Gotta give CDPR credit, they’ve consistently patched the game after what is arguably the most disappointing launch in gaming history.
Most other devs would have seen the ROI and pulled the plug less than a year after launch.
Phantom Liberty was amazing, it seems like half of the content was in different endings alone.
The perk overhaul was amazing too, it really encourages a dynamic play style, as opposed to the prior perk system which essentially forced you to dump 20 points into Cold Blood, and choose one main attribute tree.
Though, the new system essentially forces 20 points into tech, which is fine because your cyberware is the basis for every build.
Though, every character should get Reflexes to 15 because air-dash changes the game into Spider-Punk.
In theory I agree, but live service games need to be sustainable somehow. Subscriptions are one method, but create a barrier to entry past the trial phase.
I don’t think about the Hoyo model as gambling (it is), as the vast majority of successful pulls happen between 74-80 pulls.
In any case, I don’t disagree with you, but simply pointing out the obscurity claimed in the article is false, the system is transparent and fair, compared to other games which are far more deserving of being regulated.
Can’t disagree with that, but knowing there’s certainty removes an element of exploitation.
Most players don’t pull duplicate characters (though you can if you want to supercharge your favourite characters). Hoyo’s business model essentially relies on whales who have too much money; not trying to nickel & dime the vast majority.
There is a paid battle pass (which becomes worthless once you’re at endgame), and a supply pass (which gives more character pulls). Both are unnecessary, but buying at least one of them seems fair for the level of polish their games have, considering it’s free to play.
Don’t get me wrong, I think loot boxes are predatory, but compared to models which are totally RNG based, Hoyo’s model isn’t nearly as problematic.
For what it’s worth, the Hoyo “loot boxes” are quite fair because of the pity system:
Each patch, free players will have enough resources to guarantee one of the featured characters and their signature weapon (provided they do their daily tasks and clear the content).
I’ve been playing Star Rail since launch, never purchased any premium currency. It’s certainly the fairest form of gacha I’ve seen.
It kinda sucks that Hoyo is being targeted, when the system is so transparent and forgiving. There are MUCH more predatory systems out there.
Even this is a stretch to be honest. Their games aren’t easy to mod. Minor updates break shit. You need to consider mod load order. You need to “clean” the base files before loading in any big mods.
Their games are made of fucking speghetti code and they don’t care. They could fix it, but they don’t. They could clean their own base game files so this isn’t necessary, but they would rather force people into the ecosystems of Creation Club.
There are some films I enjoy which are objectively bad, and that’s okay.
If people want to enjoy Bethesda games, it’s fine, each to their own.
However, if you want to talk about game design, there is a lot of evidence which supports the claim that Bethesda don’t know what makes a (objectively) good game anymore.
Unfortunately, Bethesda are the only ones in town who are capitalising on “Bethesda style games”. (With the exception of a few, like The Outer Worlds, and Cyberpunk 2077).
Bethesda’s strong suit is their physical world building - but everything else has been getting worse.
The running joke is that the players mod the game to fix after launch. Except it’s not a joke, and it’s really not funny when the devs actually expect the community to fix their game. They could simply pay someone to implement every single fix from the UFO4P and UESSP, but choose not to. They do not care about quality.
I don’t think Ubi went “woke” but it does seem kinda disrespectful IMO.
Imagine if in Assassins Creed Origins, the main playable character was white. There would be an uproar.
For what Assassins Creed is worth (and it isn’t a lot, and hasn’t been for a long time), the stories are about the history of the country, as much as the people within it.
To take the perspective away from a native citizen betrays that intent. If Ubi wanted a “fish out of water” character, they should have continued to elaborate on Desmond’s story.
38 minutes for a video essay is light.
If you really want to not watch a video, here is an eight hour video essay on Morrowind which you can avoid.
The institute are bad because they’re basically “scientific racists” - they diminish the experienced suffering of conscious beings, even though they’re anatomically identical to Real Humans™
They’ve got the power to fix so many problems upstairs, but they’re so far removed from the suffering of others that they don’t know what the problems even are.
They’re essentially the 1% in our world. Bunch of privileged cunts who think they can fix the world by throwing money at a problem without really understanding the plight of the working class.
I loathe Fallout 4 for all the things the game has robbed the franchise of.
Most dialogue choices boil down to “yes / sarcastic yes / tell me more / not right now”
I really hate the settlement building, but I feel like I need to interact with it to play properly - it’s too powerful to ignore when playing on Survival.
I would have preferred if the settlers improved things themselves over time if the resources were available for them.
The three factions make the moral choice a no brainer. The Institute are slaveowners, the Brotherhood are Nazis and the Railroad are the Underground Railroad (very clever Bethesda).
(Minute men is not a real faction, they’re tertiary)
I’m eager for the update, I love Valheim.
Always a good idea to start a new world with each big patch too, to make sure map generation occurs properly.
Swamp is where the game starts to get hard. You need to begin using your skills for parrying and dodge rolling.
Block at the perfect time for a parry, and jump while blocking to roll.
Rolling is super powerful. If you time it the same as a parry, you’ll get invincibility frames.
Explicit Sync gets me chubbed up bro.
You wouldn’t believe how many times I’ve fantasised about the GPU syncing up with the kernel.
Think about how hot the GPU would be when it tells the kernel it’s just about to finish (rendering).
I could just sit in my room alone, all day, curtains closed, door locked, watching the compositor display my applications without any jitter.
I suppose it depends on your exposure to media. The first I heard of Concord was how much of a flop it was.
I played Warlords of Draenor, and prior expansions, and I don’t remember any controversy.
No Man’s Sky was a huge story, but coming from a studio who made Joe Danger, I don’t know that any expectations were justified, whereas The Witcher 3 was supposed to be proof that CDPR would stick the landing.