(she/they)

Hi! You can call me Tadpole. I enjoy maps/geography, sci-fi and speculative fiction, classic and sports cars and motorsports, and retro and retrofuturistic technology from the 70s-90s. Also a racing, role-playing, indie and retro video game connossieur.

I am a certified lurker.

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Joined 1Y ago
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Cake day: Sep 26, 2023

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I’m the same way (also have ADHD). I love Subnautica*'s underwater gameplay and alien moon aesthetic, but I can only really play it in Creative Mode since I really like building bases and exploring without worrying about resources and dying.

(* I have Below Zero instead because I like the snowy aesthetic and playing as a girl 😅)



This was a great review, thank you for sharing. I’ve been meaning to play Fallout 4, but as someone who loved the worldbuilding of New Vegas, the story puts me off.

What I’d really like is a mod that removes the game’s main storyline, so I can either focus on the adventuring/settlement-building aspects (thus turning the game into a sandbox), or combine it with good story mods and basically have them replace FO4’s main questline. The only mod I know that does it is Fallout London. (I really need to figure out how to run it on Linux…)

Do you happen to know or recommend anything that fits with what I’m looking for?




I really need to get more into Project Zomboid, I really love its Sims-like aesthetic and early 90s setting. But the whole zombie apocalypse thing quite scares me since I’m pretty terrified of the idea of being eaten alive by a zombie horde and then becoming a zombie @_@ (the end of the tutorial shook me to my core, lol)

I actually made a little “modpack” collection and sandbox game mode that turns it from a zombie apocalypse game to something more like Silent Hill (replacing zombies with eldritch entities, and making them spawn less frequently and move slower, but be far more resistant to damage), since that ironically makes the game less terrifying for me and more manageable to play 😅 (plus I quite like liminal spaces in general, which is something I wanted to replicate with the mod collection)


Now I’m honestly kind of glad that I’ve been too lazy/depressed to figure out how to get FOLON to run on Linux. I really hope they fix all this…


Need for Speed Hot Pursuit 2 is my childhood game and I will always love it. I also like various other games from the NFS series, from the first one up to Carbon.

Not many newer racing games I like, but I do enjoy occasionally playing art of rally, Inertial Drift, Forza Horizon 4 and Wreckfest.


I dealt with that too, sadly. Thankfully there is a mod that can alleviate it. (I’d link it but it’d also reveal spoilers…)


I beat it last week. Amazing game.

Can’t wait to get the DLC and play it!


Best part is it doesn’t have microtransactions or kernel anti-cheat like what Ubisoft will certainly stick onto the new Driver game either.


I can try to help. Are you using Linux or Windows? (I admittedly don’t have much experience using git on Windows)

Assuming you use Linux: usually, what I do is create a folder in my Documents directory specifically for handling Git projects (mostly because I like being organized), then open a terminal window there (right-click and press “Open Terminal Here”) or CD to its directory (for example, if it’s in home/<your username>/Documents/Git, run cd ~/Documents/Git).

Then, go to the github page, click the green Code button, and copy the URL there, which you will use to pull its git repository. Normally, you would then do git clone <git URL>, but the instructions say this uses submodules, so you should instead use git clone --recursive-submodules https://github.com/Mr-Wiseguy/N64Recomp.git. Don’t bother making a specific folder for this project because git automatically does that.

Then, go inside the folder containing the cloned git repository, make a folder inside it for containing the compiled build of the project (name it, say, “build”), move inside said folder, and then run cmake .. (you may have to install this package first depending on if your distribution includes it or not) and then cmake --build. I think it then should be done.


I played with my PS2 quite a lot when I was young, particularly because it had a much better version of a game I grew up with (NFS Hot Pursuit 2); it then introduced me to other games I quite liked, such as Test Drive Unlimited.

It sadly broke sometime around early 2018 because I didn’t take good care of it. Now I emulate it but still wish my console worked.


I’m VERY tempted to buy Fallout 4: Game of the Year edition due to my hype for Fallout: London (which releases in April of this year), but I’m worried of getting burned if it turns out to be a bad/disappointing mod. :/


Is 3DS emulation effectively dead now? Citra was the only good 3DS emulator out there from what I’ve seen…


How’s FreeSO like? I’ve been somewhat interested in trying it out due to liking the idea of a multiplayer Sims game as well as the game’s old-timey graphics, but I’m not really sure how hard it is to get into it, or if it’s grindy to get enough resources to make a nice home and stuff like that.


Death of a Game is a great series, I was introduced to it by nerdSlayer’s video on Motor City Online (my beloved hyperfixation), and this one is just as good.


I’m glad I’m not the only one who remembers. I wasn’t very thrilled about the change…


Their website is also extremely laggy with all the boatloads of ads they keep covering their pages with. The ads really got extremely out of control and made the entire website completely unusable for me - at least it’s possible to bypass that with BreezeWiki for now…