Absurdist, Security Architect (Magician), Beer and Bourbon connoisseur, Gamer, lover of Dark Humor (Lovecraft was a comedian), Maker, Apistevist, Agnostic, Atheist.

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“I think you’re just playing bad games…”

Like Baldur’s Gate 3?

“Where it’s predatory it sucks” - The literal definition of microtransactions.

I think we’re done here. You think video gaming is what’s happened in the past ten years. I played my first video game in 1979 on an Atari 2600. I remember Pacman fever, I lived in California during it. I remember when Space Ace and Dragoons Lair came out in the arcades and cost .50 instead of a quarter…

Tell me again how I’m “just playing bad games…” You just can’t see the forest for the trees…


And I’ll add the most important thing you forgot…

You have around 50 years of game data to sift through… Not just what a limited set from Steam gives you.

I’ll wait.


There’s a problem with your starting point.

We were talking about microtransactions. You jumped to free to play.

Not all games that have microtransactions are fre to play.

So you’ve lied again. Not as easy you thought.

What you need to do is grab ALL games with microtransactions. You need to grab stats on ALL free games. You need to grab stats on hidden cost games (also called free to play).

Try again junior.

And try thinking this time.


Okay, let’s think critically.

“I’ve been able to play games for free because of microtransactions”

Microtransactions cost money, that’s not free. What you are saying here is you got to play a game without supporting the devs while OTHER people paid for microtransactions.

You assume incorrectly, I support devs by buying games, not supporting microtransactions.

“Most of the most popular games in the world are free…” First, like hell. Show me stats that support a claim that MOST popular games are free. Second, if a game is supported by microtransactions, you’re lying if you say it’s free. MICROTRANSACTIONS ARE NOT FREE.

Next “I have purposely bought microtransactions to support the developer…” I support the dev by buying the game.

Microtransactions make a good game bad, and bad games worse. None of what you said made an argument for microtransactions. Microtransactions encourage devs to hide fixes behind pay walls, even small ones.

My statements weren’t kneejerk. Your nonsense obviously wasn’t even thought through as it’s internally inconsistent.

I look forward to you trying again.


How did it happen before microtransactions?


I’m thinking of all the times I’ve said, “You know what makes this game great? The microtransactions.” All ZERO times.

There are bad games and good games. Microtransactions make bad games worse AND good games worse. I intentionally only pay for games without microtransactions. THEY move the game from “I’m interested” (like with the rerelease of dungeon keeper) to “Well, I can play the OG version on GOG. Without microtransactions, I’ll do that.”

That business model ONLY works out for the business. It is NOT for the best interest of the customer.

So while what you said is right, you are incorrect.


cross-posted from: https://lemmy.ninja/post/139367 > In the arcade horror FPS game, [Bloodhound](https://store.steampowered.com/app/1926270/Bloodhound/), players are entrusted with the role of a member of the Order of Keepers of the Gates. Their mission is to safeguard the gates of Hell from the nefarious Cult of Astaroth, intent on unlocking them to unleash evil. The game is a spectacular fusion of elements from cult horror films and real-world locations, teeming with unique enemies and formidable Hell bosses. Players can look forward to a robust arsenal of weapons and a hyper-fast-paced, blood-soaked gameplay experience. > > The game, set in meticulously designed hellish environments, draws its inspiration from cult horror films, legendary FPS games, and real-world references. As a brave member of the Order of Keepers of the Gates, players confront 16 different adversaries with sinister abilities. The opponents range from unholy abominations to diabolical cultists, each encounter designed to test your abilities, reflexes, and strategic prowess. Five devastating Hell bosses await, guaranteeing ultimate challenges for the players armed to the teeth. > > [![](https://lemmy.ninja/pictrs/image/49657ee3-f94e-4551-9c48-500e7cee4798.jpeg)](https://youtu.be/LLBRlNt2qtA) > > Bloodhound invites players to immerse themselves in intricate, hellish settings inspired by cult horror films and real-world references. A multitude of devilish enemies awaits, from demonic devil-spawns to horrifying bat-baby hybrids. To confront these formidable foes, players have access to an array of lethal weapons, including machetes, double-barreled shotguns, crossbows, rocket launchers, and an innovative chainsaw-flamethrower. > > Rafal “Flint” Krzeminski, CEO of Kruger & Flint Productions, expresses his enthusiasm for Bloodhound's upcoming release. This game promises an explosive experience with hyper-fast-paced FPS gameplay. The developers have taken player feedback from the prologue into account, ensuring the final game provides an explosive encounter against evil forces. The high stakes question remains: will players endure the blood-soaked battles and truly embody Hell’s gatekeeper? > > Bloodhound released on July 18th on PC via Steam. Players can wishlist the game to keep track of its intense, fast-paced gameplay. The free prologue, Bloodhound: First Day in Hell, is available for play test. Bloodhound pledges a thrilling battle against darkness with a vast assortment of devilish enemies and a wide arsenal of weapons. Players should brace themselves for an explosive encounter with evil and fully embrace the role of Hell’s gatekeeper.
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cross-posted from: https://lemmy.ninja/post/119027 > [GZDoom](https://github.com/ZDoom/gzdoom/releases) is a powerful and versatile game engine derived from id Software's DOOM, a legendary first-person shooter (FPS) that revolutionized the gaming industry. This engine provides a modern platform for DOOM fans and game developers to create and play DOOM mods or total conversions, bringing in the capacity for enhanced visual details, advanced scripting, dynamic lighting, and many other improvements while still retaining the core DOOM gameplay mechanics. It has OpenGL support, which allows for a range of effects such as dynamic lighting and fog, reflective surfaces, and high-resolution textures, thereby offering significant graphical upgrades compared to the original DOOM engine. > > Furthermore, GZDoom supports many games beyond DOOM, including Heretic, Hexen, and Strife, as well as fan-made projects. It also has a vast range of features, including 3D floors, slopes, and extensive modding capabilities, all of which allow for significant enhancements to the gameplay experience and creative freedom for modders. This flexibility and power make GZDoom a preferred choice for many DOOM modders, allowing them to breathe new life into this classic game by creating complex and immersive mods that both pay tribute to and expand upon the original DOOM experience. > > [![](https://lemmy.ninja/pictrs/image/e1ad34be-5418-4ae5-b7cb-21a379c49c44.jpeg)](https://youtu.be/YRb6mJOpWhA) > > Id Software’s DOOM has inspired countless mods and standalone titles since its source code was released six years after the game’s debut. DOOM mapper Bridgeburner is leveraging this freedom to create a GZDoom engine-based total conversion game, [The Age of Hell](https://store.steampowered.com/app/1779060/The_Age_of_Hell/), which replaces all vanilla assets to provide a fresh yet familiar experience. Retaining the fast-paced action intrinsic to DOOM, The Age of Hell employs sprite-based enemies and weapons to maintain the classic 90s aesthetic, with voxels used for pickups. The game is set to be a massive total conversion with a heavy metal soundtrack and six extensive episodes featuring distinct environments including icy locales, marble crypts, nightmare realms, tech-centric zones, and gothic palaces. > > Each episode of The Age of Hell will present large, intricately designed environments with dynamic lighting and unique monsters, two bosses, and gameplay tailored to its demonic bestiary. New and familiar faces will populate the game, such as the nightmare fuel-infused Cacovore, the upgraded Cyber Lord, and the aggressive new demon, the Hasmodel. To battle these foes, the protagonist will be equipped with an arsenal of weapons redesigned with a holy theme and alternate fire modes to keep them relevant throughout the game. This includes an even more destructive BFG and a visually striking Super Shotgun. The game, rumored for a release by the end of 2023, will see the protagonist using these weapons and redesigned armors to take on Hell. > > [![](https://lemmy.ninja/pictrs/image/e2f1e185-1a77-44df-9761-52b02796e436.jpeg)](https://youtu.be/SLKzXd5KpAk) > > [Lycanthorn II](https://store.steampowered.com/app/1546440/Lycanthorn_II__Rain_of_Beasts/), a first-person shooter game inspired by the iconic Castlevania series, uses the GZDoom Engine to create an immersive gaming experience filled with color, adventure, and unique challenges. Players will follow the protagonist, Rain, through the lands of Morvania, using axes and blood magic to combat the pervasive evil. The game is characterized by vibrant, flowing colors and exploration-focused gameplay, inviting players to traverse caves, castles, and even the insides of a giant fish. Gameplay is driven by collecting keys, conquering accessible areas, and defeating bosses before moving to the next challenge, supplemented by the ability to recruit three unique party members, each offering different playstyles and exploration methods. > > Despite its short gameplay duration, Lycanthorn II leaves a strong impression with its amalgamation of first-person shooter and platforming elements, offering a fresh gaming experience with distinct influences yet maintaining its unique identity. Players can explore, battle diverse enemies, and recruit party members with different abilities, all within a captivating world vivid with color and detail. While there are minor inconveniences, like seemingly forced platforming and a day/night cycle that unleashes numerous enemies, these don't diminish the overall appeal of the game. Ultimately, Lycanthorn II succeeds in being a brief, yet passionately-crafted game that inspires a sense of loss and longing for more once the credits roll. > > [![](https://lemmy.ninja/pictrs/image/f23ac2d9-a486-4914-8765-ccc0f6290928.jpeg)](https://youtu.be/WToph2-kkvA) > > [Relentless Frontier](https://store.steampowered.com/app/1677900/Relentless_Frontier/) is a GZDoom project, crafted by Fission Ogre under the Hellforge Studios banner. This game is centered on using high-powered sci-fi weapons to decimate adorable creatures, spread across three episodes, and is in Early Access. The game storyline, set in 2482 AD, revolves around Noah Gansky, a scientist wrongfully convicted of murder and sentenced to life. However, en route to his prison, his vehicle crash-lands on a desolate planet, forcing him to combat colossal insects in a bid for survival. Each episode introduces new enemy factions, which interact intriguingly with those from previous episodes. > > The game features four unique weapons, including a melee weapon called the Omniaxe and a belt-fed 1D-gauge shotgun named the Peacekeeper, which is expected to easily and amusingly decimate enemies throughout the game. The enemies in Episode 1 are the Armilimax, a fascinating race of insectoids consisting of slug-like toes and gelatinous entities known as Elders. These Elders telepathically control the slugs, making them harmless once the Elders are destroyed. The game promises many such interesting quirks about the enemies, ratcheting up the excitement for future episodes. > > [![](https://lemmy.ninja/pictrs/image/65958394-59a9-4ae5-9911-031ebd53090e.jpeg)](https://youtu.be/1d3lCwFI07w) > > [SharpShooter3D](https://store.steampowered.com/app/2435900/SharpShooter3D/), a total conversion mod for GZDoom created by HeadHuntersGames, was among the almost 800 games removed from Steam when publisher Dagestan Technology was taken down for breaching the publisher code of conduct. Set in the fictional country of South Slovenko, the game features a heavy focus on melee combat and a narrative centered around civil unrest. Players navigate through diverse environments like clubs, bars, housing estates, rooftops, and even a sci-fi hellscape in a journey to take down the government. Missions in SharpShooter3D vary in length and quality but maintain a similar design, adding occasional unique twists to keep the gameplay engaging. > > SharpShooter3D distinguishes itself from most DOOM II total conversions with its emphasis on melee combat, featuring common weapons like beer bottles, box-cutters, hammers, and power drills. The game has a one-weapon carry limit which forces players to experiment with different weapons in a single playthrough. However, the melee-centric gameplay can be quite primitive and clunky at times, offering a rather unsavory visual experience despite its visceral impact. SharpShooter3D's depiction of an Eastern European slum is laudable, with grimy apartment blocks and littered streets setting a grim, immersive atmosphere. Despite minor drawbacks such as awkward vehicle sections and less intelligent enemy AI, the game’s unique, unpredictable elements make it worth exploring, particularly for those seeking an unconventional DOOM mod experience.
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cross-posted from: https://lemmy.ninja/post/113401 > With a relentless speed that harks back to Devil Daggers, [Hellscreen's](https://store.steampowered.com/app/1410090/Hellscreen/) heart-thumping pace is a hallmark of its design. Developer Jamie Degen has masterfully crafted a world where death serves as an upgrade, leaving players to face a fiery onslaught of flaming skulls and eldritch horrors. The game's idiosyncratic aesthetic, a dramatic interplay of cyan and red, lends a surreal quality to the eerie maps and comic-book-style gunfire, recalling the disturbing artistry of H.R. Giger. With each inevitable death, players return stronger, ready to brave the uncanny labyrinth that unfurls beneath a blood-red sky. > > The game’s first-person perspective is enhanced by an intriguing feature—a rear-view mirror. This novel addition, uncommon in first-person games, elevates the need for environmental awareness. It’s not merely about charging ahead; players must constantly swivel between what lies ahead and the threats creeping up from behind. > > [![](https://lemmy.ninja/pictrs/image/15619826-b6b7-4019-9023-d78291b85033.jpeg)](https://youtu.be/k1YzZj3D5F8) > > Surprisingly, the mirror offers more than just improved situational awareness. Right-clicking allows players to fire backwards, with a small gun and reticle appearing in the mirror view. The game rewards players who master this feature, offering double damage when moving and firing forwards, and quadruple damage when progressing forwards and shooting backwards. Navigating this three-dimensional battlefield feels akin to grappling with a groundbreaking realm of movement. This unique mechanic adds a satisfying layer to the game, calling for well-timed, precision mirror shots. > > Over several years of development, Hellscreen has evolved from its initial Kickstarter campaign into a standout shooter. The narrative immerses players into a universe of ancient gods, an afterlife machine, and creatures artificially crafted as part of the mechanism. As one of the machine’s errors, you are thrust into the Hellscreen dimension, caught in a cycle of death and resurrection. It's up to you to destroy this malfunctioning machine, restore the natural order, and perhaps then find everlasting rest.
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What is up with your poorly written post?


