Copyright is an artificial restriction
All laws are artificial restrictions, and copyright law is not exactly some brand new thing.
AI either has to work within the existing framework of copyright law OR the laws have to be drastically overhauled. There’s no having it both ways.
What you should be advocating for instead is something like a mandatory GPL-style license, where anybody who uses the model or contributed training data to it has the right to a copy of it that they can run themselves.
I’m a programmer and I actually spend most of my week writing GPLv3 code.
Any experienced programmer knows that GPL code is still subject to copyright. People (or their employer in some cases) own the code the right, and so they have the intellectual right to license that code under GPL or any other license that happens to be compatible with their code base. In other words I have the right to license my code under GPL, but I do not have the right to apply GPL to someone else’s code. Look at the top of just about any source code file and you’ll find various copyright statements for each individual code author, which are separate from the terms of their open source licensing.
I’m also an artist and musician and, under the current laws as they exist today, I own the copyright to any artwork or music that I happen to create by default. If someone wants to use my artwork or music they can either (a) get a license from me, which will likely involve some kind of payment, or (b) successfully argue that the way they are using my work is considered a “fair use” of copyrighted material. Otherwise I can publish my artwork under a permissive license like public domain or creative commons, and AI companies can use that as they please, because it’s baked into the license.
Long story short, whether it’s code or artwork, the person who makes the work (or otherwise pays for the work to be made on the basis of a contract) owns the rights to that work. They can choose to license that work permissively (GPL, MIT, CC, public domain, etc.) if they want, but they still hold the copyright. If Entity X wants to use that copyrighted work, they either have to have a valid license or be operating in a way that can be defended as “fair use”.
tl;dr: Advocate for open models, not copyright
TLDR: Copyright and open source/data are not at odds with each other. FOSS code is still copyrighted code, and GPL is a relatively restrictive and strict license, which in some cases is good and in other cases not depending on how you look at it. This is not what I’m advocating, but the current copyright framework that everything in the modern world is based on.
If you believe that abolishing copyright entirely to usher in a totally AI-driven future is the best path forward for humanity, then you’re entitled to think that.
But personally I’ll continue to advocate for technology which empowers people and culture, and not the other way around.
But then you need to factor in that the rights holders would need to agree to that. AI companies don’t get to simply decide what peoples work is worth, they need a licensing agreement. (Otherwise they need to successfully argue that what they’re doing is fair use.)
And when you add it up and realize that “AI” is a black box based off a training dataset of thousands (if not millions) of pieces of copyrighted artwork, all the sudden you start to see the profit margins on your magical art machine (POOF!) disappear. Oh, won’t someone think about the tech venture capitalists?!
If you look at a hundred paintings of faces and then make your own painting of a face, you’re not expected to pay all the artists that you used to get an understanding of what a face looks like.
That’s because I’m a human being. I’m acting on my own volition and while I’ve observed artwork, I’ve also had decades of life experience observing faces in reality. Also importantly, my ability to produce artwork (and thus my potential to impact the market) is limited and I’m not owned or beholden to any company.
“AI” “art” is different in every way. It is being fed a massive dataset of copyrighted artwork, and has no experiences or observations of its own. It is property, not a fee or independent being. And also, it can churn out a massive amount of content based on its data in no time at all, posing a significant challenge to markets and the livelihood of human creative workers.
All of these are factors in determining whether it’s fair to use someone else’s copyrighted material, which is why it’s fine for a human being to listen to a song and play it from memory, but it’s not fine for a tape recorder to do the same (bootlegging).
Btw, I don’t think this is a fair use question, it’s really a question of whether the generated images are derivatives of the training data.
I’m not sure what you mean by this. Whether something is derivative or not is one of the key questions used to determine whether the free use of someone else’s copyrighted work is fair, as in fair use.
AI training is using people’s copyrighted work, and doing so almost exclusively without knowledge, consent, license or permission, and so that’s absolutely a question of fair use. They either need to pay for the rights to use people’s copyright work OR they need to prove that their use of that work is “fair” under existing laws. (Or we need to change/update/overhaul the copyright system.)
