5.5, in my opinion, is a very corporate edition of the game. There wasn’t any actual change or reason for a new edition other than Hasbro wanted D&DBeyond and the money it got, and the way to do that was make a “new edition”. But people liked and were playing 5e so, make a backwards compatible system that’s totally the same thing.
The 2024 version of D&D, in my eyes, doesn’t fix any of the actual issues with the game. They change some wording and change some abilities but none of the core issues are dealt with. So to me, it’s a pointless cash grab.
While I’m not a huge fan of BotW and TotK, I think it’s a disservice to say they were a cheap way to pump out games. You can see the design intent in both exploration and gameplay mechanics. There’s a lot that works well in those games that allows for the player to continue playing for a while and still have fun.
And this is probably the only time I’d be seen defending those games.
I never had an Xbox, so really only grew up playing Halo Reach (I think) co-op when I’d go to a friend’s house. But I recently played through most of the halo games with a friend and I have to say, I agree. I can’t remember any particular moments or scenarios, no part of the story that stands out in my mind, etc. It was fun enough to run through most of them (though we did get tired of it, which is why I said “most of the games”), and I can certainly see why for when they came out, they received the attention they did but can’t say I think the reaction would be the same if it came out now or that it really holds up to the standards it seems to have set.
Oh absolutely. I know it wasn’t super janky for everyone - but the fact is that it was so broken on launch for not just PC, but PS as well. The mass refunds, which Sony has never done, etc. Denying that this was a thing is what the narrative seems to be for many.
I’m glad it worked for you on launch, and hope you had a great time playing it!
It’s why I’ll never get it unless obtained for the good ol’ price of free. I’m glad people are enjoying it and it’s much improved over the trash pile they delivered! But it’s still a very different game than advertised.
Frankly, it’s concerning how quickly the narrative shifted on this. You’d think with the internet recording the whole fiasco, there wouldn’t be a quick narrative shift and misinformation on the subject, but people have convinced themselves the launch wasn’t that bad, Sony somehow screwed them and this is what they said the game would be!
Until Sword and Shield, the games weren’t known to be ugly, buggy messes. People have, and continue to, praise the 2D pixel art of previous generations. Sun and Moon is an odd middle ground as some people started to not like the 3D direction, but thought it’d improve on a more powerful console, like the Switch. I don’t think it’s correct saying this is a staple of pokemon games. It’s a staple of modern pokemon games, which I absolutely disagree about the last 2 entries being the best. Far from it.
I can’t be the only one that has had issues with game pass, can I? I’ve tried it 3 separate times for 2-3 months each on three different PCs, and every time I’ve had different issues.
The windows client has been buggy. Sometimes clicking things just… doesn’t work. The pathing for save files is done in such a way that you can’t transfer them from PC to PC. Some games just straight up not working. The list went on for me. I figured I’d keep giving it another try on a new system, but not anymore.
I’ve read some people have absolutely zero issues after years of using it. I wonder why the experiences vary so highly from user to user. Game Pass was an interesting service, but a horrible experience for me.
It’s weird that a game can be made after initially being backed by fans and then absolutely slated by those same fans, but I guess the world works in mysterious ways.
How is this weird at all? People hopped on it because they wanted more Megaman by a major creator and contributor to many Megaman games. Turns out, with only one cog in the Megaman machine, a great game does not make.
Perhaps you should have started with that source, then. I just pointed out your other source meant nill.
As for the rest, I haven’t downvoted you at all, but my guess on what your personality was like seems to be correct with all the choice buzzwords you spout. Not really a good look for the crusade you’re trying to expose, friend.
Your “ousting of Hennig” is hilariously weak, since your sources only source has since backtracked its reports and apologised.
The rest of your comment just reeks too much of buzzwords that I can barely comprehend it, though I tried.
I don’t think it sucks, but I have a lot of opinions about some of the balancing and character abilities.
It’s fun enough for me and I enjoy playin with friends, but I don’t think I’ve quite found a character that really speaks to how I like to play - which is a bit odd considering how many characters there are.
I’m just going to post this comment to this thread as well, since this is newer. Classic shifting of blame and no one taking responsibility for scummy actions.
Fun fact: Funko’s current CEO is the ex-president of Wizards of the Coast!
Why is this relevant? Well, under her leadership, WotC sent pinkerton agents to someone’s home to threaten them because they got some Magic the Gathering cards early. She said things like Dungeons & Dragons players were under-monetised, pushing to make the Table Top game more like a microtransaction-filled video game, and helped with the OGL scandal.
The OGL, for anyone unfamiliar, was an Open Gaming License WotC had for years with D&D 3rd party creators. It allowed certain things to be created using D&D mechanics and lore by anyone that followed its guidelines and allowances. A couple years ago, WotC tried to change that so they would make more money off of people trying to create things for D&D - to profit off of indie creators passionate about the game. There was a huge backlash, and they eventually went back on this decision.
All this to say, you can see what kind of leader the current Funko CEO is, and what’s happening with itch isn’t surprising to me.
Alan Wake is a game that should be right up my alley, but I don’t think it’s a particularly good game. It’s very repetitive, the gameplay doesn’t evolve that much. The story is fine, and the world is interesting. I haven’t played the sequel, particularly because I didn’t really enjoy my time with the first, but I’ve heard it’s much improved over the first.
I’m looking forward to trying out FF9 next. Gonna take a bit of a break, as 45 hours of a FF game are enough for me for the next month or two. I’ve been going through all the mainline Zelda games as well, just reached Ocarina of Time. So I’ll be continuing that until I feel a hankering to go back to FF.
Played and beat Final Fantasy 8 for the first time. Bit of an unpopular opinion, but I enjoyed everything about it more than FF7 (which i also played for the first time a few months ago). As a long time JRPG player, the mechanics were really interesting and fresh. I liked the majority of characters more as well. Maybe it’s just the fact that I’m coming to these games 20+ years later and don’t have the nostalgia for them - I’m not sure. I can definitely see why people loved FF7, though I’m not one of them.
I’d love anybodies thoughts on this and their opinions on the two games!
Truly, it’s great to hear that they understand what fans of the series actually want.