Fortnight absolutely kicked off the battle Royale phase of recent years. PUBG was coming into it’s own at the same time, but is a more hardcore experience so it didn’t get the viral boom. Fortnight being free to play and fairly casual put wind in it’s sails like Minecraft had, every kid everywhere played it.
Mind flayers (the “Cthulhu”) are prominent bad guys in DnD, super popular. They’re canonically aberrations from a different realm, so they’re designed to be freaky Lovecraft aliens. Idk if you’re saying BG3 looks weird or crazy, but aliens and spelljammer space-ship like things are established canon in DnD, the source material.
Yeah, the only reason anybody says that is because we’re so desensitized by pay-to-win mechanics and games being released half finished with day 1 dlc to fill the gaps, so we say “at least it’s better than that”
Remember horse armor? I bet there’s plenty of video games out now with cosmetic horse armor for sale.
Without knowing what fight you stopped at it’s hard to really talk about your experience, but I promise you don’t need to know a fight is coming or cheese the fight. There’s a point where the fights just click for you and become easier. There’s also plenty of content you can go to instead to level up, if you’re under leveled.
There’s only 1 fight I can think of that’s balls to three weeks nuts (the Blackpits) and my brother and I still beat it legitimately, just took like 6 attempts.
Seriously, I ordered a steam controller right before they were discontinued, and got a refund :(