As I haven’t seen the Steam Store page for BoltGun switch from Unsupported to Playable I would assume that is what was meant.


cross-posted from: https://lemmy.ninja/post/78911 > AMD has unveiled two workstation GPUs, the Radeon Pro W7900 and Radeon Pro W7800, based on the advanced RDNA 3 architecture. These high-performance GPUs, designed for workflows such as visualization, real-time 3D, ray trace rendering, and more, are equipped with unified RDNA 3 compute units, dual-issue stream processors, AI accelerators, and second-generation ray tracing accelerators. According to AMD, RDNA 3 delivers up to a 50% increase in raytracing performance per compute unit compared to the previous generation. > > The Radeon Pro W7900 is a triple (2.5) slot GPU, packing 48 GB of GDDR6 memory and 61 TFLOPs of peak single precision performance with a total board power of 295W, priced at $3,999. On the other hand, the Radeon Pro W7800 is a dual slot GPU, featuring 32 GB of GDDR6 memory and 45 TFLOPs of peak single precision performance with a total board power of 260W, available for $2,499. > > Both GPUs are engineered to rival Nvidia's RTX 6000 Ada Generation (48 GB). While AMD's Radeon Pro W7900 outperforms Nvidia's flagship pro GPU in certain benchmarks, AMD emphasizes the competitive price-performance ratio of both GPUs. For instance, in the SPECviewperf 2020 GeoMean benchmark, AMD claims the Radeon Pro W7900 comes within 7% of the Nvidia RTX A6000 Ada Generation's performance, but at less than half the cost ($3,999 vs $8,615), delivering more than double the price-performance. > > The newly launched GPUs also feature support for DisplayPort 2.1, a significant upgrade from the previous generation that allows for increased refresh rate, pixel resolution, and color bit-depth. This ensures these GPUs are future-proofed for next-gen displays. Both the Radeon Pro W7800 and W7900 offer three DisplayPort 2.1 and one Mini DisplayPort 2.1 connectors, contrasting with the previous Radeon Pro W6800's six Mini DisplayPort 1.4 connectors. > > The Radeon Pro W7900, with its 48 GB memory, offers a 50% increase from its predecessor, the Radeon Pro W6800, matching the Nvidia RTX 6000 Ada's memory capacity. As workflows become increasingly complex, larger memory capacity is crucial for handling high-polygon datasets and multitasking. Both GPUs are expected to be available in Q2 2023, with OEM and SI system availability expected in 2H 2023. > > #AMD #GPU #red_team >
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MrEUser
creator
to[email protected]Amid Evil
link
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English
12Y

Okay, the cowards that downvote without any kind of explanation have made it clear… I won’t post any more articles.


