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Cake day: Aug 02, 2023

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Those working conditions aren’t even good for companies seeking long-term growth. If you want to produce 5 years long projects that are high quality enough to storm the market, you need people who stays healthy and doesn’t get burnt, which requires consistent long-term humane conditions, or else you’re destroying whatever talent you had in your hands and will end up with a mediocre product.

Capitalism already has enough problems on a vacuum, but its current dominant version of prioritizing profits in the next quarter over literally anything else is disastrous.


Is this bill going to be voted by the previous representatives or by the ones we just voted? Because that page shows the ones who are leaving.


I would have agreed some time ago, but they’ve shot the prices through the roof lately.


I took a good look at Skyrim’s Creation Club content after getting the latest release on Steam. I will, in an extremely polite manner, just say that it was underwhelming. I could accept paid mods if it was passion projects of people making DLC-sized content, such as Beyond Reach or Enderal. But that’s obviously not what this is all about. It’s just about further privatizing and exploiting whatever spaces of free community efforts do exist in an increasingly commodified world.


However, even when the project had been given the go ahead, Klindžić said the team was “set up to fail from the start”, due to not having been allowed a pre-production period. “Whenever we raised concerns about this and expressed we needed more writers if the deadlines were to be met, we were accused of not wanting to do our jobs,” Klindžić said.

“Pretty much from the moment the writing team’s pitch was approved in August of 2022, the other teams started production,” Tuulik added. "We didn’t even really know what the story or the characters were gonna be, when art teams were already making first character and environment concepts. I’m sure you can see how this is a big problem, when you’re making a narrative-led game.

“Essentially, the writing team had to work double-time from day one to supply other disciplines with work, whilst trying to write the first dialogues and sketch out the rest of the game at the same time. The writing team consisted of myself and Dora at the time.” Another developer added: “I don’t know if Dora and Argo ever felt in control.”

Yeah, I’m going to go ahead and call the headline bullshit. It should also be noted that Disco Elysium had 8 writers, on top of Kurvitz, and Kurvitz himself still argued that he went through crunch. Current ZA/UM’s management is a disaster and nothing good is going to come from it unless a brick falls upon their heads, and they magically learn that making good games requires a lot of work, or if you’re a capitalist, a lot of investment.



Programmer here. While scaling up the work of an increasing number of programmers is probably harder in a pure logistical way, I feel like you’re severely underestimating the difficulty in scaling up an actual artistic vision. Setting up piles of modelers to produce assets like they’re assembly line workers isn’t going to result in a compelling world.


Currently enjoying a several weeks-long run in Rimworld. Potato graphics go really far is the gameplay design is solid.


I mean. The diminishing returns on larger teams in software development is an absolutely proven idea. But according to what I’m reading, the game is made by one person, which is probably not the ideal size for a game of these characteristics that becomes a hit. Still, expanding a 1-person team is going to be a slow process no matter what, especially for a project like this and right after a successful launch.



“Like, where do you draw the line between what’s true and what’s not true?” he said. "What we tend to do is, the most truthful thing is what people saw on the screen, right? That’s the most truth. And then things that are written officially along with the games are kinda second truth. And then, other things that are written or done outside of that—spin-off things, or somebody answering on the internet—those things are kinda third place.

…Huh, what??? I can understand him wanting New Vegas to have lower priority in terms of canon in comparison to games made by Bethesda, but why the hell would he want a TV show’s canonicity to be above the actual source material, and the one that they themselves made on top of that???


“Make this character’s ass and thighs thicker,”

No love for thin bodies SMH


Tyranny is great because those motivations are not just strange situation where doing evil is, for some reason, such a not bad thing to do, but rather your position in the story is almost always constrained by fucked up social systems that rely on violence to sustain themselves - and they will destroy you if you want to triumph above them (unless you somehow find the good route).


That’s because that’s not Geralt at all. Geralt is a sour, cynical old man, but he always has, up to some point, tried to maintain a moral compass, even when the vast majority of the world hated him just for being a mutant. The most brilliant part of the books is their set up for interesting moral dilemmas and how different charactes engage with them.


Has he even suggested that the tips were to go directly to the game devs? I had assumed he meant tipping the company. Call me cynical or something idk.


