a lil bee 🐝
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Joined 1Y ago
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Cake day: Jul 18, 2023

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Ah, there’s the catch and confusion. Not required for single player but required for multi, I guess? Not sure how others play Civ but that’s not gonna affect me. I’ve only ever played these games solo besides a very rare duo game.


It doesn’t. They mentioned there would be a unique skin for Napoleon if you signed up but it didn’t sound required.


Not really. Most large story DLCs for any Bethesda game require all expansions. I suspect it’s for assets, but I would also just pick the largest use case (and already owning the expansions most certainly is the largest use case) and say it’s a requirement also, so I’m not chasing down edge cases for people all day. Just the rough math of releasing something you have to support afterwards.


Last year, I did another trilogy playthrough as FemShep while I also happened to be playing Guild Wars 2 as a Sylvari woman. My double take when I realized was pretty funny. Jennifer Hale is supremely talented and she lends an air of gravitas without getting into comical over-acting. She just has a perfect voice for a badass!


This is the second time I’ve seen right wing talking points associated with this game and it’s so pathetic to try and use that to cover over your middling review scores. I mean, you run a business. If you’re not going to self-reflect on why your product didn’t do as well as you thought, not sure you’re being honest with yourself on why your product failed. That same thinking would have been present in the design and development process, preventing their product from ever getting any better. One of those reasons companies even pay lip service to DEI: it genuinely brings fresh perspectives and refines your art and product.

Anyway, I even liked this game. It’s honestly pretty fun and the zombie hordes are relatively unique for the genre. The main character isn’t some right-wing asshole and even comes off as pretty empathetic and kind, if I remember correctly. It just came out at a time of open world oversaturation and played into almost every trope of the time. I think if it came out today, (and they managed to not show their ass online) it would do a lot better. As usual, the right-wing malding is weird on top of being gross and unnecessary.


Lol that’s a fair take. I’m playing it right now to prep for Erdtree, so it’s likely just stuck in my head.


Weird. Subtle signposting is not exactly a new feature, even if this form kind of is? The path of grace in Elden Ring, yellow paint in every first person game with parkour, and the wind in Ghosts of Tsushima all come to mind.


People really don’t understand how many players there are who just don’t care about this stuff. They get none of the gamer rage, they don’t check reddit or lemmy, they’re not watching Twitter to see what the game journos are pissed about. DLC and MTX make buckets of money, even when compared to the profits from most full games, and they’re magnitudes cheaper and easier to develop. They’re not going away as long as they’re bought and they’re going to be bought, I guarantee it. It’s not even a bad thing, per se, as long as the player feels they’ve gotten their money’s worth.

If anyone is looking to return gaming to a pre-“horse armor” state where big DLCs were the only option, you are looking for a fantasy that will never, ever happen. I’ve seen the numbers for some of the orgs I’ve worked for and it’s hilariously skewed toward that stuff. The real answer is to pivot to different games. Embrace indies and games that don’t have MTX. You’re never gonna get the AAAs back in the bottle.



Not like we aren’t feasting right now anyway. Baldur’s Gate, Pathfinder, Pillars of Eternity, Skald, Wasteland. I would love a Dragon Age spinoff that went back to its roots though.


Thanks for the info! I might check it out then, seeing as you mentioned FC3/4. Not my favorite games but they can be enjoyable when I want to turn my brain off and stealth kill across the land.

I think you’re in luck on your final point. This trailer is for the steam release this week, I think.


Anyone played this enough to compare it to something else? I’ve never seen the movies but I usually don’t mind a generic open world rpg-lite if there’s plenty to do.


There’s nuance in it, for certain, but there is a large contingent of people who play games that find most open worlds boring. I love a big open world, even a lot of the procedurally-generated ones are fine with me when it’s done correctly (looking at you, Starfield 😒). There are myriad options in between there, where it sounds like you might fall as well.

The key is, as you say, making the world in such a way that it drives the core gameplay loop. This is such a bizarre example, but I just played Animal Well recently and I think it’s actually a fantastic example of this. Every area of this large map that you retread over and over again has hidden, intentional elements that clearly drive at the core gameplay loop of “discover secrets everywhere”. It’s also a 7 year passion project not likely to be replicated. I do think though that the lessons can be learned and applied on less intense projects.

