
This is the kind of thing that AI hallucinations may actually be useful for? Have it make super weird shit from feedback loops.
There was a video of AI trying to hallucinate quake, you would turn around and like you were in a dream sequence the entire world changed, that would be trippy as hell, but at the same time could be created by real people.

Some issues are

It’s a good game, and despite complaints people have had regarding balance issues, Arrowhead do seem to be doing things well (if slowly).
The only complaint I have after the recent balance changes is that the number of heavies seems at odds with the nerfs. Quasar was too strong, but the extra 5 seconds added to the cooldown means it has about 20-25 seconds between each shot. That’s near EAT calldown levels of slow

With friends: Deep Rock Galactic. It’s just good fun, and how all the game systems come together means you can easily play it with friends for 1-2 hours a night without it going stale (at least in my opinion).
Solo: I just picked up Baldur’s Gate 3. Not even off the Nautiloid yet, and it’s not my normal style of game (normally more action focused), but it’s gotten good reviews not just for the game but the attitude the developer has taken, and that I want to support. I also want a change of pace to be honest.

While I don’t claim to understand how the AI function, this makes sense. Think along the lines of making a copy of a copy of a copy, etc, using a photocopier instead of copying a file. Because they are reinterpreting the works every time more and more errors accumulate in the results. This may be because there’s a difference between recognising and understanding.
Valves approach isn’t to bet on a particular instruction set. Instead they are focusing on emulation or translation layers. That way they don’t have to worry about what hardware you have or what OS you run, as long as you end up in steam.
Of course they are also print their own OS out there which has a few nice extras, but I don’t think they’ll ever make it a requirement.