Having never played BPM, I have no way of knowing. If you click on the first picture in the article it’ll connect you to gameplay footage.


cross-posted from: https://lemmy.ninja/post/77917 > Many of you have talked about playing WarHammer 40K Boltgun. If you wouldn’t mind putting your opinion in a post below, I’d appreciate it. This way we have one running thread with all rants and raves in one place. Since I’ve already posted my opinion in long form I’ll assume that counts for me. What do you think now that you’ve had some time with it?
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cross-posted from: https://lemmy.ninja/post/55317 > [![](https://lemmy.ninja/pictrs/image/7604269a-501f-4f04-a18c-187d3ff3d5a1.jpeg)](https://youtu.be/jFAFzl_Tr7s) > > [Metal: Hellsinger](https://store.steampowered.com/app/1061910/Metal_Hellsinger/) arrives on the main stage with a rhythm-based rampage through the fiery depths of Hell, melding Doom and heavy metal music. Despite the enjoyable heathen-seeking headshots and headbanging that accompanies the game, the short duration of roughly four hours and its limited features and content are a letdown. It features a sparse story narrated by voice actor Troy Baker, portraying our character, The Unknown, seeking vengeance through eight levels of Hell. The underworld imagery is quite striking but the narration often lacks a lighter, comedic tone to counterbalance the serious stretches of demon decimation. > > The game's soundtrack includes a blend of styles from infectiously melodic anthems to higher-intensity modern metal tracks. However, those longing for old-school classic metal or early '80s thrash might be left disappointed. Yet, standout vocal performances from contemporary metal maestros, such as Trivium’s Matt Heafy and Serj Tankian from System of a Down, add a compelling dimension to the game. Unlike Doom, "Metal: Hellsinger’s" bone-crushing musical accompaniments serve as your conductor in this symphony of destruction, where timing your attacks with the double-kicked drum beats increases your Fury multiplier, adding an exhilarating crescendo to the carnage. > > ![](https://lemmy.ninja/pictrs/image/360dd7f1-b80f-458b-8bd1-3f26e53a9fbf.jpeg) > > The game's enemy waves are strategically staggered throughout each level to maintain your momentum. A mix of weak grunts and powerful monsters with abilities that can upset your rhythm present a challenge that keeps you on your toes. However, the weapons arsenal leaves a lot to be desired. It is not as extensive as its enemy types and lacks upgrades or modifications. The arsenal includes a default sword for melee attacks, a skull that fires underpowered projectiles, a primary and secondary weapon from a limited range of just four options: a shotgun, dual-wielded six-shooters, an explosive crossbow, and a pair of boomerang-like blades. > > Metal: Hellsinger offers additional challenges called Torments upon conquering each of the eight Hells. These optional arena fights come with devilish twists, shaking things up and encouraging adaptation of your combat strategy. Completing them earns you sigils that can be equipped in the main levels. They provide valuable buffs, crucial for those serious about scaling the game's high score leaderboards. However, they do not particularly change how you play the game and are not required to beat the campaign. > > Although striving for high score supremacy can incentivize replaying the game, the linear, structurally similar environments and lack of secrets or collectibles limit the replay value. Aside from the final boss, end level bosses are just slight variations of the same winged demon design, making the encounters increasingly stale with each subsequent appearance. Although Metal: Hellsinger is a rhythmic riff on the metal-propelled mayhem of modern Doom, it falls short in providing a meaty first-person shooter campaign, lacking variety in weapons and boss fights, and missing other major modes or multiplayer, making it feel slim when compared to similarly priced games. Nevertheless, it serves as a stirring tribute in the demon-slaying shoot 'em up genre.
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cross-posted from: https://lemmy.ninja/post/61446 > A new patch just dropped for Warhammer 40,000: Boltgun. It targets PS4, PS5, Xbox Series X|S, Xbox One and PC, and brings a slew of quality of life fixes, bug fixes, and more! > > Do you like cheat codes? With this patch you can use them to unlock all weapons and/or give yourself infinite ammo! > > Of particular interest to Steam Deck owners is that this patch fixes cutscene playback on the Steam Deck. According to the developers, this means that the game is now fully compatible with that platform. > > You can [check out the details of the patch here](https://forums.focus-entmt.com/topic/64821/exciting-patch-for-all-boltgun-s-players?lang=en-US). And remember, Boltgun is still 20% *off* as part of the Steam Summer Sale.
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cross-posted from: https://lemmy.ninja/post/24108 > [![Click here for stream access](https://lemmy.ninja/pictrs/image/68d14515-1618-4682-b56e-e891d9f55e35.jpeg)](https://stream.lemmy.ninja) > > ***Click on the image above June 27th to see it streamed*** > > [Amid Evil](https://store.steampowered.com/app/673130/AMID_EVIL/) is a boomer shooter that breathes new life into the genre with an intriguing mix of weaponry, including a staff that fires homing blobs and a sword that slings waves of green energy. While the game pays homage to classics such as Heretic and Hexen, it differentiates itself through its disregard for some established FPS conventions, making the gameplay experience smoother and more enjoyable. Notably, the game eschews fall damage and hazards like crushing elevators, and instead emphasizes the thrill of the combat. > > However, the game is not without its flaws. For instance, moving out of water can be frustratingly difficult, and certain platforming sections of the game can be infuriating. While the lack of fall damage is generally beneficial, it can sometimes serve as a curse in these precise platforming sections. The constant quick-saving feature somewhat alleviates this issue by letting you retry a failed jump without having to climb back up. > > Furthermore, the game’s level designs, while intriguing and full of secrets, can sometimes slow down the pace due to their reliance on pressing buttons to activate changes in the environment. Despite the occasional tedium of retracing steps, the thrill of the combat, particularly with the Star of Torment, a weapon that pins enemies to walls, adds a fun element to the gameplay. > > The game's balance of challenge and reward is noteworthy. The Hard Mode is tough but manageable, and the game gives you tools such as the quicksaving feature and secret areas with health boosts to aid in your battles. Additionally, the game features Soul Mode, which significantly enhances your weapons' destructive power, turning them into "fire hoses of death". However, some players may find that they don't need to use this powerful feature often. > > Despite these minor complaints, Amid Evil still delivers a memorable gaming experience with its unique weaponry, compelling level design, and intense combat. Its beautiful visual design and fascinating enemies create a captivating world that keeps players intrigued to see what lies around the next corner. Whether it is fighting off space serpents in the astral plane or shredding through evil knights with your green energy-slinging sword, Amid Evil remains an engaging tribute to classic FPS games while introducing refreshing twists to the genre. > > #boomer_shooter #amid_evil #retroFPS #video_game
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You NO LONGER ARE ALLOWED ACCESS TO…. Well, honestly, I thought it was tough to vibe to as well. I like it, but I like Hellsinger MUCH more. Maybe someday there will be an interface that makes CotND that much more playable…


I’m offended because you’re offended.


I assume you’ve played Crypt of the NecroDancer (mentioning JUST IN CASE you missed it)…


cross-posted from: https://lemmy.ninja/post/55317 > [![](https://lemmy.ninja/pictrs/image/7604269a-501f-4f04-a18c-187d3ff3d5a1.jpeg)](https://youtu.be/jFAFzl_Tr7s) > > [Metal: Hellsinger](https://store.steampowered.com/app/1061910/Metal_Hellsinger/) arrives on the main stage with a rhythm-based rampage through the fiery depths of Hell, melding Doom and heavy metal music. Despite the enjoyable heathen-seeking headshots and headbanging that accompanies the game, the short duration of roughly four hours and its limited features and content are a letdown. It features a sparse story narrated by voice actor Troy Baker, portraying our character, The Unknown, seeking vengeance through eight levels of Hell. The underworld imagery is quite striking but the narration often lacks a lighter, comedic tone to counterbalance the serious stretches of demon decimation. > > The game's soundtrack includes a blend of styles from infectiously melodic anthems to higher-intensity modern metal tracks. However, those longing for old-school classic metal or early '80s thrash might be left disappointed. Yet, standout vocal performances from contemporary metal maestros, such as Trivium’s Matt Heafy and Serj Tankian from System of a Down, add a compelling dimension to the game. Unlike Doom, "Metal: Hellsinger’s" bone-crushing musical accompaniments serve as your conductor in this symphony of destruction, where timing your attacks with the double-kicked drum beats increases your Fury multiplier, adding an exhilarating crescendo to the carnage. > > ![](https://lemmy.ninja/pictrs/image/360dd7f1-b80f-458b-8bd1-3f26e53a9fbf.jpeg) > > The game's enemy waves are strategically staggered throughout each level to maintain your momentum. A mix of weak grunts and powerful monsters with abilities that can upset your rhythm present a challenge that keeps you on your toes. However, the weapons arsenal leaves a lot to be desired. It is not as extensive as its enemy types and lacks upgrades or modifications. The arsenal includes a default sword for melee attacks, a skull that fires underpowered projectiles, a primary and secondary weapon from a limited range of just four options: a shotgun, dual-wielded six-shooters, an explosive crossbow, and a pair of boomerang-like blades. > > Metal: Hellsinger offers additional challenges called Torments upon conquering each of the eight Hells. These optional arena fights come with devilish twists, shaking things up and encouraging adaptation of your combat strategy. Completing them earns you sigils that can be equipped in the main levels. They provide valuable buffs, crucial for those serious about scaling the game's high score leaderboards. However, they do not particularly change how you play the game and are not required to beat the campaign. > > Although striving for high score supremacy can incentivize replaying the game, the linear, structurally similar environments and lack of secrets or collectibles limit the replay value. Aside from the final boss, end level bosses are just slight variations of the same winged demon design, making the encounters increasingly stale with each subsequent appearance. Although Metal: Hellsinger is a rhythmic riff on the metal-propelled mayhem of modern Doom, it falls short in providing a meaty first-person shooter campaign, lacking variety in weapons and boss fights, and missing other major modes or multiplayer, making it feel slim when compared to similarly priced games. Nevertheless, it serves as a stirring tribute in the demon-slaying shoot 'em up genre.
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Thank you for being the first person at sh.itjust.works that has upgraded their sense of humor routine enough to be compatible with this joke.