Even if AI companies were to pay the artists and had billions of dollars to do it, each individual artist would receive a tiny amount, because these datasets are so large.
The amount that artists would be paid would be determined by negotiation between the artist (the rights holder) and the entity using their work. AI companies certainly don’t get to unilaterally decided what people’s art licenses are worth, and different artists would be worth different amounts in the end. There would end up being some kind of licensing contract, which artists would have to agree to.
Take Spotify for example, artists don’t get paid a lot per stream and it’s arguably not the best deal, but they (or their label) are still agreeing to the terms because they believe it’s worth it to be on those platforms. That’s not a question of fair use, because there is an explicit licensing agreement being made by both parties. The biggest artists like Taylor Swift negotiate better deals because they make or break the platform.
So back to AI, if all that sounds prohibitively expensive, legally fraught, and generally unsustainable, then that’s because it probably is–another huge tech VC bubble just waiting to burst.
Well, why shouldn’t they have to pay artists a license to use their work, especially in ways that could drastically affect the market?
There is a thing called copyright, and the exception to that rule is called fair use.
Artwork is copyrighted by default and, under the law, to use someone else’s copyrighted works requires a license (that is usually bought). Whether AI training counts as fair use is the question and ultimately that is the point that will need to be proved/justified.
So again, what makes AI “fair use” and why shouldn’t companies have to pay a license for their use of copyrighted artwork?
Not that buying more stuff is ever the answer but… As someone who also spends way too much time at the same desk, getting a Steam Deck has totally revamped my love for gaming. Most of the time I’m not bringing it out with me (although I have traveled with it), but just being able to play PC games from bed, on the couch, or even outside in the back yard has been a ton of fun for me.
I mean, I get you, but personally I don’t really like the idea of millions of innocent people losing their homes and most of their savings because some fucking dweebs decided to put all of our collective wealth in legally dubious automatic junk “content” generators. I’ve lived through enough crashes to know that it’s never the big guys that get fucked when everything goes tits up, it’s us, our parents, our grandparents, etc.
I know people like GamePass, but I’m not sure that spending $17/mo to own nothing in the end is what I consider a win… Especially since GamePass feels like a prime example of Microsoft digging into their deep company pockets to outspend their competition with what seems to be an unsustainable loss-leader.
I also have no idea whether it benefits or hurts 3rd party developers.
They’re 3rd place this generation mainly because they release one big exclusive per year, like Redfall, which turns out to be utter dogshit. It’s not because they don’t have an actual treasure trove of IP to draw from or a lack of development resources.
While Nintendo is putting out games like Tears of the Kingdom, Microsoft produces boring, samey, minorly iterative crap year after year. Halo and Gears went from being Xbox icons to unsurprising announcements at formulaic E3 press conferences, because Microsoft only seems to know how to beat dead horses.
Let me ask you this simple question: how have gamers or the industry benefited from Microsoft’s past acquisitions?
I can’t see any way that allowing Microsoft to own (and probably squander) an ever-growing library of IP is good for me or anyone outside of the company.
It’s not a “single” acquisition though. Microsoft have been acquiring huge companies (Bethesda, for example), hit games (Minecraft), and key development parters from competition (remember Rare?) from the beginning of Xbox.
To think that they spent all of those billions of dollars to buy out everything but that they aren’t going to use that to benefit their platforms, is just crazy to me.
Just like they said in one of their internal emails, they are in a unique position to spend their competition out of business, and the entire industry will be worse for it.
Bring in a billion dollars of investor money.
Hire thousands and thousands of employees.
Spend way more than you bring in every year.
Hire some shitty CEO with a terrible track record. Pay him way too much money.
Become desperate for cash and think of ways to milk your users dry.
Get rid of bad CEO and pay him even more money.
Then when all that backfires and you’ve further tanked your reputation you go back to the drawing board and realize the only option to cut losses is to fire half your staff, or more.
And that’s the story of Unity3d.