I mean, maybe it should be. Maybe the government should be paying artists instead like somebody else suggested somewhere. Idk, it’s an interesting topic. But that’s in these peoples ideal world that we clearly do not live in. I am in complete agreement that, pirating all forms of art being the morally just thing to do (like the very first commenter suggested), is very incorrect. At least in our timeline it is.
To preface this, I do agree it’s not morally correct to pirate. At BEST it’s morally neutral, and usually it’s not even that. I don’t know why people think they’re entitled to another person’s work without paying just because it’s “art”. They’re not.
However…
I completely disagree that your analogy is spot on. If I have zero plans to ever buy a certain car, but then one day decide to just steal it to see if it’s fun to drive, that car can no longer be sold to somebody else and the dealership or whatever just lost a lot of money.
On the other hand, if I have no plans to ever buy a game, but decide to pirate it to see if it’s actually fun, the developers don’t lose money from that. I never would have bought it in the first place, and they can still sell it to others because I didn’t actually take it from them.
That’s the difference. Now, if I had already planned on buying it but decided, “nah I’ll just pirate it instead”, then I would agree they’re losing out on a potential sale. That’s still different from losing a car though, because the dealership isn’t only losing a potential sale, they’re also losing an item in limited supply that takes physical time and labor to make (as opposed to just fabricating another Steam key).
Sure. Because you were able to find success, that means everyone should also be able to do it, no matter how different their circumstances are (like the fact that a game genre may be more niche, or that you actually have to pay for games).
You seem like the type that unironically tells people to just pull themselves up by their bootstraps.
“Over here [in Heroic] it’s free-to-play friendly, by a considerable margin,” niru begins, talking over a graphic showing the player distribution between the world types, with Heroic leading in global MapleStory by some margin. “Pay-to-win is accepted here [in Interactive World], but the free-to-play experience is awful and that’s what needs to be improved right now.”
(Edit: it’s not made clear in that quote so I’ll just mention it here, they play in an Interactive world)
I get addiction is real and it’s not easy to quit for some people. What I don’t get is that the game apparently has a different world type that is just better and he’s actively choosing not to play it instead. That’s like picking to play P2W poker where you can buy better hands and then complaining that it’s not fun when you could just go play real poker at the next table instead. At some point I just lose a lot of my sympathy for them.
It helps to set the appmanifest file to read only after fucking with it.
Think the original Lost but nearly all defensive items are removed from the item pool. On one hand that means no useless health ups clogging the item pools. On the other hand, that means no holy mantle or dead cat.
Overall I’d say that makes him a more consistent and more fun character, but I’m not sure if I’d call him easier. Losing the ability to find things like dead cat hurts.
IIRC (been almost a year since I’ve played Isaac), he has a higher damage stat as well, which is great.
Terraria is the easy pick for me. I believe the only game that comes even close to the amount of hours I have in it would be Minecraft. I doubt I need to say much about this game, so I’ll leave it at 3 words: near infinite replayability.
Melvor Idle is an amazing game if you like the “idle” in idle games. And if you like the idea of leveling up a multitude of different skills like in RuneScape but don’t like the idea of walking back to a town every time you’ve chopped down 12 trees, Melvor Idle has you covered. It’s a long grind but I had fun the whole way. I’ve 100%'d it and all the DLCs and still love playing it.
Cassette Beasts… I’m genuinely surprised I haven’t seen this game mentioned here. An absolutely amazing creature collector with a very unique twist on things, a great story, beautiful pixel art, and hands down the best game soundtrack I’ve ever heard.
This has nothing to do with selling out.
Motion Twin, the original studio behind the game, are the ones terminating all the updates. Evil Empire, the studio that took over development of it for the last 5 years and have developed 22 large content updates (as opposed to MT, who only released the first 2), had to abruptly cancel their future plans.
Certainly trolls deserve quite a bit of the blame. But Steam is also to blame for allowing people to vote on games they’ve never even played before, and allowing games that haven’t been updated in over a year to be eligible for labor of love. When 5 games someone doesn’t own are the options, it just becomes a contest of which game is best known.
