Nope. I don’t talk about myself like that.
Yeah the newer they are, the more frivolous they are
Filing for patent on a mechanic that’s been in the public for 28 years already is disingenuous as fuck. Pokemon started in 1996. The throw a ball at it thing has been out there for nearly 30 years. If you have filed a patent for it in all that time… and just now choose to. That’s just dumb. If they were to have applied for the patent the day that pokemon was thing in the USA… The patent would have expired 8 years ago. It’s untenable to accept these patents from Nintendo.
Prior to Quantum coming into the area, I was on Centurylink bonded vDSL. I got 140/25. The only reason I took that over the cox gigablast was because of the lack of data-cap. Higher speeds are useless if I can’t use that speed all the time. The vdsl was more useful at the slower speeds because I could max that lower speed out 24/7 for the whole month if I needed to. 140 at full bore was way more than the 1.2TB cap on coax… (Cox is 1.28TB cap, which you can hit in about 3 hours at full speed… The fuck is the point?)
Though since then… I’ve definitely grown into using much more bandwidth than I used to.
I remember 10mbit thinnet though. Hope you didn’t lose the termination plugs. Connecting more than 2 computers together was awesome. The IPX lan games started nearly immediately. We definitely have come a long way. While 8/8 is definitely not needed for 99% of people out there… the tired bullshit of 100/20mbps that most people seem to purchase and not even get is definitely not good enough.
Sorry not buying it. You may have had shit experiences with them, but I definitely haven’t. And I definitely don’t believe it’s some overarching hidden policy of theirs.
This month I’ve pushed nearly 100TB… I’ve never once called in for anything other than for them to fix their jank ass CX6500 (Fucking piece of shit, let me use my own SPF+ stick FFS). Although I’m sure I’d be more frustrated if I ever ran into any issues with billing or anything like that.
Last 30 days: 56.85TB download and 40.78TB upload.
Last 7 days: 8.02 TB down, and 6.27 up.
And I can still spawn speedtests/iperfs that hit near my max 8/8…
Even more importantly… Since it would be easy for them to just “not” throttle speedtest.net. I can pull out my phone on cellular network and speedtest against my own speedtesting server and match the speeds my phone gets speedtesting to a normal server (since my phone will never be able to saturate 8gbps anyway, but I still get into the 200-300mbps).
I’ve had users speedtest against my speedtesting server on other networks that were gigabit get those full speeds regularly.
I see those full speeds torrenting regularly. I see them regularly from steam downloads and other sources as well.
I will never understand why the United States insists on living about 30 years behind the rest of the planet.
Just because one shitty company has it doesn’t mean they all do. I have Quantum fiber which is 8/8 gbps at my house with no cap. Only costs me 165$ a month.
My cousin in a rural as shit location has fiber as well… 10/10 available for 240$. He currently does 1/1gbps and pays something like 65$
I run a dedi server in my garage. Me and my kids still play it at least 2-3 times a week. Far from dead. People have just settled into their servers and the general hype train loons have moved on.
Maybe, just maybe, players want more new ideas rather than live services.
I’m not sure I understand why this statement is here. Palworld isn’t a live services game. This isn’t a “new idea”… this is how it’s been for most games since the dawn of gaming… You can play offline just fine. You can run a dedi host just fine. It’s a decent (not “great” but unique) genre of game that works great for my family. If it was live services it would no longer work for my family. I don’t let my children onto those types of games. They’re not old enough and for sure not mature enough.
It still gets updates, and before I click my dedi server I see the lobbies… They all generally seem occupied. According to https://steamdb.info/app/1623730/charts/ there’s nearly 50k players playing right now… That’s not a small number and puts it in top 30 overall.
Agreed, I don’t blame the publishers for this. It’s clearly working on some amount of population that makes it worthwhile when they do the spreadsheets. The only beta game I’ve purchased recently lets you self-host servers and I was happy with the state it was in even if it was dropped and died all together. I refuse to purchase just about anything else that is still in “beta” or “early access”. I remember when “Beta” meant “download this game and play it… If you like it you can buy it next month”.
It’s that population that actively makes games worse for all of us as publishers can choose to just be lazy. I was stupid happy when BG3 got the praise it got on launch. That’s what it used to be… that’s how it should be.
Fuck Google Maps. I’ve been requesting to fix my road for 6 months now (new house I just purchased this year). They refuse. So now any website that uses google apis to validate addresses fucks me over. My road turns from “<road> Drive” to “<road> Court” at a junction with another road. Google maps just calls the whole road “Drive”.
The road signs even show up in street view. And the other roads around me that have the same structure are all correct.
They made a claim… A claim that you can readily show they’re clearly ALREADY doing. They need to GIVE the context.
They chose not to. I’m not going to jump on their bandwagon on just blind faith. I’m going to question their claim because they’re already doing what they claim they cannot do. However the fact that they chose to omit that context that they should have provided from the outset is itself damning. People don’t omit facts that would prove their point. They do however make statements that are inconsistent when they’re lying.
I’m sure as hell not jumping into a comment section spending my time defending a multi-million dollars corporations that already overpays lawyers to do that.