Have a wonderful day ;)


Your last sentence is the punchline of the joke I told… You can tell it’s comedy because the first sentence has an exaggeration so extreme it’s absurd (unless you REALLY think you can run Doom on an abacus). The second sentence references a meme used as comedy (but will it run Crysis). Then I set up the joke by showing how extreme the absurdity goes. How absurd you ask? Why, it’ll play Crysis, but not Doom…

Ha ha… funny…

I will never tell a joke on sh.itjust works again.

The shit just don’t work.


Wrong.

My first sentence includes a joke. “…Doom running on an abacus.” My second sentence includes a meme used as a joke, “…but does it run Crysis?” I have set the stage for what I wrote to be interpreted as humor, a joke, funny.

I then provide a comparison, it’ll run Crysis but not Doom (1993)… looks here’s the evidence.

Ha ha… funny.

Now, this conversation is over, you’r wrong, and you have proven you’re an ass.

We’re done here. Learn from your mistake.

Learn to read in context.


MY POST ALSO SAYS DOOM WILL RUN ON A DAMNED ABACUS!

Why didn’t you correct that? Because you were in such a damned hurry to be right, you didn’t stop to consider context. TWO jokes in a row didn’t give it away.

Learn to read in context.


Ooooh Ooooh, is it my turn to talk down to you now?

Having been in It for decades at this point, I probably have a pretty good grasp of what “supported” means there tiger. First, your inability to process humor… are you sure you’re not ChatGPT?

But more importantly, I have no doubt that Doom runs on a SteamDeck, let me clue you in….

Did you read the part where I claimed it ran on a damned abacus? Was that for REAL do you think? Probably not, huh?

If STEAM says it’s not supported, who do you think you need to convince sport?

Me or Steam?

Since you can’t figure it out on your own and are demanding to be right (without bing correct)… Let me spell it out so that it can’t be missed…

STEAM (not me) created a rating system. STEAM (not me) determined it is unsupported.

So the commentary is about Steams rating system. Why have one that doesn’t actually communicate the status of a games playability? Why have a status called “Playable” and not use it to communicate that yes in fact the game can be played on a SteamDeck.

I’m so looking forward to you explaining how right Steam and you are, I just can’t WAIT to see what you say next.


It could also mean it won’t work, right?


cross-posted from: https://lemmy.ninja/post/52363 > I’ve seen Doom run on calculators, an Apple Watch, hell I think some guys at MIT got it running on an abacus. > There is an old meme about, “but will it run Crysis?” Turns out the Steam deck WILL run Crysis. > > But not Doom (1993). Because that’s just too much to ask. > ![](https://lemmy.ninja/pictrs/image/f9534a96-1d50-4c6b-adbc-d0c62db25db9.png)
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In the bottom right hand corner of the picture I provided, it says “Unsupported,” right? I’m guessing Steam profits by misleading their customers?


cross-posted from: https://lemmy.ninja/post/52363 > I’ve seen Doom run on calculators, an Apple Watch, hell I think some guys at MIT got it running on an abacus. > There is an old meme about, “but will it run Crysis?” Turns out the Steam deck WILL run Crysis. > > But not Doom (1993). Because that’s just too much to ask. > ![](https://lemmy.ninja/pictrs/image/f9534a96-1d50-4c6b-adbc-d0c62db25db9.png)
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cross-posted from: https://lemmy.ninja/post/52363 > I’ve seen Doom run on calculators, an Apple Watch, hell I think some guys at MIT got it running on an abacus. > There is an old meme about, “but will it run Crysis?” Turns out the Steam deck WILL run Crysis. > > But not Doom (1993). Because that’s just too much to ask. > ![](https://lemmy.ninja/pictrs/image/f9534a96-1d50-4c6b-adbc-d0c62db25db9.png) ***EDIT***: Before you respond to this post, please read the part where I claimed Doom was run on an abacus. This is OBVIOUSLY humor regarding the rating system Steam uses to decide if games work on the SteamDeck. This is not a TECHNICAL indictment in any way. Stop explaining what supported and unsupported means. Your response while right won’t be correct.
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I keep hoping to find a copy of Wipeout XL for PC there. I know they made it…


I got a Timex Sinclair at a second hand shop in 1990. It’s what led me to getting in on the Spec Next Kickstarter. I bought a 4:3 Viewsonic LCD just for the Spec Next. It’s weird having a nostalgia for a scene I wasn’t exactly part of. I’ve downloaded “The Dark” and will likely record my own play through… might even stream it.


cross-posted from: https://lemmy.ninja/post/46267 > In the rapidly-evolving world of video games, the past is often left behind. This leaves software relics gathering dust on the forgotten shelves of history. Enter AbandonwareGames.net - a sanctuary for those ancient digital gems, providing a lifeline to a bygone era of gaming history. The concept of "abandonware" pertains to software that's no longer in commercial circulation or supported by its original creators. AbandonwareGames.net, with its expansive online library, ensures these classic titles, especially first-person shooters (FPS), continue to thrill gamers across generations. > > ![](https://lemmy.ninja/pictrs/image/5c928848-0c4e-4be9-9b4f-d9d79003bf47.jpeg) > > The site's extensive FPS section presents a panorama of the genre's evolution, giving users a chance to engage with its development over time. Nostalgia-seekers can rediscover groundbreaking titles like "Wolfenstein 3D" and "Doom", which defined the FPS genre, or explore lesser-known yet equally significant games. The site ensures that these titles, once forgotten, get another shot at captivating audiences. > > Detailed descriptions accompany each game, providing information on the developer, publisher, release date, and a synopsis of the game's storyline and mechanics. These insights, along with data on system requirements and compatibility, provide a comprehensive guide for gamers looking to revisit the past through their modern hardware. > > AbandonwareGames.net goes a step further than being just an archive - it's also a platform where users can download these classic FPS games. Often compatible with DOS emulators, these games can be played on contemporary computers. A note of caution, though; while "abandonware" might sound like the wild west of gaming, the legal landscape is complex, and downloading these games might not be strictly lawful in all locations. > > AbandonwareGames.net represents an essential asset for gaming historians, retro gaming fans, and FPS enthusiasts. This digital library delivers an array of FPS classics to the fingertips of users, encapsulating a significant part of gaming history within its archives. For those seeking to take a stroll down memory lane or explore the roots of their favorite gaming genre, AbandonwareGames.net is a destination worth diving into.
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cross-posted from: https://lemmy.ninja/post/49419 > [![](https://lemmy.ninja/pictrs/image/e6e1c351-c5d4-4ab2-b291-6c20532bfa9d.jpeg)](https://youtu.be/12mYShb_VD4) > > If you’re an American you’ll appreciate the first two paragraphs. It will provide a context that just makes you say… “but HOW?” Our friends from Great Britain will likely shrug and skip to the third… > > The ZX Spectrum is an 8-bit personal home computer released in the UK in 1982 by Sinclair Research. Renowned for its affordability and wide-ranging software library, the ZX Spectrum became one of the leading computers in the 1980s European home computer market. Its graphical and computational capabilities, though rudimentary by today's standards, enabled the creation of a diverse selection of games, many of which have since become cult classics. Its iconic rubber keyboard, compact design, and the distinctive sound of its audio output have endeared the Spectrum to a generation of users. > > One of the ZX Spectrum's distinguishing features was its versatility and the creativity it fostered in game design. Despite the machine's technical constraints, developers found innovative ways to design a broad array of games, from adventure and puzzle titles to racing and shooting games. As a result, the Spectrum's game library encompassed many genres, including some that were relatively rare at the time, such as first-person shooters. > > The game [The Dark](https://www.myabandonware.com/download/13o7-the-dark) by Oleg Origin stands out as an exceptional example of this creativity. Released in 1997 and now re-released in a remastered format, The Dark deviates from the typical ZX Spectrum platformer mold. The game is a unique first-person shooter, drawing parallels to the seminal PC game, Quake. In The Dark, players assume the role of warrior Alexander, embarking on a personal mission to liberate his homeland from an insidious force that has breached the land's borders. Throughout this exciting adventure, players encounter various beasts that must be eliminated with precision, be it through a well-aimed stab or a timely bullet. The game's distinctive features and the engaging quest at its heart cement The Dark as a unique entry in the ZX Spectrum's impressive game catalogue. >
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cross-posted from: https://lemmy.ninja/post/49419 > [![](https://lemmy.ninja/pictrs/image/e6e1c351-c5d4-4ab2-b291-6c20532bfa9d.jpeg)](https://youtu.be/12mYShb_VD4) > > If you’re an American you’ll appreciate the first two paragraphs. It will provide a context that just makes you say… “but HOW?” Our friends from Great Britain will likely shrug and skip to the third… > > The ZX Spectrum is an 8-bit personal home computer released in the UK in 1982 by Sinclair Research. Renowned for its affordability and wide-ranging software library, the ZX Spectrum became one of the leading computers in the 1980s European home computer market. Its graphical and computational capabilities, though rudimentary by today's standards, enabled the creation of a diverse selection of games, many of which have since become cult classics. Its iconic rubber keyboard, compact design, and the distinctive sound of its audio output have endeared the Spectrum to a generation of users. > > One of the ZX Spectrum's distinguishing features was its versatility and the creativity it fostered in game design. Despite the machine's technical constraints, developers found innovative ways to design a broad array of games, from adventure and puzzle titles to racing and shooting games. As a result, the Spectrum's game library encompassed many genres, including some that were relatively rare at the time, such as first-person shooters. > > The game [The Dark] (https://www.myabandonware.com/download/13o7-the-dark) by Oleg Origin stands out as an exceptional example of this creativity. Released in 1997 and now re-released in a remastered format, The Dark deviates from the typical ZX Spectrum platformer mold. The game is a unique first-person shooter, drawing parallels to the seminal PC game, Quake. In The Dark, players assume the role of warrior Alexander, embarking on a personal mission to liberate his homeland from an insidious force that has breached the land's borders. Throughout this exciting adventure, players encounter various beasts that must be eliminated with precision, be it through a well-aimed stab or a timely bullet. The game's distinctive features and the engaging quest at its heart cement The Dark as a unique entry in the ZX Spectrum's impressive game catalogue. >
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I used to play with an Orb 360. Yeah, I was THAT guy.


