A step in the right direction would be no pointless MTX, as plenty of other games are doing right now. There are no microtransactions in my copy of Days Gone, for example. Nor are there any in Horizon: Zero Dawn.
And even if it’s the popular thing to do, that is not an excuse to let them get an inch. “Oh, but he only beat you a little!”…
It replicates it well enough for me to still be playing it regularly 20 years later and well enough to debunk the myth that every multiplayer game must automatically become unplayable with time (“die”) solely due to the fact that it’s multiplayer.
I can also still play UT2K4 with my friends, should I want to. I can’t do either of these with a “live service” game where there is no offline mode or self-hostable servers.
Also, you ignored my mention of PZ, which is a multiplayer-enabled game which also won’t die when the developer dies (or abandons the game).
https://en.m.wikipedia.org/wiki/Games_as_a_service
“In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service.
[…]
Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called “living games”, “live games”, or “live service games” since they continually change with these updates.”
GaaS monetization can’t be achieved without a central online service. Even with Hitman 3 a lot of content is locked behind the online requirement.
You can bend the definition as much as you want but this is what most people mean by" live service games".
Now do GOG!