It might not have sit well with the fans - he might take a big swing and miss - but at least I felt like he was trying to create art instead of merely making money.
Same, I actually loved how his story had Rey as a “nobody” whose choices and actions were what made her important, SW has way too many special bloodlines, prophecies, and chosen ones.
I’m not sure why they’re separate, but I thought it had the progress import that the other versions did? So you just load your existing player into the new version instead of starting from scratch.
No matter what you’ve got to compile the shaders, either on launch or when needed. The game should be caching the results of that step though, so the next time it’s needed it can be skipped entirely.
Well there was Joseph Staten, worked on CE/2/3/ODST, went with Bungie when they became independent, then rejoined MS and ended up being “Head of Creative” on Halo Infinite.
I quite liked the locale in FC5, but the (nearly?) unavoidable captures the game would force on you when you did too much open world stuff annoyed the hell out of me.
Then I had the ending spoiled for me and I just got too annoyed at the story planners and never touched it again.
Same, I actually loved how his story had Rey as a “nobody” whose choices and actions were what made her important, SW has way too many special bloodlines, prophecies, and chosen ones.
Then Abrams does a 180 in the sequel 😑
I still hate that god damned dagger.