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Cake day: Jun 10, 2023

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A big question is, how many sales are actually lost to pirates, or, how many pirates would have bought the game if they couldn’t pirate it. The answer is neither zero, nor all of them, but I don’t know what the actual answer is.


The reason why DMR tends to get cracked is that the concept is inherently flawed. If the entire game runs on your machine, then everything needed to run the game has to be on your machine at some point. DMR is security by obscurity.


I’d say it could go either way. You could publish a positive piece on a company and then buy stock in them. They can make a profit whether their research turns out positive or negative. This would however give them an incentive to sensationalize their results, to exaggerate their findings, be they positive or negative.


The break even point would be at a balance of 23.08$. However, if the account balance doesn’t expire, buying your own game to put you over the threshold would be checking the couch cushions for loose change level of desperation.


Riding a creature. “Daggerfall” had ride-able horses. That’s the oldest example I can think off. But there’s probably something even older than that.



Stellaris was released 2016, 8 years ago, 21DLC/8years = 2.625 DLC/year.




Well, if a publisher pulls that crap, you need to remember and then never buy anything from them again.



What about the guy who’s space yacht you stole. Was he another player or an NPC? If he was another player, will he have to buy a new space yacht for real money?


The thing with live services is, they take so much of the user’s time that there can only be a handful of successful live service games at a time. So any company that thinks that they can just push out a live service game and make tons of money is mistaken. Of course, any CEO who doesn’t want to make live service games will need to explain to their shareholders why not. Easy explanation when you’re a small company, as they can just say that they don’t have the manpower needed. But a big company doesn’t have that excuse.


White letters on light brown wood texture (trailer on steam at 0:07). Also, the big “Press E to talk” looks heinous. Plus you don’t have full control over where it appears, at one point in the trailer (0:42), it’s on white background. Going by the trailer, you’re trying to make the game look like the product of a inexperienced amateur, while the game itself is actually a subversive masterpiece, similar to the doom mod “MyHouse.wad”. Hats off to you if you manage to pull it off, but if not, you’ll have fallen flat on your face. Metaphorically, of course.


Sony likely won’t try a blanket requirement again, however, they could try to do some kind of stealthy rollout, where non PSN players just get more and restricted to annoy them into signing up for PSN.



“Woke” used to mean “Aware of systemic social issues”, but has been co-opted by the right to mean “Anything we don’t like”. So, anybody who unironically uses it in the new context is not worth taking seriously. To tell them apart, try asking them how they define “woke”.


Also because the buyer is going to complain in public and leave out the fact that they bought their key at a sketchy key reseller.


I don’t quite understand what you’re saying. Could you elaborate what you mean with “Doing your first level first or your last level last is absolute rookie shit.”?


Relevant gog.com page: https://www.gog.com/game/rimworld_anomaly

Anybody bet on ‘become the space equivalent of the SCP foundation’?


I’m a bit out of the loop on this one, what else did this game do bad?




There’s even an example of that with a related cult, the Bed Bath and Beyond guys. Said company went under, but the memestock holders still continued the copium.


There’s also a good chance the so called ‘whale’ isn’t actually that financially well off, and is being manipulated by the game into spending more than they can actually afford.


A lot of these microtransactions are designed to prey on vulnerable individuals, at the expense of making the games worse for those who don’t pay. It’s an exploitative business model that should be outlawed.


What about it don’t you understand? Maybe I can help explain.


In my last game, the Ilhome cluster event with those fanatic purifiers happened, and I was playing some militarist, communist space cacti. I had refugees welcome as the fanatical purifiers captured a quarter of the galaxy. Then I declared war on them and quickly overwhelmed them, since they had overextended. During the 10 years of peace after the war, I was constantly busy ordering new districts and buildings build, so much that I regularly ran out of minerals, despite buying 1000 minerals each month.

So basically, late game there’s too much paperwork for the turbo setting.


It’s a typical sign that the game lacks polish.


Mods that violate public order and morals cause PR damage.

Counterpoint: literally nobody is blaming Bethesda for the stuff you can find on Loverslab.





As much as the ESRB fucking sucks ass and can go burn, at least it isn’t a government agency and has to at least play nice enough with the industry and consumers in general.

I don’t think any industry can really be trusted to self-regulate in the long term.


The last triple A game I bought at launch was ‘Watchdogs Legion’, to comemorate my new PC. I figured I just build a new computer, so why not celebrate by buying an expensive game. It was a stupid impulse buy.



There’s a social cost associated with buying it, namely, that you support live service games. So please don’t buy it.


There’s this one guy on youtube(https://www.youtube.com/@rossmanngroup), who said about business: [paraphrasing] “Sometimes things go well, and sometimes, you dry to get the change stuck between the couch cushions”. And you’re right, this pretty much does seem like a desperate move if you think about it.