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Joined 2Y ago
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Cake day: Jul 03, 2023

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Galaxy S3 had swappable battery, micro sd, headphone jack, and a freaking IR blaster.


Check out Elin.

Basebuilding/dungeon crawling/pixel art/roguelike. Kinda like ADOM meets stardew, but weirder and more Japanese. Weirder how? Here’s the wiki entry on the chaos shape race, which you can play as.

VERY in depth systems in the game. Mutations, crafting, prayer, it’s a deep game.


Star Wars Galaxies was such an ambitious MMO at launch.

Crazy in depth crafting system, especially with regards to pets. With how materials were randomly generated and cycled out it created a market that actually experienced booms and scarcity.

Some of the servers went almost a year before all the materials required for certain weapons spawned. And the materials all had random stats that would affect the item you crafted.


Wild, this was at one time going to come out the same year as Cyberpunk, or am I recalling things wrong?


As if we needed more proof that the company that owns DE is absolute trash.


The dad wasn’t really tilted, I got the sense that he’s always this apologetic about his son being “a little retarded.”


Or how many parents just kinda suck.

Joined a random game of Helldivers recently. Two guys and a kid are playing, one is the dad. I’m the random on the team.

Cool. Kinda wholesome at first. Kid is easily under 10 though and it’s the highest difficulty and you can tell that when things pick up they have no clue what’s going on.

Totally cool. Part of what makes the game great is a little co op goes a long way and dying isn’t really serious. And they got that, there was light hearted team killing, everyone seems focused on the most important aspect of the game: having fun.

But when the dad died and gets stuck spectating his kid, he keeps calling him a retard when he’s not understanding some gameplay mechanic.


Wonder how it holds up. It’s been ages since I touched the game but there was a time when it felt like it was largest, most open ended game I’d yet encountered.



There’s a few at work who have admitted to still playing. Blizzard owes a lot to the very concrete social structures built around the game.



Though they’re a little different, the trick is to have played enough Mount and Blade that you’d never tell anyone how much you’ve played Mount and Blade.

By that I don’t mean mythical skills honed in combat. I mean cheese. Eventually the combat does click, though.