Moved to lemmy.zip. May not respond here timely.
The store came to be as an “f you” to Apple, as evident from the email exchanges at the time. The 1984 trailer from Fortnite seemed to be in the same vein. I don’t think that particular trailer was for the purpose of promoting the EGS, as there’s not a single hint to the store in the video or its standard placement.
If it were purely self-serving, they’d agree to settle with Google on special terms similar to those offered to a number of other publishers. Court proceedings last for years, as would be obvious to Sweeney, so sacrificing years of revenue for the distant prospect of having to pay 0 to the platforms is easier explained as being ideological than a business decision.
If Epic had required developers to, say, sell games 15% cheaper
Epic cannot do that because
In response to one inquiry from a game publisher, in another example, Valve explained: “We basically see any selling of the game on PC, Steam key or not, as a part of the same shared PC market- so even if you weren’t using Steam keys, we’d just choose to stop selling a game if it was always running discounts of 75% off on one store but 50% off on ours. . . .”
(source)
However, Epic regularly offers coupons out of pocket. Right now you can get 33% off any game above $14.99 or the regional equivalent, as many times as you want, even if the game is already discounted by the publisher. You also get 10% as cashback.
Valve’s actions do not have to copy those of Google for it to engage in anti-competitive behavior. Focus on the Steam-specific arguments deemed reasonable enough for the judge to allow the trial to go through, like those on the MFN, high profit margin related to the 30% fee, user reviews manipulation, and so forth.
Heck I’m sure that they very quickly came up with a functional shopping cart at the very least.
Steam has been offering third-party titles since 2005 but still had no shopping cart as of 2008.
In the Epic trial, Google made some of the same arguments as those used to defend Steam, like the presence of competing stores or the claim that it wins people over by the quality of the product.
Epic’s expert made these relevant points:
Google impairs competition without preventing it entirely
Google’s conduct targets competition as it emerges
Google is dominant
And we know who won in the antitrust case. Let’s see what happens in Wolfire et al v. Valve.
Not to mention that open source software can and sometimes does contain spyware.
Debunked time and time again.
Many of the articles do have references on the DRM status. Here’s an example indicating verification by a staff member. I personally tested a bunch of the games for DRM and noted it back when I contributed. Until recently, most of the games released on Epic were DRM-free. Even the Sony games were notably DRM-free on Epic before they were released on GOG. Nowadays, it’s more common for the new ones to use EOS and have it function as DRM.
It’s all in the realm of “what if”. Sure, it could attempt this or that, but it hasn’t, nor is there any guarantee that it would fly. That just brings me back to the original point of when a company that is not partially owned by the Chinese actively works to please the Chinese government to further their business interest but I don’t see much of that with Epic. If you look at some of the other companies in which Tencent has a large stake, like Dontnod, there’s absolutely no sign of the Chinese agenda in the games either.
Since this is a gaming community, it would be more relevant to say that Tencent likely has a stake in something that you already play or use, like Discord.
The multi-billionaire owner with the backing of the Chinese government
Who cares about the backing if it has no effect on anything? I’m more concerned about Valve having a separate Steam client for China, censoring their games specifically for China and even reportedly banning for bringing up Winnie the Pooh.
Epic has a significantly higher percentage of games confirmed to be DRM-free.
Steam was literally forced on those who owned a physical copy of Half-Life and wanted to play it. The dominant position has nothing to do with the service offered by Steam. It was dominant when it barely had any features. GOG competing with it on features and in fact offering the bonus of DRM-free games hasn’t improved its market share of about 0.5%.
Games reach Game Pass via deals similar to those offered by Epic. Microsoft pay the publisher a fixed amount, so if it is believed that it beats the proceeds from the projected sales for the given period, there’s no reason not to agree to it. In other words, it’s all about how much they would offer and how long it would have been since the game release.
One was a jury trial and the other wasn’t. Google had plenty of records of their internal communications but Apple had a different practice. This article by The Verge does a decent job at highlighting the differences.