Good old modded Terraria once again. Thorium + Overhaul + Eternity mode with a friend is pretty fun. Turns out Thorium’s sword sheaths are fucking cracked with Overhaul’s sword changes. I one-shot several bosses and had to stop using them lol.
My other friends started playing RLCraft recently, which has got me in the mood to play a hardcore Minecraft modpack. Unfortunately, I’m having trouble finding any that aren’t either complete BS (my issue with RLCraft) or feel incredibly unfinished (like RotN, where over half the guide book entities are placeholder text and the wiki link on the main page leads to a dead wiki).
I wasn’t able to start gaming until I was around like 12, but when I did, I loved a game called Dungeon Defenders on the Xbox 360. Came out in 2011, so it’s not nearly as old as most of the games listed here.
Dungeon Defenders was actually full of modded accounts on the Xbox, and they distributed loot everywhere that did like a billion damage and one shot everything (yet somehow I still sucked at the harder maps lol). I could never enjoy the game now with all the modded shit, but back then it was fucking awesome. It’s the game that got me into modding and is the reason I’m as computer savvy as I am today, so it will always be a fond memory in my head.
I recently played through the Minecraft modpack FTB’s Sky Factory 3 with three of my friends. Technically you don’t really finish it per se, but we got to a point where we couldn’t do much else without excessive levels of grinding and collectively decided we were happy to call it quits.
It was a lot of fun. I’ve never been a fan of playing other modpacks because they often focus on Minecraft’s weakest points (combat is a big one). SF3 on the other hand focuses on what are, IMO, two of Minecraft’s biggest strengths, creativity and the grind. Saying we were somewhat addicted would be an understatement, as I alone managed to put 144 hours (6 days!) in the game in around 2 weeks. And that was just me, my poor computer got left on almost every other night so friends could play on the server while I slept.
It was quite different from vanilla Minecraft which helped everyone avoid the burnout that vanilla+ packs usually cause for us. 8/10, probably wouldn’t play it again, but the whole group had a solid two weeks of a fun new experience at the nice price of $0.
Yeah, I disagree completely and I don’t think we’re going to see eye to eye on this lol. If I complete a mission in Deep Rock Galactic and am awarded a random cosmetic, I can’t see how that’s better than gaining EXP for a battle pass and unlocking a reward I actually want. Especially when there is no way to buy battle pass tiers (so no time-gated pressure to spend money for a cosmetic you really want) and the loot is mixed into the other loot pools at the end of the season anyway (so no FOMO).
…is better than unlocking new skins in DOOM Eternal because you played (not won or lost, just played) the same level enough times over to have “earned” them
Also, in DRG, the vast majority of both your regular and battle pass EXP come from successfully completing missions. You might get a hat or two if you play and lose a hundred games (you still get a tiny amount of EXP for enemy kills and stuff), but the vast majority of all your battle pass loot is obtained after actually winning games. So that’s not even relevant for this game.
The only negative thing I will say about battle passes as a concept is that they’re currently in every fucking game ever. Just like loot boxes, one person thought up a neat idea and everybody else and their mother hopped on board and are riding that shit to hell and back. Really doesn’t encourage innovation.
So you’re against unlocking things through play? Stay away from the rouge-like genre then, you would hate it.
Just about any game that is designed to be played more than once (i.e. not story games like the Witcher) will have some sort of in-game rewards to keep it fresh. Like the Binding of Isaac where you have over a thousand different items to unlock through gameplay. But live service games need a way to keep their game fresh for even longer than most. Themed unlockable cosmetics are a great way to do it. As long as they’re not capitalizing on FOMO, I do not see any problem with it.
Battle passes are fine when done right. Deep Rock Galactic, for example, adds all the cosmetics from the pass into the random loot pool after the season ends.
Most battle passes fucking suck though. Like in overwatch where you pay for the privilege of unlocking things through dozens of hours of gameplay.
Terraria (and also most of the bigger terraria mods) is another big one that moved off of fandom a while ago. Wiki.gg is so much better.
Jesus, your comment really under sells just how bad that was. That trailer is 95% gambling. That’s nuts lol.