Apparently, it takes only 10 hours to beat Dungeon Crawl Stone Soup. . Which seems oddly low, considering just how difficult this game is, and that you have to start over if you die, since it’s a roguelike. Though, maybe I just suck. Though, maybe it’s for one successful playthrough, which isn’t that much of a useful metric when discussing roguelikes.
I’d say it could go either way. You could publish a positive piece on a company and then buy stock in them. They can make a profit whether their research turns out positive or negative. This would however give them an incentive to sensationalize their results, to exaggerate their findings, be they positive or negative.
The thing with live services is, they take so much of the user’s time that there can only be a handful of successful live service games at a time. So any company that thinks that they can just push out a live service game and make tons of money is mistaken. Of course, any CEO who doesn’t want to make live service games will need to explain to their shareholders why not. Easy explanation when you’re a small company, as they can just say that they don’t have the manpower needed. But a big company doesn’t have that excuse.
White letters on light brown wood texture (trailer on steam at 0:07). Also, the big “Press E to talk” looks heinous. Plus you don’t have full control over where it appears, at one point in the trailer (0:42), it’s on white background. Going by the trailer, you’re trying to make the game look like the product of a inexperienced amateur, while the game itself is actually a subversive masterpiece, similar to the doom mod “MyHouse.wad”. Hats off to you if you manage to pull it off, but if not, you’ll have fallen flat on your face. Metaphorically, of course.
Relevant gog.com page: https://www.gog.com/game/rimworld_anomaly
Anybody bet on ‘become the space equivalent of the SCP foundation’?
In my last game, the Ilhome cluster event with those fanatic purifiers happened, and I was playing some militarist, communist space cacti. I had refugees welcome as the fanatical purifiers captured a quarter of the galaxy. Then I declared war on them and quickly overwhelmed them, since they had overextended. During the 10 years of peace after the war, I was constantly busy ordering new districts and buildings build, so much that I regularly ran out of minerals, despite buying 1000 minerals each month.
So basically, late game there’s too much paperwork for the turbo setting.
There were a number of mods that fixed that, which I would like to note is not a defense of the game. The one I used was Ordinator, which is a perk overhaul. For the magic skills, it makes it so that the first perk of the tree makes spells scale, up to twice as much damage once you max the skill out. The magic perk trees in that mod also provided a bunch of other nifty abilities. For example Illusion had a perk that added I think 1d20 power to spells such as ‘fear’, allowing you to try your luck in casting them at targets that are normally out of range.