While I disagree that the game was unplayable, I first played the game emulated at 4K@60K with AutoHDR (surprisingly decent) and it’s almost criminal how poor it looks on native hardware by comparison. The game scales really well.
Maybe with a new Nvidia kit we’ll get DLSS and Frame Gen. And I expect ToTK to get a new port.
It appears as though they did not like to gamble.
The entire Material Design framework in JS and Web Components in 80kb
https://clshortfuse.github.io/materialdesignweb/components/buttons.html
JS and Web Components are not the problem. Poor design is.
I was punished for exploring. I ended up finding something that is not useful until the scripted event allows you to make it relevant. It’s the opposite of Skyrim where you can explore so much you can end up in Blackreach.
With Starfield you should stick to the script and never explore on your own. Only explore planets the main storylines have asked you to visit and never before.
I’m mostly enjoying it, but that’s after I spent a lot of hours modding the game to look great. I don’t mean installing mods I mean modding. (I’m on the Luma mod team). That means fixing the horrible compressed range that is terrible for OLED. Completely replacing the Hable tone mapper after multiple attempts allowing contrast to get properly ramped up. Finally properly fixing the ridiculous fog in shadows from the color grading. Last, I replaced the film grain when theirs just raises blacks and is more digital camera noise than film-like. That only took 3 months. I’ve enjoyed the technical challenge from doing it, but if this were a game that couldn’t be modded, I wouldn’t have given it a week.
I also just realized the best part of the game are the story missions. Not the side quests, not the activities or exploration.
The worst part of the game is it’s both all fast-travel: where you have to jump from planet to planet in a fetch quest; and it’s no fast travel where the game expects you to run on foot 2000km to complete a survey.
The story and characters have charm and personality and that’s time better spent. I think there’s some good elements there, but overall I don’t recommend the game. It’s a solid 7/10 game, but completely hit-or-miss if you connect with it.
As a PocketPC (WinMo) user before the iPhone even existed, I take offense to the claim.
They pioneered capacitive touchscreen for ease of use, but I had ditched dumb phones years before iPhone.
Note XDA refers to the old Windows Mobile XDA phone and then became an Android community. I was there for that transition and none of us were very impressed with the iPhone, but understood that it would be something for the tech illiterate would eat up.
When Android came out, we went from Custom Roms for WinMo to Custom ROMs for Android.
New Super Mario Bros. U Deluxe has Toadette and Peachette.
Super Mario 3D World has Peach / Cat Peach.
My daughter beat them both at 5 years old. There’s also Mario Kart 8 which also has Peach. You may be noticing a theme here.
There’s also the Lego games where you get to choose your character and she always picks the girls.
Miitopia is great because you create your own characters. She makes the entire team girls.
My Friend Peppa is kinda entertaining, but she didn’t really care for it all that much.
Kirby is pretty great and both games Return to Dreamland and Forgotten Land are accessible, though both ramp up difficulty later. (Kirby is gender neutral)
There are more games out there, like Kena, Metroid, Celeste, Shantae, but not for her age yet.
Touchstream met with Google in December 2011 but was told that the tech giant wasn’t interested in partnering with it in February 2012. For reference, the first generation Google Chromecast was released in 2013.
Not really patent trolling when you meet with the company, they say no, and then they launch their own version.
Tunic
Sea of Stars