cross-posted from: https://lemmy.ninja/post/48314 > [![](https://lemmy.ninja/pictrs/image/4eb81145-f344-4deb-a6f3-48d1303ab732.jpeg)](https://youtu.be/ZAsptirRe78) > > Descent with ray tracing. Boomer Shooter? Sure. > > #boomer_shooter #descent []()
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cross-posted from: https://lemmy.ninja/post/46267 > In the rapidly-evolving world of video games, the past is often left behind. This leaves software relics gathering dust on the forgotten shelves of history. Enter AbandonwareGames.net - a sanctuary for those ancient digital gems, providing a lifeline to a bygone era of gaming history. The concept of "abandonware" pertains to software that's no longer in commercial circulation or supported by its original creators. AbandonwareGames.net, with its expansive online library, ensures these classic titles, especially first-person shooters (FPS), continue to thrill gamers across generations. > > ![](https://lemmy.ninja/pictrs/image/5c928848-0c4e-4be9-9b4f-d9d79003bf47.jpeg) > > The site's extensive FPS section presents a panorama of the genre's evolution, giving users a chance to engage with its development over time. Nostalgia-seekers can rediscover groundbreaking titles like "Wolfenstein 3D" and "Doom", which defined the FPS genre, or explore lesser-known yet equally significant games. The site ensures that these titles, once forgotten, get another shot at captivating audiences. > > Detailed descriptions accompany each game, providing information on the developer, publisher, release date, and a synopsis of the game's storyline and mechanics. These insights, along with data on system requirements and compatibility, provide a comprehensive guide for gamers looking to revisit the past through their modern hardware. > > AbandonwareGames.net goes a step further than being just an archive - it's also a platform where users can download these classic FPS games. Often compatible with DOS emulators, these games can be played on contemporary computers. A note of caution, though; while "abandonware" might sound like the wild west of gaming, the legal landscape is complex, and downloading these games might not be strictly lawful in all locations. > > AbandonwareGames.net represents an essential asset for gaming historians, retro gaming fans, and FPS enthusiasts. This digital library delivers an array of FPS classics to the fingertips of users, encapsulating a significant part of gaming history within its archives. For those seeking to take a stroll down memory lane or explore the roots of their favorite gaming genre, AbandonwareGames.net is a destination worth diving into.
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I agree. The problem I have is I just can’t find images to use. I DID set it up so if you click on the Bloodhound image you should be directed to a hell of a YouTube video. I’m hoping that makes up for what I was able to do with the image…