Fun anecdote. The PAL version of Digimon World 1 had a serious bug that prevented your progress to recruit Ogremon, which you needed to recruit Shellmon, which you needed to recruit a bunch of late game digimons, and made your access to several areas extremely harder. A 100% completion was impossible. It was still such a neat game tho.



Nintendo has a shit attitude towards consumers, but their internal structure allows for a lot of designers to have plenty of freedom to experiment, reiterate and try new things, and ultimately make a lot of fun mechanics. A concern of mine is that, when the historical big names of the company (Miyamoto, Aonuma, Sakurai; Iwata is no longer there) begin retiring, the internal balance of power will shift in a different direction, and the one saving grace of theirs will begin to slowly fade away.


Generally agreed there. It takes a lot of commitment from a company to keep a franchise’s lore consistent through decades, and it’s rare for them to decide it’s worth it.


I mean, the fact that Pikachu, clearly not wanting to have Ash for trainer during the first episode, and yet still being expected to obey and tag along, is still very iffy, coming directly from the view that pets are property and must do as we say because we own them, rather than pets requiring human caretakers because we live in a world that doesn’t leave much room for them to live independently.


The problem with liberation groups in monster-taming games (Pokemon, Palworld)
Palworld has brought back a Pandora's Box that Pokemon let open in Black/White: Does Team Plasma have a point? Is the player in Pokemon/Palworld an evil entity just for playing? **Some preliminary context for those unaware**. Pokemon Black/White's version of an evil team was Team Plasma, which **argued that Pokemon trainers were evil for capturing Pokemon** and forcing them to fight alongside them. While the game gave us the character of N, who is honest and sincere in his ideas and intentions, Team Plasma is presented as an hypocritical boogeyman that wants to force all other trainers to free their Pokemon, but secretly this is only a ploy to make sure no one can oppose them when they attempt to grab power for themselves. Palworld has its own take on the idea: out of the different hostile factions, we find early on the Free Pal Alliance, which similarly argues that capturing pals and forcing them to do your bidding is evil, and we find again that their leader really commits to the idea, but her underlings are constantly attacking pals in the wild and sometimes even putting them in cages. Perhaps surprisingly, the Pokemon fanbase was very defensive of this idea, often repeating the arguments provided by the games that captured Pokemon like the companionship anyway, dismissing the fact that wild Pokemon violently resist being captured unless you force them into submission to accept the Pokeball. **The fact that you forcibly push them into a situation where their previous freedom to choose not to associate with you gets overwritten by a newfound willingness to obey means that they're being effectively brainwashed** - if we were to apply our real life standards to this situation we would say without a doubt that the situation is exploitative and we're wiping our ass with the idea of consent. Palworld is even more "in your face" about this, given that the brainwashing mechanic of Pokeballs/spheres does not only work on the mons, but on humans as well. The general reaction of the Palworld community seems to be acknowledging that it's fucked up, but nonetheless jumping straight to the fact that the Free Pal Alliance are hypocrites as a whole or even calling them a parody of PETA. My position here is: **should these games even address the ethical dilemma?** Once you put the ethics into the game's narrative, the designers are basically forced into going to "Yes, but" territory, since acknowledging the ethical issue leads you to the conclusion that the game only allows you to play as a morally dubious character at best, but given that that would be unwise from a marketing pov (at least for Game Freak), the narrative ultimately has to twist the argument into some sort of fallacy (The Pokemon actually want to be captured/The Free Pal Alliance is full of hypocrites anyway), which in my opinion **is actually the heinous design decision**, since you're pushing the player into twisting the moral dilemma in a way, thus training moral hypocrisy, rather than the much healthier position "Yes, capturing Pokemon/Pals is evil, but it's a game so no actual sentient creature is being harmed". Both Pokemon Black/White and Palworld hint at the idea of human-Pokemon/Pal association out of free will through the character of N and the Free Pal Alliance, who do not capture their creatures, but rather they choose to cooperate with them out of real free will, but this option is mechanically impossible for the player (save, arguably, for rare exceptions where Pokemon freely join you through through scripted events). **This ends up cementing the ludonarrative dissonance where the player has to justify themselves into thinking that what they're doing is morally acceptable, despite being presented with actually ethical in-lore alternatives that they just do not have access to**. It is understandable that, from a game design perspective, the Pokemon/Palworld developers do not want to spend significant effort into reworking the mechanics of Pokeballs/spheres, which are already effectively fun for their gameplay loops, but that leads them into the position where Team Plasma and the Free Pal Alliance have to become caricatures of their actual ideas, which on the other hand is a waste for their respective lores. Anyway, I hope you enjoyed my rambling. My Chikipis have already laid all the eggs I need for baking cakes, so I'm off to butchering them for meat, bye.
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When we mentioned the desire to automate this, so we could automatically deploy eg nightly builds, MS sounded like that was an interesting idea they hadn’t heard of before. WTF.

