We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.
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How hard is it to convert a project to Godot? I’m about a year in on one in unity but getting cold feet over their pricing changes.
It really depends on how you’re using unity. If you’re dependent on a lot of the built in components or asset store plugins or the rendering pipeline you’re going to have a hard time.
There’s a tool that can almost directly convert your scenes and resources to Godot.
Unidot Importer on GitHub