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Joined 1Y ago
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Cake day: Nov 04, 2023

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Bow tie for sure. I suggest raise the hat a little bit so you can see the eyes a bit better.


I. Do. Not. Care. About. The. Tech.

Exactly. The tech doesn’t matter. Tech only exists in service of the gameplay, and (introduced with HL1), the story (previous to HL1 the ‘story’ of most games was just a quick blurb on why there’s monsters and why you have to shoot them).

Gamers DGAF about new tech. Gamers wanted to be told a story. We LOVED the story.

Valve could’ve used the existing engine, built NOTHING AT ALL NEW, and just finished the story with existing assets and we’d all have been over the moon happy.


Half-Life. I know there’s been some successful efforts to modernize it, but those only bring it up to Source 2 era.

I would love a fully modern remake. Modern lighting and raytracing could do great things for the detail of a headcrab infected scientist.


Absolutely. Game had a great mix of large-scale, good pace of a fight, and social element.

VGW


Sounds good to me. You should also look into cryonics. Basically you sign up with a company and donate your body to them, when you die they pump you full of antifreeze and then vitrify you in liquid nitrogen. Right now there’s no way to recover from it, the antifreeze is toxic and we don’t yet know how to undo the cell damage from freezing. But the idea is someday in the future we will figure those things out, and then hopefully be able to thaw the frozen dead person, fix the damage caused by the freezing process, fix whatever problem killed them in the first place, and reanimate them.

For a lower fee, they will cut off your head and just freeze that. Idea being that someday in the future they will be able to transplant your brain into an artificially created body.


In fairness, the scan required such astronomical resources because of how they were scanning it. They took the cubic millimeter chunk and cut it into 5,000 super thin flat slices and then did extremely high detail scans of each slice. That’s why they needed AI, to try and piece those flat layers back together into some sort of 3D structure.

Once they have the 3D structure, the scans are useless and can be deleted.

In time it should be possible to scan the tissue and get the 3D structure without such extreme data use.