30% seems rather high
but… when they handle payments, refunds, advertising (within their application) and game download costs (server infrastructure?), etc etc etc. it doesnt seem that crazy.
at least, for a lot of indie developers, not having to worry about those things, might easily be worth those 30%
Coz they’re assholes.
sues emulator-devs - but puts old roms onto their own products (mini nintendo etc. contained roms that “pirates” had distributed online for years)
never lowers the prices of their games
sues everyone left and right - like Palworld-developers
They issue takedowns on youtube channels for including nintendo game-music or gameplay
and probably more reasons
Denuvo has a high monthly cost (several thousand dollars, iirc)
This is why they always remove it eventually.
Heres an example
what the DRM’s typical pricing structure looks like. It calls for a flat protection fee of 126,000-140,000 Euros for the first 12 months, 2,000 Euros each month following the first 12 months, an additional 60,000€ flat fee in case the game sees more than 500,000 activations in 30 days, a 0.40€ surcharge on activations on the WeGame platform, and 10,000€ for each additional storefront (if the game is being sold in more than one online storefront platform).
people choose consoles over pcs for comfort
people choose pc for its capabilities (and for some, a different kind of comfort)
people choose vr for the experience only - and it can get old quite quickly because the market is too small - not enough ‘content’