In this case, crowd-funding is just a marketing instrument anyway. According to the Kickstarter page, they’re 21 people working on the game, they want to release in 18 months and they need $ 170,000 to do that (which, by the way, they already got). Less than $ 10,000 per month for a team of 21. In other words: They actually have enough money to do it without Kickstarter.
Well, one thing is that it is a ranking of 50 games without a word of explanation how this ranking was created. Who says #37 is better than #38 is better than #39 is better than #40? And then also, if this is a ranking, why make it that big in the first place? Different people have different tastes, but a ranking says #1 is the best game, #2 the second-best, #3 the third-best - who should care for the 50th-best one if there were 49 better games this year alone?
EDIT: This was meant to be a reply to the “What’s odd about this list?” comment.
I haven’t played GTA Online in a while, but a thing we always used to do in our group was ending the session by visting someone’s apartment or biker club or yacht or whatever, going to the bar there, and getting drunk until someone had to respawn at the hospital. Visits to public nightclubs or the casino and getting drunk there (sometimes even dancing or gambling before doing so!) was more a mid-session thing for us.
Also, the explanation of what the Naked Brutality scenario is and that they did multiple runs in it is nearly as long as the actual report of one of these runs (which ended on day 3), followed by the longer description of a multi-month backup people run, which basically has nothing to do with Naked Brutality.
I don’t understand why this isn’t done more often. Publishers announce games early, then have to go great lengths to keep the hype up all the time, then the announced date comes close, but game isn’t anywhere near finished, so it has to be delayed, fans are disappointed, developers are stressed. Next date comes close, game still isn’t finished, delay it again, fans are disappointed, developers burnt out. Next date arrives, game still isn’t finished, but cannot delay again, as fans would really be disappointed now, so buggy mess of a game is released, fans still are disappointed, developers have to work hard to restore the reputation of the game and themselves by repairing the biggest issues, and fans are still disappointed as now things work this way that worked that way before. And anyway it’s still not what was promised in the first place.
Instead: Work secretly until the game is in a good state. Release, get good reviews. People get exactly what they expected, as their expectations came from the finished game and not some blown-up early-development marketing visions. Fans are happy, more good reviews.