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Joined 2Y ago
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Cake day: Jun 16, 2023

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I said he should be fired, and nothing else. You are putting words in my mouth and clearly arguing in bad faith. Feel free to take the last word if it makes you feel better, there’s no point in continuing to talk to you.


Don’t mix criticisms of how someone does their job with encouraging death threats. He is the head writer. If the writing has gotten worse, it’s his responsibility.


It was a joke, Emil, I’m sorry I hurt your feelings.


Skyrim is the same way. I really hope they adopt combat similar to Mordhau or Chivalry for ES6, but that seems about as likely as them firing Emil Pagliarulo to bring the writing standard back up.

Also, the characters still look vaguely horrifying, just in a more crisp but less charming way than they used to.


I haven’t played the remaster, but the old Oblivion leveling system was exceedingly hard to do efficiently unless you planned in advance. It very much needed a rework, although skyrim dumbed it down way too much, in my opinion.

Basically, among all the skills, like destruction magic, blade, sneak, you pick 7 (I think it’s 7) major skills. Those get a boost at the beginning. When you raise your various major skills 10 times, you level up. When you level up, you get to raise three attributes, like strength, speed, or intelligence. You get bonuses to how much you can raise an attribute per level, with 1 being the minimum and 5 being the max. The bonuses are determined by what skills you raised during the last level. For example, the sneak skill is tied to the agility attribute, so raising your sneak skill gets you a bigger agility bonus on leveling up. So, to optimize it, you’d have to raise your major skills exactly 10 times (so none of them go to waste) and fill out the bonuses by raising minor skills, which don’t count towards a level up, to get the ideal spread of +5 to 3 attributes per level.

The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn’t understand the leveling system, they’d wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.


They abolished the bonus that is the cultural norm and consistently given out every year, and redistributed it across the workers regular pay. Sony and Bamco now get to advertise a higher salary without actually giving workers any more money.


Did you read it? They abolished a bonus and redistributed it across their regular pay. They now get to advertise a higher salary without actually giving their workers any more money.


Anything to avoid improving the workers’ well-being.

Edit: they abolished the bonus that is the cultural norm and consistently given out every year, and redistributed it across the workers regular pay. Sony and Bamco now get to advertise a higher salary without actually giving workers any more money.

Actual “Why are you booing me? I’m right” moment.


He was pretending to know what he’s doing a few months back.


And now Sony owns them. As much as I like From, I’m getting ready to cope with them enshittifying.


So when they shut down Ryujinx and Yuzu, was it basically “Stop running this emulator or we will ruin your lives with legal bills”?



No matter how you pander, the Chinese market doesn’t want your pizzas either, domino’s.



Well shit, wish they’d posted it before black Friday. It was only an AIO.

Edit: Cancelled. It was the wrong size, anyway. Sad I’m not gonna have a small LCD on the right one, though. NZXT was by far the cheapest in that respect.



I’m highly skeptical the hardware in the switch 2 will even be able to compete with what the steam deck already has.


A new Tony Hawk Underground game set in a fascist dystopia sounds pretty sick, tbh.


In the past games since Dark Souls, the DLCs have consistently been some of the highest quality parts of the games. If they can do that for Elden Ring, that’s good cause for getting hyped.


Still, this is a reminder not to get too attached to any particular developer. Doesn’t matter how sincerely dedicated to producing fun and satisfying experiences From is: when Tencent talks, they have to listen.


You know there are people at tencent unironically thinking “People were happy with how unmonetized Elden Ring was. How can we monetize that satisfaction?”


Can someone ELI5 how valve could possibly be sued by Nintendo? As far as I know, valve had nothing to do with the project.