For one to use anti monopoly law, being monopoly is kind of important. If you are trying to lock in vendor while NOT being a (near) monopoly - it is not illegal per that law. There might be other regulations, that makes it illegal though, I am not a layer to know this fully. I am just conveying somebody else’s analysis who is a lawyer.
That’s user reviews, game news provided by game making companies. The storefront is a platform where those are posted. Storefront is a place where you search for product and having them in the storefront is very convenient and is something users want. But you are right, they should not be controlled and manipulated by storefront. And they are not in case of STEAM, for example. Storefronts should compete how good they can give this ecosystem to user, not how much games they can lock out from other stores. That, and the cost of games.
Yes, and the game’s publisher has an exclusivity deal in place and the devs can’t turn around and decide to give their game to another publisher
This is not the exclusivity that I am talking about. Publishers as a rule still publish games through multiple channels. I am talking about exclusivity of the storefront. Not publishers’.
Imagine if all storefronts had only exclusive games. Then they would have nearly zero incentives to have a good storefronts that users like and instead just hunt for the best games. The users would not have a choice which storefront they like - the market is totally broken and not working in this case.
All other “exclusives” are simply companies selling games by themselves. Your example of Mojang (creator of Minecraft) only confirms that since Microsoft purchased Mojang. There is no exclusivity of Microsoft with … Microsoft.
Again, I do not understand your argument about devs paying rent, etc. Majority of games are not exclusives on Epic (or any other store, except if they sell it themselves). Thus, there must be a way to do so without being exclusives. And if you are talking about support in terms of investments and advancements - publishers do that. They did it forever for PC games, nothing was broken to fix it by exclusivity.
My biggest problem with Epic store is their push for exclusives. I understand exclusives on platforms (PS vs XBox) - those are physically different hardware and are closed platforms. But we are talking about PC games, it is the same platform. I want to chose the best product (best delivery system - STEAM or Epic Store, or whatever), and not being forced by the power of monopoly to use a particular launcher.
I also would point out that Google and Apple sells very different things. Apple does not sell iOS. It sells hardware to customers and the right to access users through this hardware to third parties (game makers). Google’s product to begin with is software (Operating System) on multiple phone platforms. Different laws and rules may apply there.
Yes, flying into rotating station was hard!
This is another oldie which I warmly remember: https://en.m.wikipedia.org/wiki/Deathtrack. For some reason I remember it as D-Track not as DeathTrack.
The only reason I have windows home computer is gaming. Otherwise I would prefer Mac. Things just work there. Windows in last few years improved significantly, but still is not there. In all years I was using Mac, I had zero problems. But even with windows 11 I sometimes have to fight things like “why my computer does not go to automatic sleep”
The relative costs of computers, consoles and games themselves is significantly lower today than in the eighties.