Valve has pulled a Nintendo, and we’re here for it.
danielholt
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51Y

In the year since I got my Steamdeck it’s become favourite way to play games. The only thing I really have an issue with…is the screen, and this looks to have addressed that issue.

Going to be real hard for me not to splurge on this.

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31Y

This is the best summary I could come up with:


I played an hour and 15 minutes of 2D titles Duck Game and SpeedRunners with some old friends, chatting on Discord all the while, and had 84 percent battery left in the tank when I finished.

With 70 percent remaining as I write these words, my Deck OLED review unit is telling me I can play Slay the Spire for seven more hours since it’s consistently drawing just 5.3 watts now.

And because that new screen was thinner, Valve managed to fit a thicker heatsink, larger fan, and a 22 percent higher capacity 50 watt-hour battery pack into the same space.

It’s like getting a new pair of headphones and wanting to hear all your favorite songs again: that’s how I’d describe the Steam Deck’s slightly larger and absolutely better RGB-stripe HDR OLED screen.

Elden Ring’s magical bolts of fire come alive, and after some in-game HDR brightness adjustment, the golden light of the Erdtree starts to feel blindingly divine.

Even on a purely cosmetic level, the larger 7.4-inch size makes for noticeably smaller bezels, and the true blacks of completely turned off OLED pixels mean there’s no ugly backlight bleed or unfortunate gray letterboxing when you’re playing games at 16:9 rather than the native 16:10 aspect ratio.


The original article contains 2,418 words, the summary contains 208 words. Saved 91%. I’m a bot and I’m open source!

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-11Y

I am really interested in this device the only thing missing is a slightly beefiier APU, that would have made it perfect.

Björn Tantau
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11Y

Nice. I would actually be tempted to sell my current one and get this. At least if I had money. Looks like they addressed most of the common complaints.

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