Sit down, consider your loop. Why is the player here, having fun with your game? Is it to discover secrets? Hide secrets everywhere. Is it to drive around in a souped up car? Add more space and interesting driving conditions. Is it to kill big enemies? Add huge roaming bosses. I think after that focus is determined, then you should shrink it as much as possible while still fitting into your design constraints.

This is all layman’s conjecture though.


I also love the Hinterlands, but you and I are in the vast minority based on the initial feedback to Inquisition. It was super common to hear “just push past the Hinterlands, it’s so much better afterwards”. Even more generally, I’ve been hearing “why are all the devs making all their games open world for no reason?”

I’m also an open-world junkie because I love exploration. I’m saddened by this design choice, but I do completely understand where it comes from. It can still be done well and I love the lore of Thedas, so I’ll be there to see, I guess.


I think we had the same experience with mobas! I distinctly remember getting flamed in that first LoL tutorial match and not even understanding why. I’ll now stay in my RPG safe space, thank you


I’m not even passing judgment on Gabe here. We live in a capitalist society and he came up with a pretty solid idea and built a fortune off of it. I do think we should be taxing the fuck out of it well before a person can buy a fleet of yachts, but I don’t think Gabe is the type that’s actively perpetuating this system either. He seems like a genuinely nice guy who had a talent and a fair bit of luck.

Lemmy is a hell of a lot more anti-capitalist than I am though and it was wild to see that thread.


I also have a soft spot for Steam and have likely bankrolled a few employees there on my own, but it’s been pretty funny seeing the usual anti-corporate sentiments set aside for Steam. This case looks pretty flimsy, but watching people defend Gabe’s billion dollar yacht collection with “everyone needs a hobby” gave me such cultural whiplash here on Lemmy that I might need to go to the hospital. That guy has a true “get out of jail free” card with gamers.


Oh, no, I wasn’t tying that to Linux. It’s just an example of how you can generate a very negative situation for your game if you do not maintain anticheat to a quality expectation.


Yep and that’s a separate issue I think you would be perfectly entitled to be upset about. I’m just thinking through serving something as complex as anticheat to an audience the size of Fortnite’s for the potential gain of a small Linux footprint (for now). Not many businesses would jump for that.


The wording in the tweet in the article is a little less bombastic. He’s concerned about maintaining anti-cheat for custom kernels and other Linux-exclusive issues at the scale that Fortnite runs at. Given how large the audience for that game is and the age range (which has a lot more time to dedicate) I can see how that would be a costly endeavor and look at TF2 right now as an example of what happens if you fail to do so. Combine that with the much smaller footprint of the Linux base (which is changing!) and thus, less incentive to tackle any of that in the first place.

Maybe I’m just trying to not read ill intent, but I see “Linux gamers are a hard audience to serve” as “You guys use an OS focused on freedom and customization, which means it’s literally harder to serve you all effectively” and not as “Linux gamers are mean”.


Hard to keep track, but wasn’t almost everything shown going to be in Gamepass as well? Not a great option for some folks, but potentially cheaper if you don’t think you’ll be playing for longer than a few months or if you’re interested in a lot of the other titles.


Okay, maybe you can help me out. I loved Doom 2016 but bounced off of Eternal because the beginning felt so arcade-y in tone compared to 2016’s “wake up in a tomb full of dead scientistsand punch the monitor” intro. Then I saw the DLCs and this newest game’s trailer and they look so cool again? Did I read Eternal wrong, does it just have a weird intro, or do they somehow integrate that arcade-y feel?


What was announced at the Xbox showcase that you’re most excited for?
The first thread was fun, let's try again! And let's try to keep it positive, that's always a lot more fun to read. Personally, the new Fable trailer was exciting and Clair Obscure was the most interesting new IP I saw.
fedilink

What was announced at Summer Games Fest that you are most excited for?
Gotta be Civ 7 for me, but I'd love to see some other highlights shouted out by people who are excited for them!
fedilink

This guy is living the game dev dream. Built his project that’s relatively simple as far as upkeep goes (which is full credit to him for building it that way), a darling in the industry, and he’s just independent. He’s working on other cool stuff at his own pace with no need to placate any audience or publisher. It’s beautiful.


