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Joined 2Y ago
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Cake day: Jun 23, 2023

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Maybe it inspired him to get back on the horse, but it looks like his other work to me. Within a Deep First is still one of my all time greats. Played it again last year. I’m excited to hear about this game


Not OP but you should check out VCMI project. It’s finally got a 1.x release after some decade+ of work. Fixed castle limit issues of the originally to free up modding potential and they’re making improvements to enemy AI.

Also works on Android.


If you’ve played botw, you basically can’t play totk blind by the nature of the games’ similarities


No. It’s a meta product so it should be avoided.



Probably tapping into the “Grand parents buying games for their grandchildren” market.

I guess my nephew made a “Smurf House” at art camp over the summer too. Idk how much exposure he has aside from that.


It was pretty good, but I got stuck on an annoying mission and dropped it. Really wish that dev had just made grimrock 3, but I respect not wanting to do the same thing over and over…


Sable was a perfect open world that I 100% in about 30 hrs. Totally didn’t overstay it’s welcome. I think they added a fishing quest after I played it so not sure how much that changed things.


Tbf, it’s possibly a little nicer on desktop, some of the buttons are a bit small on mobile though not bad. It’s nice having a couple things that I can play on phone though.


Slice & Dice is also one of, if not the best game that is playable on mobile, imo. Such an excellent one.



If I have the option to play as a woman in an rpg, I almost always take it. Not really sure why.

Not tabletop though. Not really sure why.


It’s only kind of a rogue like from what I could tell. It doesn’t really have permanent death, though the dungeons are random each time you enter so if you die in one you need to start anew in there.

It’s cool though


Also, as a reminder since you mentioned HoMM3, HotA is a great mod, and the VCMI project hit 1.0 last year, I think.



Just bought and played through Pony Island. $.75 and 2.5 hours later, a nice little experience.


Yup. I’ve been doing a yearly randomizer of Oot for several years. It’s really comfort food for me.

Also, there a build of SoH that runs on a hacked switch so I can play it from the couch :)


Probably, but that’s a lot of money that I don’t really have to spend.


I had a Fisher Price pirates point and click adventure when I was… 6? I adored it so that I guess. Also there was a Muppets Treasure Island point and click adventure from back in the day. I’m sure that counts and is what you’re looking for.


Too be fair, if the source is on GitHub then anyone can download it and build it without too much worry of unity’s recent fuckery.


I keep hoping that one comes to Android. It would be perfect for me beside Peglin and Slice & Dice.


Tbf, I’d hardly call the Warframe reference recent. Didn’t he come out like 5 years ago?


This game is great. I don’t usually play city builders and I have 80 hours in it or something. Really fun to pick up for an hour or two when you want something that is challenging but also chill.


Part of it is just leveling up your citadel. Some is the game dripfeeds new systems and buildings to you that make things more complicated but also help with happiness. A lot of it is just learning what it takes to keep people happy.

Keep playing on difficulties that feel manageable, and when it starts to feel like you can handle it, then bump up the difficulty then.


It’s already hit the first stretch goal! Can’t wait for it’s release.


Yeah, I hate that my game is far enough along that it would be… infeasible to restart development in a new engine, but still needs enough work that the uncertainty of Unity is going to be with me for quite some time still.


I wouldn’t mind but I also maybe wouldn’t use it. Even though I’m with you. Boys fights are fine set pieces but not really my favorite part most the time. I’ve had ribs of fun with with ring and DS3, but what I like about then is the setting, exploration, and tension moving from bonfire to bonfire.

I’m stubborn though and would have a hard time convincing myself that it’s ok to decrease the difficulty and not cheating/missing out on the intended game.


I like Ryujinx because it’s focus on doing things the “Switch” way. In so much as it has better mod support for things that require the Switches OS and not just skin mods



Wish there was a way to rebind controls. Really missing numpad for movement




New Mario Speedrun start dropped, that's pretty big news for Mario 64 120 star runs.
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That said, I have my 8bitdo grips rebound to be stick buttons, and I have the stick buttons removed.

Even if I don’t get more options, I still get better options.


How hard is it to convert a project to Godot? I’m about a year in on one in unity but getting cold feet over their pricing changes.


But if Amazon does it, it will be a rushed out steaming pile with half the features and twice the price, as is their custom.


It’s ok, if you want to see some gameplay you can probably watch the previous game.


It’s easy to overlook because of the graphics, but Caves of Qud is a really interesting game that fits your criteria.

It’s hard to explain just what it really is or what makes it great, but it has a good mixture of generated and written content that keeps it interesting.



Everything I see from this game just looks better and better. I am so heckin stoked.


Not too advocate too heavily for steam (it’s your pc and I get having lines in the sand) as with all things you can disable auto start and auto updates pretty trivially as far as I know.


The combat far and away is the weakest portion of TotK, as it was in BotW. They did nothing to make it less tedious. The enemies are damage sponges and weapons are brittle toothpicks.

I think long term I will think back with more fondness to the much shorter open world game without combat called Sable. That game is worth playing if you’re feeling burnout and want a shorter, completable experience.