I’m not defending anything. Nothing I’ve said was in defense of Steam. However it was the most basic of fact check for this “Developer” or “source”. Which has shown/proven to already be bullshit. YOU are amplifying that message for some reason without doing the most fundamental of a fact check.
And yes… when I detect bullshit… I’m going to call it out. Bullshit stinks.
… You’re making shit up and lying at the same time. Here, lets squash this bullshit argument once and for all. Please somehow make this make sense. It’s not only cheaper… but a choice of WITH or WITHOUT steam drm and the developer is already doing it.
OFF STEAM with or without steam DRM: $19.95
ON STEAM: $19.99
Edit: I can add more arrows if you’d like.
https://overgrowth.wolfire.com/buy-now/
Buy Overgrowth On humble bundle
So why is the game still on steam then if that “cited” information was accurate? The humble bundle sells the game without DRM.
https://store.steampowered.com/app/25000/Overgrowth/
Something stinks here… and it’s not Steam.
They got sent a link before closing for good. That was their option to redeem. If they didn’t in all that time, it’s probably because they don’t want to keep their account.
Or… and maybe we think about this for a second. I wanted to buy a game. Not an account to Microsoft. Migrating to another service wasn’t in the terms I agreed to… especially to Microsoft.
Steam is not anticompetative at all. On every device steam works on you can download and install a game outside of steam’s control with no concern. Hell even on steams actual devices (steam deck) you can install whatever you want.
PSN on the other hand. There is no other source of software outside of the PSN network available digitally for the consoles.
the reason the console market is another duopoly
hmm…
Sony… Microsoft… Nintendo…
Duopoly…
I feel like you’ve made an error even if we’re only talking about the major 3.
Also wonder if you’re blind.
New consoles should pop up here and there yet they dont (very small opening for steamseck likes)
They do. You just don’t hear about them all the time because the main 3 are so present in the discussion. Atari released the VCS (2021) for example. Oculus I would argue should count at this point too. There’s many examples we could go on about. But I have a feeling you don’t actually care about this discussion since you want to discount the obvious forefront contender of the SteamDeck.
A new console should be able to run xbox games and/or ps5 games
This is not at all the problem. You need to compile the game for the platform. That wouldn’t be IP laws, that would simply be development… except in the case of console exclusives. Which would still not be IP laws, but instead would be contract law between the developers and the console company. The developers of the game 100% have a right to the source code of their game and to compile it for whatever they want.
Disclaimer: trolls will be blocked immediately.
Can you block yourself on Lemmy? I’ve never tried.
Edit: In a move that surprised no-one. They downvoted my post and didn’t say anything in return. I guess they have no further argument.
This whole discussion is about a government forcing Proton mail to take actions. Telling me to “read up on pfs” is irrelevant by your own admission. ProtonMail can be compelled to give up their keys, or to hand them over for all current/future transactions.
So once again…
“read up on pfs”
“Pfs doesn’t matter”
Literally this post.
You cannot rely on MTAs to transmit ANYTHING securely in the context of this discussion. Period. There is no E2E when there’s an MTA involved unless you’re doing GPG/PGP or S/MIME. Nobody does this though… Like literally nobody. I’ve got both setup and have NEVER had an encrypted email go through because nobody else does it. It doesn’t matter what Proton claims to support.
That’s it. Telling anyone to read up on anything when they’re 100% correct is asinine.
Email in transit is not encrypted. At least not encrypted by anything that the government can’t compel the company to hand over.
Edit:
Email in transit is not encrypted. At least not encrypted by anything that the government can’t compel the company to hand over.
This is what I originally said. It was clear. I don’t know why you’re arguing otherwise.
Email in transit is not encrypted. At least not encrypted by anything that the government can’t compel the company to hand over. Your password as best can only lockdown the mailbox itself. Not the receipt/sending of emails.
Edit: The point being is that if you’re a person of interest, the government can just watch your activity until they get what they want. And Proton doesn’t really have anything they can do about it other than a canary page I suppose.
Edit2: to make it even more clear, I’m talking about MTAs communicating with each other. Proton being one party would have the keys to their side of the communication which is sufficient to decode the whole lot.
Nothing in either version actually mentions anything about mandating a login to their platform either. So my argument with the EULA in specific is moot.
But yes, a diff on BOTH EULA’s on the steam page show at least no change in the past couple of months. But that doesn’t prove anything about when this specific user purchased the game. A change could have been made, and they would have only agreed to that version. That’s the point though, that’s something you have to explicitly look out for.
This is a myth that I have no idea why it’s being passed around. Sony can just map steam id’s to a range of PSN id’s that are effectively throwaway. As an example: “Z3R0faith” steamID -> GoT1238976das76d98a7s6y7fgas7df698a7ysdf PSN ID. Slug it with the game name so you can’t run into duplicates. Or don’t slug it and just run the steamID through a hash… so a ban on one game will apply to every other Sony game. And just have the game represent you as that ID. Sony bans that ID and that’s it. They don’t need to have an actual PSN account.
There’s no need to have an actual PSN account with any data. They just need to map it on their end when only a steamID is presented.
I would argue it IS the operating system. Everything else is just fluff that helps the kernel do it’s job.
Edit: Or helps YOU as the user interact with the kernel.