I mean… I don’t disagree with your original point (within reason) but the guy complaining about the free chicken sandwich kinda sucks too? Idk about yall but I would never say that to someone who gave me free food. Think it’s just a rough metaphor for this situation, where Valorant is still trying to make money from in game purchases.

So if someone gave you a free sandwich but then also offered the exclusive place to sell mayonnaise, seasonings, and pickles, you’re fairly entitled to say “eh, this base product is kinda lacking and doesn’t entice me to come here”.


Yeah I’d say it was an issue of not “clicking” at first, but I think I defined it a bit more before I dropped my first playthrough. For me, the primary appeal of a Bethesda RPG is that “take off in a direction, you’ll find a story” feel. Starfield kinda has it, but they broke it up with weird design choices. The insanely frequent, lengthy cutscenes cut into the continuous flow. Having to travel at all between planets broke up the action and flow. The choice to use procedural generation was odd and really took away from the more intentional feel of prior Bethesda games, and really cut away some of the quality and quantity of environmental storytelling.

That’s my very surface level opinions from what I remember. It’s been a minute since I played it at release.


Yall are getting downvoted, but I think it’s great that you have a game you like. I can even see the perspective of this being a better Outer Worlds. I think people like myself are just upset that we didn’t get scifi skyrim. Just saying “scifi skyrim” got me excited again for a game that they unfortunately did not release. Don’t take the downvotes personally imo, people are just mad at Bethesda.


This is dumb. The government does thousands of disparate things every day. It’s thousands on thousands of people. Having the government chase single issues as a whole would be asinine, ineffective, and the definition of bad government.

Secondly, the radicalization of our citizenry into authoritative tendencies is one of the most pressing issues we are facing. I’m not sure a video game is going to be the solve, but I’m happy to see the government support the arts regardless.


Why is it bad? The divide between people who play games on the phone and “real gamers” seems mostly cultural. From a research and financial perspective, there’s no reason to treat them any differently. Dollars are dollars, regardless of what platform they get spent on.


It’s funny. I have enjoyed all of those games now. TF2 isn’t for me, but every game in the Box was a certified classic. When it came out though, these games being bundled together under a generic label gave me the impression that it was low-quality, so I skipped it. I was from a rural area with essentially no internet access and there weren’t a lot of other PC gamers out there to correct that misconception, so I didn’t play these games for way too long.


I did not play prior to this release and my group has really enjoyed it so far. I highly recommend for anyone who is interested in the idea of a survival crafter set in an SCP/Control -style facility.


Tunic is phenomenal and I cannot recommend it enough. It’s one of those experiences that I highly recommend going into blind. Even some of the smallest bits of info can ruin parts of the experience. If you’re into puzzle games that require some out of the box thinking, just give it a shot!


I am someone with no Tarkov experience, but I like the idea of the formula and would like to play a PvE experience. I have seen Gray Zone and a few other options. Is anyone able to speak to the quality of the options out there right now without comparisons to Tarkov?


You still haven’t addressed my argument? I’ll wait for that message. To be clear, here it is: While there ARE a multitude of bad games with bad practices out there, particularly in the AAA space, there has NEVER been a more accessible period for indies and AA studios to create games. This has led to an EXPLOSION of solid games without predatory practices. All told, I believe there are MORE of these good AA/indie options than there were good AAA options in the past. I listed some of my favorite above (NON-EXHAUSTIVELY and only as EXAMPLES, not as a basis for my argument, which you ignored TIME and TIME again to set up your STRAWMAN). These games were also highly rated by the industry as a whole, which is why we’re talking about them at all. Of course, this entire discussion is SUBJECTIVE, so there will always be people who despair at the given state of any industry. I though, believe there are PLENTY of fantastic, non-predatory, non-loot-boxed, non-season-passed, highly rated games out there. The fact that there are also a large number of bad games out there too DOES NOT HURT ME if I don’t play them and I have those good options to play. FOR ME, that’s why gaming is in a good state. And to drive another point home, I’M NOT TRYING TO CHANGE YOUR MIND! Hate it if you want. I was just trying to discuss the topic, not have a big fight with a stranger on the internet.


Please read the rest of the sentence you quoted.


WELL I’m NOT very PASSIONATE about IT either.

