Sure, I just mean, look how long BOTW has been sold - it will be a fraction of that length of time before Switches cease being sold. Mostly I was pointing to the system refresh as not only a chance to reissue BOTW, but to reset pricing expectations.
There will be a future where BOTW S2-edition is still being sold and the Switch is not. From them on, BOTW will be a $90 game, since it will be the only way to get it.
The same with Google’s recent Doom demo, this is just for headlines and nothing else. Non-deterministic AI generation is antithetical to what a game is, unless it’s an art game focused on the very fact it’s non-deterministic.
For example I played Super Mario Bros. and notice now if there’s even a 5ms delay in the controls. It’s instantly frustrating that my actions are non-deterministic in that small way. You need the game world to be persistent and reliable, and there is an extremely efficient way to do that right now, with code.
Making AI generate it is a parlor trick that is doubly worse - both unreliable and far more expensive to generate.
The articles have been confusing - I guess they’re announcing a physical location, but also it’s a digital archive you can access on a website. Don’t know why they have a landing page that doesn’t clearly link to it: https://archive.gamehistory.org/
They may just have taken down the link because it’s getting hugged to death.
Unfortunately, maintaining hacked forked versions of specific apps is even more time consuming for devs than it is for us to just spoof our security environment on our phones. Popular apps like YouTube have such versions but that’s only because the userbase is there.
I’ve seen some XDA discussion on hacking apps but you’re actually just learning to become a programmer/hacker at that point. If you have a specific app, and you’re not able to hack it yourself, unfortunately spoofing via Magisk & Tricky Store is the only sustainable way.
There are three levels of security, and it depends on what your app will check for.
Basic: This is essentially unsecure at this point, and any app that checks for security will almost certainly check for a higher level. If you root your phone, you likely will just show “basic.” Netflix will be low quality and most banking apps will not work, even if you use the default root features to hide your root.
Device: This is considered the norm for security checks and current peak efficiency point for accessing secure apps. You can spoof this level of security with Magisk if you are rooted (optionally unlocked), plus Play Integrity Fix as a plugin to Magisk. Note that you have to keep it updated - it is based on spoofing a device fingerprint that is shared at the plugin-level, and which Google periodically blocks. You can also learn to find your own fingerprint if you are tech savvy, but it could still be blocked and can be time-consuming. This is the minimum level to use Google Wallet NFC payments and most banking apps. If done right, Netflix will stream high quality as well.
Strong: This is the highest level of security, which an app thinks will only be present if you have a fully locked bootloader and are unrooted. Some banking apps require this now, but a year from now, it likely will be the norm. A year ago, this wasn’t able to be spoofed, but now there is something called Tricky Store that can spoof this and show Strong security to apps even when unlocked and rooted. However, it is much more complicated to set up - be prepared to join sketchy Telegram groups and scrounge for elusive security files.
Jensen Huang said a few years ago in an interview that Moore’s law is effectively dead, and that they are focusing now on optimizations rather than transistor count.
I suppose that means optimizing their pricing structure for maximum profit, and optimizing ways to improve performance metrics without significantly improving actual performance, like these frame generation routines.
That’s been the elusive key to nostalgia that half of these remake projects (80s and 90s franchise revival movies in particular) don’t understand.
It’s about recreating the experience of doing that thing the first time that people want, not the experience of doing the exact same thing. To recreate that first time experience, you have to understand where your audience is now, and also give them a comparable “new” experience to what they had originally.
Conjecture: I wouldn’t be surprised if the TeraLeak in question wasn’t planned out by Nintendo and Game Freak, to distract people from the fact that Nintendo is trying to harass a competitor out of the market and suing emulators back and right.
Sorry, but at its worst, Nintendo is lawful evil. There’s no way this is intentional.
I’m initially feeling, “Great, now do Apple.”
But I do wonder how some of this ruling will be implemented. Forcing Google Play to host other app stores seems like it may be excessive.
Let me download F-Droid or whatever, drop anti-competitive barriers to it, don’t prevent anyone from using their device how they want. But I am savvy to the risks. There are a lot of non-techie people for whom the Google Play walled garden more keeps out threats than keeps them imprisoned, if we’re being honest. It’s one thing for Google to host an app it can scan for malware and designate as safe. Hosting an app store is impossible to verify is safe, I think.
Good overall, but I think Google isn’t entirely acting in bad faith in promising to appeal.
Hmm, it’s been awhile since I set up my Switch. Yup, if the user must agree to this at Switch setup, then you’re right.
That said a good lawyer would argue every game purchase is by default covered by its own right-of-first-sale and backup copy case law foundation, so would require a click wrap agreement affirmation to contravene that. Definitely that is required for each new game. So I think Nintendo’s not on reliable legal ground at the very least.
Is there a Nintendo license agreement? I’m looking at a Switch game right now and see no “by opening you agree to TOS” language on the box. When I started the new Zelda a few days ago, there was no TOS acceptance.
While most software today has a license, and Nintendo’s online store is different, unless I’m missing something it looks like only basic rules of law apply to the carts.
Yeah, I had the same reaction - The puzzles were definitely “learn how to think a new way,” my favorite kind. I ended my play on one perspective-shifting pattern puzzle that I was so close to beating, so I kept pushing myself through the motion sickness, and just ended up disabled on the bed feeling ill and unable to move for two hours (without completing the puzzle).
I tried a bunch of things - permanent reticle in center of screen, disabling walk shake, etc. I still play high-motion FPS shooters with no issue. It’s just some games (The Forest was another). I am guessing it’s a middleware-introduced visual filter that adds 15-25ms delay to screen latency, just enough to mess with inner ear visual/motion sync in sensitive people.
Sorry, I’m not sure I understand where you’re getting your limitation on GOG and expansive interpretation on Valve.
GOG’s says a court order that “specifically entitled someone to your GOG personal account” is enough. Arguably a will that leaves “my personal GOG account,” recognized by a court determining estate, would suffice. Why wouldn’t it?
Conversely, Valve is specific that Steam accounts “cannot be transferred via a will.” Not only is Valve affirmatively denying a will qualifies, it seems Valve is likely relying on an interpretation that the account is not descendible in the first place.
Into the Breach is so good and well-made, but depressingly, I’m just not smart enough to get addicted to it.
By that I mean, it is legitimately challenging. Battles take a bit longer because I need to really think through my moves, and require long-term strategic planning so I can’t just put it down and pick it up with the limited 15-30 minute blocks I can spare for fun. If I was better at making quick, correct decisions or had better long-term memory for a detailed battle plan, I’d enjoy it a lot more. As it is, I just keep looking at it for month after month and thinking, “when I have more time.”
Desktop pricing is its own dumpster fire, but when did laptop GPU pricing get so much worse?
Spending $1,100 to get a laptop with an entry-level x060 GPU feels insane, especially with AMD’s integrated GPU technology getting fairly competitive.