Yeah, even the easiest and most obvious thing, furthermore the one requiring least devwork, mods, were deliberately missed in case of Starfield by not releasing mod tools until much later. At first the hype was real, first two weeks seen something like 2000 mods released on nexus… but nearly all those were just reskins and other simple mods possible without tools. But then you could see the enthusiasm evaporating in real time until not much is left. If the tools were available on release the game would be now in much better state by every metrics.
And they still blew it up, the easiest thing ever.
Yeah i seen it too though that flying taxi looked pretty good in comparison, like big drone basically. Also it was just a flying vehicle and this here is also a car.
Finally, it’s still wasteful and aimed at rich people, it would also require early centralised flight control service to avoid accidents (though i admit it would be feasible unlike the self driving cars), and in such case again, why not just use train, especially that it would also allow to reduce traffic, negating even the need for flying car.
No, not really. After Starfield released mod scene EXPLODED capital letters, there were hundred new mods every day. However, without proper tools 95% of those mods are very simple reskins and modders got burned out and bored on this fast. Now we are 8 months after release with still no tools and that enthusiasm is largely gone. Part of it will still be back, but the best moment to establish a vibrant mod community has passed.
Well the updates to Skyrim, Fallout and lack of modding tools for Starfield seems to indicate that it is now a reality. I seriously cannot fathom why they would sabotage themselves like that. It’s absolutely obvious since at least Oblivion that mods are lifeline and reason for success of Bethesda rpg games yet here we are.
Larion Studios is still doing fine.
Maybe, or maybe not.
They’ve decided
I don’t believe that, half of Baldur success was because it was Baldur and gained massive hype for that. Larian’s credit was delivering to that hype (mostly), but if you were following the development, literally the main fear from fanbase was precisely because it was Larian making that - Divinity 2 was very far from universal acclaim in the niche. And this here look extremely suspicous even if it was just about the next game, but no DLC, no expansions, not to mention that continuing the success is an 1st iron commandment in entire industry, nobody stops doing that unless there is no possibility.
There’s a lot going inside we don’t know because no company would just release such turbulences publicly.
Yeah, from the article:
However, i bet they are already thinking of getting bigger ones, and might succeed eventually.