I’ve got over a thousand in Space Engineers, although some of that is from leaving it on overnight to refine materials. Or possibly exiting the game, but forgetting to actually leave the main menu. Does Steam track time when the computer is asleep?
But I’ve likely got close to ten times that number in Dwarf Fortress. I’ve been playing it off and on for close to a decade and a half now, and when I get into it whole days can just fly by.
Satisfactory scratches that same itch, in a totally different way. Adding that third dimension throws a lot of Factorio people off, because it makes it ‘too easy’- if you build it wrong, it’s fine, just go up a level.
Nah fam, play some more. Just going over the top song gonna cut it off the first few tiers. Especially if you want your factory to look good.
Agreed. They make sleek, flashy products for a reason- shiny = better. It’s not so much a case of making products that die easily, as it is making incremental upgrades that encourage big spenders to get the latest version.
I’m pretty system-agnostic, each cult has its flaws, but one thing Apple does not do is make crappy hardware. My last MacBook was still going strong after 6 years, my partner’s Air is pushing eight. My iPod Video has been replaced by my phone, but last I turned it on, it was working fine, must be over ten years old.
I think about this in my workplace. I’m not on the IT side of things, but I do have more of an interest than most. And wow, it seems a mess.
I think the problem lies with all these nifty solutions being implemented, and then suddenly it’s someone’s job to tie them all together, which they get halfway through doing before they are called off to do some other task… There doesn’t seem to be an overall architecture, or a coherent model of how information should flow around the business. I’m guessing you come across this a lot? How does that get solved?
I just know that I’m going to get so focused on the detailed work that we can do now, that I’ll never actually finish any builds.