"The best growth is very slow. It's keeping the core vision intact."
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1Y

I mean. The diminishing returns on larger teams in software development is an absolutely proven idea. But according to what I’m reading, the game is made by one person, which is probably not the ideal size for a game of these characteristics that becomes a hit. Still, expanding a 1-person team is going to be a slow process no matter what, especially for a project like this and right after a successful launch.

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Yeah, these projects done by one or two people could be better with a larger team, but it’s definitely not a matter of hiring a big pile of people suddenly.

The ideal size is probably a couple dozen people, but scaling up to even that will take months since the one person currently in charge has to do a lot. And it’ll almost fully pause work on the project for a while.

Cause if there’s one person, they’ve got to find all the candidates, do all the hiring, then bring people up to speed.

The real problem is if the person who made it doesn’t have the skills to manage even a small group of people.

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