You may be able to set a screenshot macro withkey mapper
You may be able to use key mapper to remap the heaphone key to a null action; but i’m not sure if it’s possible, and even if it does the app warns that bindings only work while the screen is on due to android limitations.
I think they are a good thing, since in general you get better compatibility with more esotheric hardware, for example i’ve seen people run godot games on raspberry pi boards, which is pretty nice; also as you mentioned doom and 0 A.D., both of them have prolific modding communities because it’s easy to make mods when you have the source of the game, and in the case of doom in particular the fact that it’s open source allowed people to build lauchers to make it run on newer computers without needing dosbox and co. To even have a chance to play.
Yep, thats what i was trying to find, i already knew that cardongle was a scam, that’s why i never bought it when people started talking about it. Now if you’ll excuse me, I’m gonna see if i can purge the bloatware/spyware from one of these guys since they tend to be pretty bad when it comes to this
Thanks for the info mate.
What I’m looking for it’s not a dongle but a full on android device that relies on android auto for interfacing with a user; its closer to a tv box than to a dongle; the one i remember had a mediatek chip so rooting it to add other stuff was easy.
Edit: i was able to find the original product, it’ the finedrive AI 2 which is a korean product that is out of production, so no luck on getting one
I think the only problem with the necktie is that it looks like a flat texture. If given some volume it’d work really well. As for witch to use i’d prefer the necktie since it it doesn’t leave the torso like a blank canvas;
Utimately it depends on where in the game the duck is going to be seen first, first impression matters a lot. If it is in a really plain room, like a barren office with white walls the colors of the bowtie might give some contrast with the blandness of the room; If the room is more caotic, seeing the duck more “put togheter” than it’s surrounding helps break with the ambient.
(Its been a while since i played portal, so my memory it’s a little fuzzy, but if i remember correctly it worked so well because in the monotone enviroment of the test chambers, having something as simple as a cube with a heart was enough of a break from the mold to be memorable, also it had interactions with it in the game; an option would be to somehow integrate it into the game in like a small puzzle of sorts, making it appear near the button when the player comes and goes, stuff like that)
With that though i need to say that i am colorblind, so take my 2 cents with a grain of salt.