I don’t have an aversion to underground games, but I think on some level I don’t love games/movies set out in deserts, whether they’re sandy or rocky. I think in the back of my mind, I’m thinking “man, that looks uncomfortable and dry. I wouldn’t like being there.”
I don’t avoid things set in deserts, and I’m sure I’ve seen/played many good things in that setting, so it may not be as strong as your underground thing, but yeah, I think I have something similar.
Okay, that’s all, now we can proceed to call me Anakin Skywalker.
I really enjoyed Tunic, but I didn’t hear about it until recently I saw someone mention it, even though it came out in 2022.
It’s heavily zelda-inspired in the overworld and kinds of items you find, but the combat has rolling too, so a little more fluid than older zelda games. The best part though is you start off not knowing basically anything about how to play/what the controls are/what the heck is going on, and as you explore you find scattered pages from the old-school style instruction booklet. As you reassemble it, it reveals tips and things you might have overlooked. It was just a ton of fun exploring and learning and overcoming.
Looks gorgeous, like the original. I’m curious if it’ll be harder than the original, being in full 3D. With the ability to freely run around everywhere, it might be easier to miss something than if you only jumped between predetermined points. Maybe not, I can’t remember if everything important in Riven was visually distinctive, or if there are things hidden in the background that are easy to overlook.
Outer Wilds is one of my favorite games. If he likes the explorey/other worldly feel of souls games, he might like it, but it certainly doesn’t have any combat.
As for fighting, I’ve recently started replaying Returnal, and I really enjoy that. It’s a well known console game, but I think it came out after 2020. It’s a roguelike format so slightly different from souls, but I love it.