Hey.
I’m Dan. A 36 year old father of two who doesn’t have nearly as much time as he needs to do half the things he wishes he had the time to do.
Can’t speak to the hardware question but the game itself is definitely worth playing, especially with headphones.
It’s one of the few games that I think everyone should experience at least a little of. The puzzles can be a little meh, and the combat is fiiiiiiine, but where the game really shines is in its atmosphere, world design and use of FMV and audio to really sell it’s story and put you inside the protagonist head.
Bloodborne, Sifu or Hyper Light Drifter.
I don’t really want to pick between the three, but I’ll go with Sifu, because it’s got a little of that super tough, Fromsoftiness built in.
Runs like a dream on my Steamdeck too, and has some genuinely really impressive moments of beauty that I wasn’t expecting from a super-hard-beat-people-up-with-a-pipe game.
So I finished Super Mario Wonder and it’s as good as you’ve heard it to be.
And I just started playing Cult of the Lamb. Really digging that so far, although I can already feel the anxiety that usually comes along with the base management aspects of these games; so much to do, no idea what to prioritise.
Larian are far from the only studio that’s willing to do this. The Witcher 2 features a choice after the first act that locks off one pathway in its entirety. It’s probably 5-10 hours of content that’s locked out until you play the game again (or load and make another choice I guess).
That said, I agree with your point, I wish we had more developers that are willing to take that risk.
Spider-Man 2.
I think I’m in the final act now, and the only real complaint I have is with the >!MJ sections, which just feel stiff compared to the rest of the game, that could be entirely a personal preference thing though!<.
If there was ever a game that I’d describe as a ‘Popcorn game’, it’d be this one. There’s always something fun and engaging to do, moving your character around the world is fun and I never feel like they’re filling for length or that they aren’t respecting my time.
Oxenfree messed me up when I played it a few years ago. It’s got this super eerie vibe to it that really ratchets up the tension and sense of dread.
A game I played recently might do the job too, it’s called Signalis. It plays a bit like a 2D Resident Evil game, but with a slightly more interesting story.
The implication here is that in order to be considered a potential game of the year it has to hit some arbitrary player count?
I’ve played plenty of games over the last decade or so that an awful lot of people would never have played, let alone heard of but that shouldn’t diminish someone’s opinion of its quality.
“Man who stands to gain from an increase in game prices advocates for increase in game prices”.
Seriously though I’m not sure there’s much more room to go on the top end when it comes to prices rises. I’ve got to think at some point you’ll just push more people into buying at sale, or waiting for a game to hit their subscription platform of choice.
Maybe it’s time we re-evaluate what makes a AAA worth £75 in the first place? And, what role do micro transactions have in this system, because anyone who’s ever spent £75 on a new AAA game will know there’s plenty of other ways they try to skin the proverbial cat.
Tearaway was designed from the ground up to be played on the Vita and I’d say it does a pretty fantastic job of using that hardware well. It’s also super cute.