cross-posted from: https://lemmy.ninja/post/33837 > [![Click here for YouTube video](https://lemmy.ninja/pictrs/image/dcd362cf-514b-42c8-a466-a22b2aa1ebea.jpeg)](https://youtu.be/jcwcq68tnds) > > [Labyrinth of the Demon King](https://store.steampowered.com/app/1804010/Labyrinth_Of_The_Demon_King/), a first-person survival horror game developed by J. R. Hudepohl, is set to be a multi-platform release and pays homage to classic Japanese horror games like Resident Evil, Silent Hill, and King’s Field, in addition to drawing inspiration from Condemned: Criminal Origins. The game, set in feudal Japan, emphasizes a dark atmosphere, stealth exploration, and brutal first-person combat. The narrative is steeped in traditional Japanese folklore and mythology, with the protagonist seeking vengeance against a demon who betrayed their lord. The game’s graphics are designed to evoke the style of PlayStation 1 era games, complete with a PS1 style dither filter, and it borrows cinematic influences from filmmaker Akira Kurosawa. > > The game's Executive Producer, Andy Andi Han from Top Hat Studios, expresses that Labyrinth of the Demon King encapsulates their commitment to promoting diverse game types. Top Hat Studios, renowned for their multi-platform game development capability, uses major game codebases including Unity, Unreal Engine, GameMaker, and Monogame to deliver games on platforms like Nintendo Switch, Microsoft Xbox, and Sony PlayStation. Their impressive portfolio boasts hits like Frogun, Sonzai, Sheepo, Ova Magica among others, and they are well-regarded for their proficiency in crowdfunding and providing top-tier consulting and marketing services for game developers. > > [![Click here for YouTube video](https://lemmy.ninja/pictrs/image/04c39c02-2354-4b1c-8e76-f999807bff5e.jpeg)](https://youtu.be/FHDlAD_rtd0) > > [Bloodhound](https://store.steampowered.com/app/1926270/Bloodhound/), an arcade horror FPS game inspired by the 90s legends, tells the story of a member of the Order of Keepers of the Gates, responsible for guarding the gates of Hell from the malevolent Cult of Astaroth, who aim to bring the lord of the Abyss, Astaroth, to Earth. The game takes the player through a campaign divided into four acts, where they must face 15 types of enemies and four bosses across diverse, terrifying locations. The player is equipped with ten types of weapons, including a machete, flamethrower attached chainsaw, shotgun, railgun, crossbow, and missile launcher. The game creators are currently working on additional modes like arena and multiplayer. > > Indie studio Kruger & Flint Productions, comprised of experienced creators from Techland, The Astronauts, and CI Games, are behind Bloodhound. They have announced the game will be released on Steam for PC on July 18, 2023, and have already launched a free prologue, Bloodhound: First Day in Hell. CEO Rafal "Flint" Krzeminski assures players of a fast-paced, bloody FPS gameplay and challenges them to survive the blood-soaked battles and embrace the essence of being hell’s gatekeeper. Release dates for Xbox One, Xbox Series X|S, PS4, and PS5 will be announced later. > > #boomer_shooter #bloodhound #labyrinth #demon_king
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cross-posted from: https://lemmy.ninja/post/33837 > [![Click here for YouTube video](https://lemmy.ninja/pictrs/image/dcd362cf-514b-42c8-a466-a22b2aa1ebea.jpeg)](https://youtu.be/jcwcq68tnds) > > [Labyrinth of the Demon King](https://store.steampowered.com/app/1804010/Labyrinth_Of_The_Demon_King/), a first-person survival horror game developed by J. R. Hudepohl, is set to be a multi-platform release and pays homage to classic Japanese horror games like Resident Evil, Silent Hill, and King’s Field, in addition to drawing inspiration from Condemned: Criminal Origins. The game, set in feudal Japan, emphasizes a dark atmosphere, stealth exploration, and brutal first-person combat. The narrative is steeped in traditional Japanese folklore and mythology, with the protagonist seeking vengeance against a demon who betrayed their lord. The game’s graphics are designed to evoke the style of PlayStation 1 era games, complete with a PS1 style dither filter, and it borrows cinematic influences from filmmaker Akira Kurosawa. > > The game's Executive Producer, Andy Andi Han from Top Hat Studios, expresses that Labyrinth of the Demon King encapsulates their commitment to promoting diverse game types. Top Hat Studios, renowned for their multi-platform game development capability, uses major game codebases including Unity, Unreal Engine, GameMaker, and Monogame to deliver games on platforms like Nintendo Switch, Microsoft Xbox, and Sony PlayStation. Their impressive portfolio boasts hits like Frogun, Sonzai, Sheepo, Ova Magica among others, and they are well-regarded for their proficiency in crowdfunding and providing top-tier consulting and marketing services for game developers. > > [![Click here for YouTube video](https://lemmy.ninja/pictrs/image/04c39c02-2354-4b1c-8e76-f999807bff5e.jpeg)](https://youtu.be/FHDlAD_rtd0) > > [Bloodhound](https://store.steampowered.com/app/1926270/Bloodhound/), an arcade horror FPS game inspired by the 90s legends, tells the story of a member of the Order of Keepers of the Gates, responsible for guarding the gates of Hell from the malevolent Cult of Astaroth, who aim to bring the lord of the Abyss, Astaroth, to Earth. The game takes the player through a campaign divided into four acts, where they must face 15 types of enemies and four bosses across diverse, terrifying locations. The player is equipped with ten types of weapons, including a machete, flamethrower attached chainsaw, shotgun, railgun, crossbow, and missile launcher. The game creators are currently working on additional modes like arena and multiplayer. > > Indie studio Kruger & Flint Productions, comprised of experienced creators from Techland, The Astronauts, and CI Games, are behind Bloodhound. They have announced the game will be released on Steam for PC on July 18, 2023, and have already launched a free prologue, Bloodhound: First Day in Hell. CEO Rafal "Flint" Krzeminski assures players of a fast-paced, bloody FPS gameplay and challenges them to survive the blood-soaked battles and embrace the essence of being hell’s gatekeeper. Release dates for Xbox One, Xbox Series X|S, PS4, and PS5 will be announced later. > > #boomer_shooter #bloodhound #labyrinth #demon_king
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Two soon to be released titles…
cross-posted from: https://lemmy.ninja/post/33837 > [![Click here for YouTube video](https://lemmy.ninja/pictrs/image/dcd362cf-514b-42c8-a466-a22b2aa1ebea.jpeg)](https://youtu.be/jcwcq68tnds) > > [Labyrinth of the Demon King](https://store.steampowered.com/app/1804010/Labyrinth_Of_The_Demon_King/), a first-person survival horror game developed by J. R. Hudepohl, is set to be a multi-platform release and pays homage to classic Japanese horror games like Resident Evil, Silent Hill, and King’s Field, in addition to drawing inspiration from Condemned: Criminal Origins. The game, set in feudal Japan, emphasizes a dark atmosphere, stealth exploration, and brutal first-person combat. The narrative is steeped in traditional Japanese folklore and mythology, with the protagonist seeking vengeance against a demon who betrayed their lord. The game’s graphics are designed to evoke the style of PlayStation 1 era games, complete with a PS1 style dither filter, and it borrows cinematic influences from filmmaker Akira Kurosawa. > > The game's Executive Producer, Andy Andi Han from Top Hat Studios, expresses that Labyrinth of the Demon King encapsulates their commitment to promoting diverse game types. Top Hat Studios, renowned for their multi-platform game development capability, uses major game codebases including Unity, Unreal Engine, GameMaker, and Monogame to deliver games on platforms like Nintendo Switch, Microsoft Xbox, and Sony PlayStation. Their impressive portfolio boasts hits like Frogun, Sonzai, Sheepo, Ova Magica among others, and they are well-regarded for their proficiency in crowdfunding and providing top-tier consulting and marketing services for game developers. > > [![Click here for YouTube video](https://lemmy.ninja/pictrs/image/04c39c02-2354-4b1c-8e76-f999807bff5e.jpeg)](https://youtu.be/FHDlAD_rtd0) > > [Bloodhound](https://store.steampowered.com/app/1926270/Bloodhound/), an arcade horror FPS game inspired by the 90s legends, tells the story of a member of the Order of Keepers of the Gates, responsible for guarding the gates of Hell from the malevolent Cult of Astaroth, who aim to bring the lord of the Abyss, Astaroth, to Earth. The game takes the player through a campaign divided into four acts, where they must face 15 types of enemies and four bosses across diverse, terrifying locations. The player is equipped with ten types of weapons, including a machete, flamethrower attached chainsaw, shotgun, railgun, crossbow, and missile launcher. The game creators are currently working on additional modes like arena and multiplayer. > > Indie studio Kruger & Flint Productions, comprised of experienced creators from Techland, The Astronauts, and CI Games, are behind Bloodhound. They have announced the game will be released on Steam for PC on July 18, 2023, and have already launched a free prologue, Bloodhound: First Day in Hell. CEO Rafal "Flint" Krzeminski assures players of a fast-paced, bloody FPS gameplay and challenges them to survive the blood-soaked battles and embrace the essence of being hell’s gatekeeper. Release dates for Xbox One, Xbox Series X|S, PS4, and PS5 will be announced later. > > #boomer_shooter #bloodhound #labyrinth #demon_king
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cross-posted from: https://lemmy.ninja/post/33667 > As Scathe, Enforcer of Hell's legions, my existence has been devoted to wading through the tortured pathways of this accursed plane, an ordeal that rings true to the suffering of the underworld. A venture I thought would parallel the glory of Doom incarnate turned to a pit of unfulfilled promise. > > My genesis starts as an awkward shuffle into a sacred chamber, assigned by celestial entities to cleanse Hell's forces. This cumbersome walk is the first sign of a lack of finesse that plagues my being. > > ![](https://lemmy.ninja/pictrs/image/7b518c19-3125-4b7a-a8ea-ab4b885be574.jpeg) > > Thrust into the fray without guidance, the purpose of my existence takes time to unravel, hindered by the absence of tutelage. The ambiguous nature of this universe offers no support, causing initial encounters to be strenuous. My destiny, based on cryptic hints from the tome of Steam and a barebones encyclopedia, appears to be bound to the endless corridors of a hellish maze. > > My journey requires the collection of mysterious "Hellstones", a task with no instruction. Additionally, runes lie hidden in the labyrinthine levels, their purpose equally elusive. Only later do I realize that the collection of these runes is essential for unlocking doors to demonic overlords, resulting in the acquisition of a Hellstone upon their defeat. The labyrinth teems with uninspired foes, their incessant spawning leading to monotonous combat. > > ![](https://lemmy.ninja/pictrs/image/c52a0ba4-3d92-4f3d-9ebe-4ce66319e2cb.jpeg) > > While referred to as a "bullet hell," the projectiles of my adversaries lack the distinguishing features of this genre. Enemy patterns are erratic and lack complexity, devoid of the strategic avoidance seen in other games. My combat experience thus lacks the enjoyment of dodging distinctive projectiles. > > Progression is particularly vexing, eschewing conventional perks and level-ups. Instead, I uncover new firearms and spells in the course of my journey. However, the labyrinth's intricate design results in missed opportunities for weapon and spell acquisitions, causing me to rely on a basic machine gun for most of my journey. > > ![](https://lemmy.ninja/pictrs/image/ea73980a-2141-4958-91c7-cec2041cf7e7.jpeg) > > The arcane progression system hints at new weapons and spells on the map, if I manage to discover enough of the labyrinth. However, these hints are so faint that they are easy to overlook, leading to a potentially lackluster initial experience. > > My weaponry leaves much to be desired. The starting firearm, while functional, lacks any extraordinary elements. The damage caused by various weapons seems consistent, and scarcity of ammo results in frequent reliance on the default weapon. Spells, although interesting, are often overlooked due to their limited utility. > > ![](https://lemmy.ninja/pictrs/image/34403fb6-371d-40f4-9ccd-8cb352ed8d17.jpeg) > > Optically this universe deceives at first glance, with underlying issues revealing themselves upon closer scrutiny. I find myself confronted with my dismembered remains upon death, and enemies up-close lack aesthetic appeal. Enemies lack creativity, with many appearing to be rejects from the Doom 2016 roster. While I usually find myself amidst the orchestras of the heavens, all too often, I find myself in silence amidst my onslaught. > > Despite a God having time for the creation of their universe, there are often problems with De Ja Vous. Odd visual artifacts and occurrences persist. I have discovered the balance of my weapons leaves much to be desired. It even seems the environment itself rises against me unfairly disrupting my most holy work. > > The freedom to choose my path, engage enemies, and acquire weapons is a concept of merit, form a strong foundation for my quest, yet the execution is inadequate. I may find encouragement in others joining my endeavor yet it is unlikely to offset the substantial flaws of omnipotent beings. If a God themself perfected all that is around me, it would not be enough to overcome the existent complications to complete what they expect of me. > > #scathe #multiplayer #hitandmiss #nonlinear #boomer_shooter
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cross-posted from: https://lemmy.ninja/post/33667 > As Scathe, Enforcer of Hell's legions, my existence has been devoted to wading through the tortured pathways of this accursed plane, an ordeal that rings true to the suffering of the underworld. A venture I thought would parallel the glory of Doom incarnate turned to a pit of unfulfilled promise. > > My genesis starts as an awkward shuffle into a sacred chamber, assigned by celestial entities to cleanse Hell's forces. This cumbersome walk is the first sign of a lack of finesse that plagues my being. > > ![](https://lemmy.ninja/pictrs/image/7b518c19-3125-4b7a-a8ea-ab4b885be574.jpeg) > > Thrust into the fray without guidance, the purpose of my existence takes time to unravel, hindered by the absence of tutelage. The ambiguous nature of this universe offers no support, causing initial encounters to be strenuous. My destiny, based on cryptic hints from the tome of Steam and a barebones encyclopedia, appears to be bound to the endless corridors of a hellish maze. > > My journey requires the collection of mysterious "Hellstones", a task with no instruction. Additionally, runes lie hidden in the labyrinthine levels, their purpose equally elusive. Only later do I realize that the collection of these runes is essential for unlocking doors to demonic overlords, resulting in the acquisition of a Hellstone upon their defeat. The labyrinth teems with uninspired foes, their incessant spawning leading to monotonous combat. > > ![](https://lemmy.ninja/pictrs/image/c52a0ba4-3d92-4f3d-9ebe-4ce66319e2cb.jpeg) > > While referred to as a "bullet hell," the projectiles of my adversaries lack the distinguishing features of this genre. Enemy patterns are erratic and lack complexity, devoid of the strategic avoidance seen in other games. My combat experience thus lacks the enjoyment of dodging distinctive projectiles. > > Progression is particularly vexing, eschewing conventional perks and level-ups. Instead, I uncover new firearms and spells in the course of my journey. However, the labyrinth's intricate design results in missed opportunities for weapon and spell acquisitions, causing me to rely on a basic machine gun for most of my journey. > > ![](https://lemmy.ninja/pictrs/image/ea73980a-2141-4958-91c7-cec2041cf7e7.jpeg) > > The arcane progression system hints at new weapons and spells on the map, if I manage to discover enough of the labyrinth. However, these hints are so faint that they are easy to overlook, leading to a potentially lackluster initial experience. > > My weaponry leaves much to be desired. The starting firearm, while functional, lacks any extraordinary elements. The damage caused by various weapons seems consistent, and scarcity of ammo results in frequent reliance on the default weapon. Spells, although interesting, are often overlooked due to their limited utility. > > ![](https://lemmy.ninja/pictrs/image/34403fb6-371d-40f4-9ccd-8cb352ed8d17.jpeg) > > Optically this universe deceives at first glance, with underlying issues revealing themselves upon closer scrutiny. I find myself confronted with my dismembered remains upon death, and enemies up-close lack aesthetic appeal. Enemies lack creativity, with many appearing to be rejects from the Doom 2016 roster. While I usually find myself amidst the orchestras of the heavens, all too often, I find myself in silence amidst my onslaught. > > Despite a God having time for the creation of their universe, there are often problems with De Ja Vous. Odd visual artifacts and occurrences persist. I have discovered the balance of my weapons leaves much to be desired. It even seems the environment itself rises against me unfairly disrupting my most holy work. > > The freedom to choose my path, engage enemies, and acquire weapons is a concept of merit, form a strong foundation for my quest, yet the execution is inadequate. I may find encouragement in others joining my endeavor yet it is unlikely to offset the substantial flaws of omnipotent beings. If a God themself perfected all that is around me, it would not be enough to overcome the existent complications to complete what they expect of me. > > #scathe #multiplayer #hitandmiss #nonlinear #boomer_shooter
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The short definition of alliteration is “the repetition of sounds, not just letters.” In this case the oo…er, oo…er. So I said what I meant.