Outer Wilds… was a… space shooter.

no I’m not confusing them

You sure do argue in good faith buddy, for sure. You can even admit when you made a common tiny mistake that I gave you every bit of grace on!

Your paragraphs are just badly-formatted run-on thoughts that don’t even accurately address my points, you completely misunderstand what I mean by “dig through”, you confront random asides instead of the central point I’m making, and you manage to show your ass harder than anyone else in this thread. Wasn’t even here to argue, just wanted to have a discussion on gaming and everyone else here managed to disagree with me politely and just discuss without being a raging asshole. All of that is why I didn’t want to continue my argument with you.


You’re confusing Outer Worlds and Outer Wilds (no big deal, I have to remind myself constantly lol). Trust me, Outer Wilds is a once in a generation game, at least for some of us.

I don’t really see how you can on one hand accuse me of using my biases and then turn around and say that three GOTY candidates are not actually all that great because you know some people who didn’t like them all that much. That feels inconsistent to me. I was also never arguing that gaming is in a great place because I like these games, but rather just because these were highly-rated (on average by both users and critics).

I have additionally addressed multiple times that I am by no means saying that there are not bad games being released or that there are not problematic patterns, especially in the AAA space. Seeing all these arguments about loot boxes and season passes when I have explicitly mentioned that digging past that layer of titles is necessary to find the good games (which I have listed non-exhaustive examples of above) is just giving me the impression that you are not truly wanting to engage with the core conceit here. You seem very passionate about this and there’s nothing wrong with that, but honestly, I’m not a huge fan of your argument style and I think I’d rather just agree to disagree on this very inconsequential topic. Feel free to respond, but I will likely not reply to your next response.


To be fair, Coffee Stain would likely be better known as the publishers of Satisfactory, Deep Rock Galactic, and Valheim instead of Goat Sim (lol), but your point stands.


It’s a matter of perspective, I suppose, and I was really just naming semi-recent games that I enjoyed, so I assumed I didn’t need to be exhaustive of every “good” game that has come out to satisfy the argument. There are hundreds of McDonald’s for every French Laundry, dozens of Marvel and adaption movies for every Best Picture winner, and the same applies to games.

I genuinely insist that you focus on that pool of shitty games if you want to. I can see how concerned you and a lot of others in this thread would be, because that is only going to grow as development becomes more accessible. I’m going to focus on the high points, play the good indies in currently backed up on, and have a good time. I don’t expect that supply to dry up any time soon.


I just don’t agree that the majority of games are garbage or in a garbage state. There are plenty of good games coming out. I’ve listed several in this thread. Baldur’s Gate is a once in a generation game. So is Elden Ring. So is Outer Wilds. Not being exhaustive here, just some of my favorites. How many “once in a generation” games are required before we can admit that there are good options out there? The state of gaming should not be defined by its lows, but by the whole.

Hey, listen though, I’m just here to have a discussion, not trying to change your mind. There is a lot of bad going on in video games, and I don’t like it either. This is really a matter of perspective at the end of the day, so there’s no right or wrong answer here.


I don’t think what we’re saying is at odds though. Thinking that AAA games are in a terrible place is a totally valid opinion to have. You get at my point in the tail end of your comment though. It has never been easier for AA and indie studios to make solid games, and there has been an explosion relative to the past. I do not personally think “gaming is ruined” as a whole by AAA games sucking the same way movies aren’t ruined by Marvel and food isn’t ruined by McDonalds. Good games still exist, good movies still exist, good food still exists. Dig a little past that outer layer of the latest CoD or Assassin’s Creed and there’s a plethora of amazing, unique, non-exploitative games available. To me, that’s an argument that gaming is better than it’s ever been.

Your point in there about there being less standouts is really the one that gets at what I’m saying. I do disagree though. If we look at prior eras of gaming, it was almost exclusively AAA making sales and driving the direction of the industry. Even just releasing a game on a major platform was insanely prohibitive. Now, I have a massive laundry list of totally awesome indies. Outer Wilds made me cry, Return of the Obra Dinn was a concept I have never seen before, Baldur’s Gate ruined a month of my life. What series of indie or even AAA releases was able to do a run of games like that in the 360/ps3 era? We barely had xbox arcade on consoles and steam was still in bare infancy, more associated as being an orange box launcher than as a marketplace for indies.