I like Minecraft
Don’t worry, the title is pretty misleading actually. The AI won’t be “inside” Minecraft at all. In the demo, the player is “sharing their screen” with Copilot from the desktop and It’s analyzing what’s being shown on it, which just so happens to be a Minecraft window. It’s working purely off the same visuals you’re getting, there’s no extra integration happening behind the scenes and Mojang hasn’t added any Copilot code into Minecraft.
The “impressive” part of the demo (and what they explained on stage) is that it doesn’t need to be integrated into the game to figure out what’s happening on screen, so this should be possible in any game played on Windows. If you’re on Linux, you’ll never see it.
It’s not clear from the title, so I want to point out that they aren’t integrating Copilot into Minecraft. It’s not part of the game at all. In the demo, the player is “sharing their screen” with Copilot and the AI is analyzing what’s being shown on it. It’s working purely off the same visuals you’re getting, there’s no extra integration happening behind the scenes and Mojang hasn’t added Copilot to Minecraft on their end.
This is pretty impressive IMO because it means it will work in any game it can recognize without the developers needing to do anything to integrate Copilot.
Its not always about suing others.
I’m pretty sure the shared applications it’s referring to there are UWP apps, which use a different set of APIs to traditional Win32 apps that are only available on full Windows versions. I looked into how Edge works a bit more, and it sounds like Microsoft made a special translation layer to take Edge’s Win32 API calls and turn them into UWP ones. I guess games would be possible to run like this too?
I’m not even sure, the chain of crafting I had to go through was so long I couldn’t tell you what I did. I gave it another go later on and only managed to create “Mario Kart 8 Deluxe Booster Course Pass”. To make things more difficult, results that are too long can’t be combined with anything else, so you have to create those long results all at once from very specific shorter ingredient words.
My OnePlus 7 Pro! I used it for 3 years and I wouldn’t have changed phones if the battery was still able to get through the day. I got a Galaxy Fold 4 after it because wanted something without a hole punch camera, but it’s been nothing but trouble. It’s been mailed out for repair under warranty again for the second time in the year I’ve had it now, so I’m back to the 7 Pro, and it still holds up! I have Lineage OS on it now though because the last security patch OnePlus officially released is now over a year old.
Is it possible you might be looking at this old support page from when MacOS first dropped support for 32 bit apps but Valve was still supporting the 32-bit client for older MacOS versions? The current page is this one. I doubt they’ll be removing games from your libraries at any point, but the new article makes it clear that they aren’t supporting the 32-bit Mojave Steam client or 32-bit games on Mac anymore and make no guarantees that they’ll continue to work when the client stops getting updates.
After February 15th, 2024, we will no longer support macOS 10.14 or earlier and we are unable to guarantee continued functionality of 32-bit macOS games after that date.
The blog doesn’t link to that support page because that support page isn’t related to this. It’s out of date and was written when MacOS originally dropped support for 32-bit apps starting with Catalina. Valve was letting people know that even though they wouldn’t be able to play their 32-bit games if they update to Catalina, they would still be in their library and available to install on Mojave and earlier. Valve was still supporting the 32-bit Steam client back then.
That’s an old support page from back when Apple originally dropped support for 32-bit apps, it wasn’t written with the discontinuation of the 32-bit Mojave Steam Client in mind because at that point they were still supporting it. They won’t be removing 32-bit games from your libraries, but the 32-bit Mojave Steam client will eventually stop working, and without any warning, when a future update inevitably breaks compatibility. They may still be in your library, but you wont have any way to install those 32-bit games anymore.
This article isn’t stoking fear imo, it’s very straightforward about what’s happening here. At some indeterminate point in the future, there will be no more installing 32-bit MacOS games from Steam and anything you already have installed will presumably need to be run in offline mode because the client will stop working.
The move means existing Steam Client installations on those operating systems will no longer receive updates of any kind, including security updates.
We expect the Steam client and games on these older operating systems to continue running for some time.
The company is encouraging all High Sierra and Mojave users to update “sooner rather than later” and noted that Apple ended security updates and technical support for both operating systems in December 2020 and October 2021, respectively.
The article seems to be implying that for some reason, but Copilot doesn’t actually do anything to control the game either. In the demo, it was just telling the player whether or not they had the material to craft a sword based on what it could see when the player opened their inventory or a chest. It also gave a recommendation on how to get wood to make a sword with, but it can’t take control of the game and auto-gather or auto-build or really do anything at all like those advanced cheat clients do. It’s more like having a conversation with someone who’s watching you play from over your shoulder than any actual cheats.
I think this article did a bad job of explaining what they showed off in the presentation.