The original is not a roguelike, although it has some elements in common. You go into a procedurally-generated series of caves in a team of 1-4, shoot a bunch of bugs, mine a bunch of rocks, and complete the mission and return to base after ~30 minutes. You can use what you got in the mission to buy permanent upgrades for the four classes. The only penalty to dying and failing the mission is that you don’t get much of a reward from that specific mission
Unofficial Elder Scrolls Pages is outstanding. Packed full of every bit of info you could hope for, clearly delineates different types of content, thoroughly referenced, and doesn’t run like shit like every Wikia wiki does
Jumped back in to Noita after a while away because a friend has been trying it out too. I’ve beaten Kolmisilmä a few times now, but I’ve still not managed to survive the climb back up to the surface yet. My wand building skills are alright, but not good enough to totally trivialise most enemies, and it’s usually just a matter of time before I fuck up against something that will take very little time to kill me for it. Having a blast all the same though!
Which version of EU4 are you on? I’ve been playing it with some friends for a while (on a converted save from CK2), but because we have limited time that we’re all free together we’ve been getting through it very slowly. As such, we’re still on v1.33, although I have modded in some things from 1.34. Having fun, but it has been interesting seeing the newer versions. It looks like there’s an awful lot of power creep and the proliferation of mission trees seems to make it less of a sandbox, but I haven’t actually played the up-to-date version of the game so I’m very much just looking in from the outside
It’s (an) Earth, mid 18th century. Mega-Ghana is the world’s leading great power, having crusaded both Christianity and Islam more or less out of existence centuries ago. The place that I actually live in real life was just conquered by England, although this problem is somewhat mitigated by the fact that the (Visigothic) king of Spain invaded England and renamed it to “Nouveau France” several centuries ago. Such is the nature of a multiplayer Paradox megacampaign
Team Ico’s games are without doubt some of the best possible examples of the unique storytelling power that games have. They take full advantage of how different it feels when you’re an active participant in something that happens in the story, even if you aren’t making a decision about where the story goes
It’s Shadow of the Colossus that holds a special place in my heart among the three, but I’d love to go back to all of them for the first time again
I don’t see any actual playable games downloadable from www.europeana.eu at the moment, which is the website for the EU’s collection of digital cultural heritage. That does come with the caveat that I’ve never used it much and may well just be missing something, though. However, there is a fair bit of stuff about videogames, even including images of physical hardware kept in various collections across the EU. I can also definitely see an argument for games being part of cultural heritage, particularly as the medium develops and becomes a bigger part of our culture. I think it’d be pretty fair to count Tetris as Russian cultural heritage, for example, not only because of its incredible influence but also how much it brought a Russian folk tune to global awareness (even if, ironically enough, it was an American version that did this second part).
Well each to their own, of course! I personally thought that the Looker managed to really effectively capture that same way of wordlessly teaching mechanics and encouraging you to push at the boundaries of those mechanics, which is what made the Witness great for me. It does poke a lot of fun at things in the Witness like the slow animations and the philosophical audiologs, but much of that poking fun only makes sense if you honestly engaged with at least a good chunk of the original stuff in the Witness in the first place. There’s definitely not as much to the Looker as there is to the Witness, but, well, it’s a parody. That’s to be expected. I see it as a fun and more light-hearted expansion to be played afterwards, not a competitor or replacement.
Napkin maths to illustrate the point: Steam’s game IDs are short numbers, typically close to 5 digits long. ASCII characters are one byte each, so let’s assume 5 bytes plus one more for a separator character per game. If you wanted to store 8 billion accounts with 50 games each then the IDs would be about 2.4 TB, so a consumer hard drive worth ~$100 would do the job at least in the raw terms of data capacity
I personally bounced off of it as a fan of the main line Elder Scrolls games. That does, however, come with the caveat that I have no interest in gaming with strangers and don’t particularly get along with the cool downs-based combat and incremental optimisation of gear, so large components of the game were falling flat for me from the start. I tried it out for two reasons - being able to play an Elder Scrolls game with my girlfriend, who was also a fan of the series, and because I enjoy the Elder Scrolls setting and liked the idea of seeing parts of it that have gotten no real attention since Arena. The first part of this, yeah, it did great! I was able to just play with the one person I wanted to play with, and there was plenty to do without joining any big parties. The second part let me down; the world is fantastic, but it really lacks the incidental points of interest and unexpected discoveries that make exploring fun (for me) in the main games.
I didn’t feel like I was forced in to grinding to do what I wanted, and I was able to complete almost everything in Elsweyr by just doing the quests that interested me as they became available. The monetisation and pressure to log in every day irritated me, though. Both are relatively mild, as I understand it, but I’m coming from a background of being used to games with none of either.
This is a bit of a different tack to the other suggestions, but you could look at Crusader Kings. It’s a strategy game, but instead of playing as a country or similar, you play as specific person. When that person dies, you play as their heir, in whatever situation you left for them. There’s less depth to some of the role playing systems than there would be in an RPG, but on the other hand it has thousands of characters dynamically simulated to do their own things, so stories emerge from that instead. 2 and 3 are both solid, 2 has a bit of a steeper learning curve and isn’t as well balanced as 3 but it is cheaper and has more systems expanded through DLC if you do get in to it
I finished Tunic yesterday! I had a great time with it. Extremely vague and minor spoilers after this, I can’t get the spoiler tags to work so I’ve just taken out the detail. ::: The golden path puzzle in page 9 nearly beat me, but man what a cool discovery it was to figure it out. :::