Thank you for defending him. I’m sad to see you were the only one. I had an ulterior motive for my post. I apologized to him and explained my motivation.


Thank you for understanding.

Please keep posting. And when I disagree with you, I look forward to understanding you better.


One of the problems I see with this community on lemmy.world…

lemmy.world is one of the largest lemmy sites. Yet when you look in this community, no body interacts. Most posts have no upvotes ore one downvote… nobody comments… it’s dead in here. From the outside it looks like this is where gaming conversation goes to die.

Maybe I’m wrong. Maybe you should write an article on it.

I won’t even bother cross posting here anymore because an article that takes hours to write and time to assemble to look good, about the next six boomer shooters coming out over the next six months gets a downvote, no posts, and disappears into the ether…

Where on two other active game communities it’s upvoted and talked about, which gives me a reason to post.


I like the term boomer shooter. The reason is the alliteration. But more importantly…

  • Rookie Level 1 Gamer: “They’re called boomer shooters because they’re old like baby boomers”
  • Veteran Level 20 Gamer: “Baby boomers thought Doom was satanic, that’s a stupid term”
  • Enlightened Level 60 Gamer: “They’re called boomer shooters because of the huge debt they owe to the original Doom modding scene and therefore “Boom”, one of the first limit-removing source ports”
  • GigaChad Level 80 gamer: “Who cares. My ego isn’t so delicate as to have my sensibilities offended by whatever the fuck you want to call it. If you think something like ‘MyHouse.wad’ is something that is for “bOoMeRs” (a.k.a. anyone old enough to know that it’s called a “VCR,” not a “VHS player”) then you’re the one missing out… not me.”

Credit to @[email protected] and @[email protected]


I know.

And I’m sorry for using you as the sacrificial lamb.

You have every right to ask the question, and you even did it reasonably.

I find it interesting that when I spend time writing an article and cross posting it, this is the level of vitriol I receive. It’s over the top and no one deserves this, especially someone that is just asking…

“Hey, what does anyone think about X?”

Least of all anyone that took their own time to publish something to spark discussion. Thank you for doing that. Thank you for not just posting a link to an article. Thank you for spending some time, considering, and then engaging.

I wish more people were inclined to do that. More people should rush to your defense for what I posted. Some people should even learn from it. Sadly, I doubt that will happen.

I honestly wish you well and hope you will post again in the future. I look forward to what you have to say.


You “thought” about this?

That’s what you went with?

Scathe… got “scathing” reviews. Articles were written about problems with the environmental design, weapon designs, lack of imagination in aesthetic appeal in the enemy designs, the AI… but not once did anyone point out a problem with it being in a sub genre called “boomer shooter.”

Wrath: Aeon of Ruin not only duplicated Quake by using the Quake engine, having amazing level design, and the 90’s appeal of run n’ gun, but it also matched Quakes failures in that the Dev team left and had to be replaced. Right now Wrath is stuck in perpetual Early Release with no completion date in site. I’m sure the reason for that is its sub genre of “boomer shooter,” right?

How about Amid Evil? I spent a couple hours streaming that last night. It was an absolute blast. I haven’t been on a caffeine bender like that in years. I’m looking forward to streaming it again as soon as possible. I can’t wait to play it and its new DLC that’s about to drop. Obviously Amid Evils success is going to be because of the term, “boomer shooter.”

That term has obviously done so much harm or good….

Or it doesn’t fucking matter at all and this is a frivolous waste of time to whine about (as I’ve pointed out in more than one article I’ve posted).

We could be discussing something useful, but what matters to people is their egos. How important it is what term is used for a class of FPS games? People tried to argue with me about the fact the term “boomer shooter” is years old. Something that two seconds on google would make clear. But ego… I have had several people tell me they’d KILL people for using the term… I guess that’s acceptable behavior?

