Fun is also what fuels exploration and learning. I think the overall point here is that there are people who have fun with different experiences that may be at odds with each other. Some people like struggling with something until they achieve success, and others just want to relax and have a good time.
Personally, I’ve had my fun with hard games in the past, but I’m turned off from the idea of getting stuck behind a skill barrier because I’m older now and have less time to spend on games.
A more “controlling” company could try to lock down the cartridge or even a disc with the logic that the license is tied to the purchaser. It doesn’t seem like much since that is the status quo, but last generation Microsoft was testing those waters and we’re just happy that these boundaries aren’t being pushed again right now.