Reading through the article it appears that the group that carried out the most assassination was the Brigado Rosso, or Red Brigades. Interestingly, they also killed a prominent politician of the Christian Democrats, Aldo Moro, who was actively looking into working with the communist party, and his assassination killed his party’s plans to work with the Communist Party.
The CIA appears to have been involved only marginally, being mentioned only only at one point where fascists ask them if the USA would theoretically support a coup. (Technically they’re also mentioned in the list of parties involved in the conflict, as alleged supporters of the fascists). While this doesn’t prove that they weren’t involved, I did expect there to be more proven CIA meddling based on your earlier claims.
It appears that the CIA wasn’t to blame for the leftist’s. In fact, it seems like the Marxist-Leninist Red Brigades killed people until they had no allies left, thus being unable to sustain their campaign of assassinations. So, yeah, basically your source completely undermines your position.
The problem here isn’t that the games are bad, it’s that people are being taken advantage off. A lot of effort goes into making these games as enticing to spend to spend money as possible, which leads to people spending more money on them than they can afford. Vulnerable people are being taken advantage off, and that’s not okay.
There were a number of mods that fixed that, which I would like to note is not a defense of the game. The one I used was Ordinator, which is a perk overhaul. For the magic skills, it makes it so that the first perk of the tree makes spells scale, up to twice as much damage once you max the skill out. The magic perk trees in that mod also provided a bunch of other nifty abilities. For example Illusion had a perk that added I think 1d20 power to spells such as ‘fear’, allowing you to try your luck in casting them at targets that are normally out of range.
Apparently, it takes only 10 hours to beat Dungeon Crawl Stone Soup. . Which seems oddly low, considering just how difficult this game is, and that you have to start over if you die, since it’s a roguelike. Though, maybe I just suck. Though, maybe it’s for one successful playthrough, which isn’t that much of a useful metric when discussing roguelikes.
I’d say it could go either way. You could publish a positive piece on a company and then buy stock in them. They can make a profit whether their research turns out positive or negative. This would however give them an incentive to sensationalize their results, to exaggerate their findings, be they positive or negative.
The thing with live services is, they take so much of the user’s time that there can only be a handful of successful live service games at a time. So any company that thinks that they can just push out a live service game and make tons of money is mistaken. Of course, any CEO who doesn’t want to make live service games will need to explain to their shareholders why not. Easy explanation when you’re a small company, as they can just say that they don’t have the manpower needed. But a big company doesn’t have that excuse.
White letters on light brown wood texture (trailer on steam at 0:07). Also, the big “Press E to talk” looks heinous. Plus you don’t have full control over where it appears, at one point in the trailer (0:42), it’s on white background. Going by the trailer, you’re trying to make the game look like the product of a inexperienced amateur, while the game itself is actually a subversive masterpiece, similar to the doom mod “MyHouse.wad”. Hats off to you if you manage to pull it off, but if not, you’ll have fallen flat on your face. Metaphorically, of course.
Relevant gog.com page: https://www.gog.com/game/rimworld_anomaly
Anybody bet on ‘become the space equivalent of the SCP foundation’?
Thanks for the offer, but I got Postal 2 ages ago before the block was implemented.