When you receive a request for a feature that you know would be good, but for whatever reason you can’t implement it (perhaps there are other things you need to pay more attention to, or perhaps there’s an idiot manager establishing dumb priorities), giving the response you received is one of the least anger-inducing ones. It’s likely they’ve been repeatedly asked to make the process less painful, but whoever is in charge of managing devs doesn’t care.


I understand the Pokemon fanboys who lash out against Game Freak after years and years of dissapointments. I understand the Pokemon fanboys with tempered attitudes who enjoy the new products when they get a little bit better and sigh when they don’t meet expectations. And I understand the Pokemon fanboys who will always continue playing Pokemon games, even when they have SwSh levels of quality, because fuck, it’s Pokemon.

The ones I absolutely do not understand are those who seem to think TPC needs them to go out and just straight out fabricate lies about a game that apparently competes against the franchise they like. If they like a monster-taming franchise, shouldn’t they be glad the genre is getting more popular, even through different avenues? What’s the point in lying for the sake of a corporation that doesn’t care about you?

What’s even worse, is that after taking a look at the new, incipient Palworld communities there’s also a loud minority that turns their apparent enjoyment of the game into disproportionate vitriol to spout against Pokemon. It’s a shame, because both Pokemon and Palworld benefit from having large communities to discuss them with, but I’m absolutely not in the mood to sort between people worth listening to and emotionally dysregulated children.


Palworld developer Pocketpair has insisted Palworld is more akin to survival crafting games such as Ark Survival Evolved and Valheim than Pokemon, but that hasn’t stopped people from continuing to hit out at the game.

And even if Palworld was a monster-taming-battling game, so what? There’s Digimon, Temtem, Monster Hunter Stories, Medabots, and so on and so on, and many have existed for decades. No company can own the IP to a genre. Ultimately, the people claiming that Nintendo/Game Freak will do this or that are a tiny minority, but journalists and youtubers thirsty for clicks are giving them a megaphone.


People comparing Piplup and the penguin pal and I’m like: they’re PENGUINS. They’re small PENGUINS, how the hell do you want them to not to look like each other!?


Pokemon Arceus had a little innovation. The thing is: a little innovation after decades of doing the same thing is like a textbook example of “too little, too late”.


They don’t even have a legal case to go against Palworld anyway, unless the conspiracy-brains at Twitter are somehow correct about the devs ripping Pokemon models.


Even those whose consoles automatically uploaded explicit footage could be banned, it confirmed, though in those cases it could reverse the action.

This is Microsoft’s policy of taking all your fucking personal files without your consent to store them at their servers in action. It looks taken out straight from a 10 years old meme about dystopian cyberpunk companies having retarded policies that fuck over the consumer for no reason.



SVE adds maps to explore and characters to meet, much more than areas to develop and exploit.


May I suggest Longevity?

It adds taxes and market prices, thus bringing an element of complexity into the game that makes you think how to optimize your early growth and how to get the most out of your energy and money, turning the relaxing indie game about returning to nature into an optimization grindset nightmare that everyone but me hates.


Corporate speak incentivizes bland language. Standing up for as little as possible brings as few enemies as possible, after all. Unfortunately, an empty, bland proposal can only result in empty, bland art.


Speedrunners might download a mod to skip setup entirely, not a single option.

I’m pretty sure that this would disqualify the run, unless it’s specifically allowed in a particular category.


Shit opinions get downvoted??? No way!!! Why would people do this???


In all honesty, Skyrim Requiem gives me a good Morrowind gameplay experience without the dated gabbage (bar some sandboxy Morrowind mechanics that I’d like to see again), and I say this having liked the experience of playing Morrowind a couple years ago. There are much better ways to generate the feeling of character progression than dice rolls.