Okay, you win. Focus on trivialities while the industry moves on shaking it’s head while you shake your fist at clouds. But please, don’t forget to complain about not being taken seriously and for damned sure point out something trivial in what I wrote here, because that will matter.


You’re right.

I should have included that. I’ll edit what I posted and add exactly what you provided. That is a fair thing to say. Thank you.


cross-posted from: https://lemmy.ninja/post/26012 > [![Click here for stream video announcement](https://lemmy.ninja/pictrs/image/2a0aa650-b215-4e52-8aa3-5080b3a71566.jpeg)](https://stream.lemmy.ninja/) > > ***Click on the image above to the see stream schedule for June 27th*** > > Within the sacred parchment, I, the Champion, record my journey as I travel Amid Evil, a living testament of battles past. The battlefield rekindles the flames of the ancient epoch, echoing past tales of Heretic and Hexen, yet it forges a path of its own, discarding many a tradition of the combat simulations, refining the art of battle to its purest form. The gods have blessed me with immunity to the dangers of falling and crushing contraptions, leaving only the thrill of combat as my concern. > > The path is not without its trials, however. Navigating the depths of water can prove treacherous, and certain landscapes designed for traversal can test even the mightiest warrior's patience. Despite the gift of fall immunity, it occasionally morphs into a bane in these intricate traversal routes. Thanks to the divine intervention of quick-saving, I can leap again without the need to retread my steps. > > The designs of the sacred lands are an enigma, filled with secrets and mechanisms that alter the environment. Despite the occasional interruption of my momentum, the lure of combat draws me back into the fray. The Star of Torment, a weapon capable of crucifying enemies to the walls, proves to be a satisfying tool of divine retribution. > > The struggle between adversity and triumph in this realm is praiseworthy. Wishing increased difficulty presents a formidable challenge yet remains within my grasp. The gods provide me with tools such as quick-saving and hidden sanctuaries of health to aid me in my quest. They have also blessed me with Soul Mode, a divine power that transforms my weapons into devastating conduits of destruction. However, I seldom find the need to invoke such immense power. > > In spite of these minor tribulations, this realm provides a memorable battlefield, filled with exceptional armaments, intricate landscapes, and relentless foes. Its mesmerizing aesthetics and intriguing adversaries craft a world that continually beckons me towards the unknown. Whether I am banishing space serpents in the astral plane or cleaving through malevolent knights with my energy wave-releasing sword, it proves to be a fitting homage to the combat simulations of old, while providing a breath of fresh air to the genre. As the Champion, I shall continue my crusade, cleansing the sacred lands from the pervading evil. > > #boomer_shooter #amid_evil #retroFPS #video_game #the_champion #journal
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cross-posted from: https://lemmy.ninja/post/26012 > [![Click here for stream video announcement](https://lemmy.ninja/pictrs/image/2a0aa650-b215-4e52-8aa3-5080b3a71566.jpeg)](https://stream.lemmy.ninja/) > > ***Click on the image above to the see stream schedule for June 27th*** > > Within the sacred parchment, I, the Champion, record my journey as I travel Amid Evil, a living testament of battles past. The battlefield rekindles the flames of the ancient epoch, echoing past tales of Heretic and Hexen, yet it forges a path of its own, discarding many a tradition of the combat simulations, refining the art of battle to its purest form. The gods have blessed me with immunity to the dangers of falling and crushing contraptions, leaving only the thrill of combat as my concern. > > The path is not without its trials, however. Navigating the depths of water can prove treacherous, and certain landscapes designed for traversal can test even the mightiest warrior's patience. Despite the gift of fall immunity, it occasionally morphs into a bane in these intricate traversal routes. Thanks to the divine intervention of quick-saving, I can leap again without the need to retread my steps. > > The designs of the sacred lands are an enigma, filled with secrets and mechanisms that alter the environment. Despite the occasional interruption of my momentum, the lure of combat draws me back into the fray. The Star of Torment, a weapon capable of crucifying enemies to the walls, proves to be a satisfying tool of divine retribution. > > The struggle between adversity and triumph in this realm is praiseworthy. Wishing increased difficulty presents a formidable challenge yet remains within my grasp. The gods provide me with tools such as quick-saving and hidden sanctuaries of health to aid me in my quest. They have also blessed me with Soul Mode, a divine power that transforms my weapons into devastating conduits of destruction. However, I seldom find the need to invoke such immense power. > > In spite of these minor tribulations, this realm provides a memorable battlefield, filled with exceptional armaments, intricate landscapes, and relentless foes. Its mesmerizing aesthetics and intriguing adversaries craft a world that continually beckons me towards the unknown. Whether I am banishing space serpents in the astral plane or cleaving through malevolent knights with my energy wave-releasing sword, it proves to be a fitting homage to the combat simulations of old, while providing a breath of fresh air to the genre. As the Champion, I shall continue my crusade, cleansing the sacred lands from the pervading evil. > > #boomer_shooter #amid_evil #retroFPS #video_game #the_champion #journal
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cross-posted from: https://lemmy.ninja/post/26002 > [![Click here for YouTube video](https://lemmy.ninja/pictrs/image/8a4907a2-14b7-4fef-a6f0-22b29e12c8e4.jpeg)](https://youtu.be/HYUJYKBCWhE) > > [Wrath: Aeon of Ruin](https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/), is a boomer shooter built on a modified version of the Quake engine, released by 3D Realms and 1C Entertainment. Developed by KillPixel Games, the game will be available on PC, Switch, PS4, and Xbox One. The game embodies the DNA of revered '90s shooters, incorporating elements of classic titles such as DOOM, QUAKE, DUKE NUKEM 3D, BLOOD, UNREAL, and HEXEN. Players, playing as Outlander, are tasked to hunt down the remaining Guardians of the Old World, in a journey filled with diverse environments, engaging combat, and captivating lore. > > Players traverse through 15 interconnected levels and three hubs, using an arsenal of nine deadly weapons. Along the journey, players will encounter numerous enemies, discover hidden artifacts of great power, and uncover ancient secrets. The world of WRATH is richly detailed, created by expert Quake scene necromancers, and provides an authentic, classic FPS experience capped at 666 fps. It is also designed to be easily moddable, allowing players to create their own levels, weapons, and characters. > > ![](https://lemmy.ninja/pictrs/image/8728b7ed-f0c4-4ebb-b6b7-4f5501f3c6fb.jpeg) > > The game was envisioned by Jeremiah Fox, a former graphic designer turned game developer. Inspired by the original Quake, Fox quit his job, sold everything, and moved to the Florida Keys to work on his dream project. He wanted to create an FPS that encapsulates the essence of '90s shooters. He spent a significant amount of time researching the best elements from various games of that era, aiming to create an authentic and unique gaming experience. > > The game's story begins with the player adrift on an ageless sea, stranded on a dying world. The Shepherd of Wayward Souls, a figure emerging from the darkness, entrusts the player with the mission of slaying the corrupt, fallen guardians of this old world. The narrative is conveyed mostly through environmental storytelling, without overly burdening the player. The gameplay is designed to be fluid, with immense, intricately designed maps, and a refresh rate locked at a devilish 666 frames. > > ![](https://lemmy.ninja/pictrs/image/ea641958-3c42-4c8d-b567-f95738329120.jpeg) > > 3D Realms, the publisher of the game, found Fox's work while searching for projects built on the Quake engine. Impressed by Fox's game, they offered to support his project, build a team around him, and publish the game under the 3D Realms label. As a result, a team of modders and mappers, skilled in creating 'Quake' content, was assembled from across the globe to support the development of Wrath. > > The gameplay of Wrath: Aeon of Ruin is engaging, with a variety of enemies to battle and weapons to wield. One notable feature is the game's unique approach to health packs: there are none. Instead, an artifact delivers the damage dealt to an enemy back to the player as health for a limited time. Similarly, the game's save points are unique, requiring players to locate an artifact called a Soul Tether that serves as a portable, single-use checkpoint. > > ![](https://lemmy.ninja/pictrs/image/330d448d-93f6-4aef-8607-c26f24927fea.jpeg) > > Other innovative aspects include the in-game physics and environmental interactions. For example, when players slice an enemy, the game replaces the model with a new one, running a separate animation to mimic the dismemberment. The game also houses an abundance of secrets that are visible to the player, but often present a puzzle to access. The focus of the game is to ensure every element, from enemies to weapons, enhances the core play experience. > > The game's publisher, 3D Realms, is known for its impactful history in video games and its 90s classics like Duke Nukem Forever and Duke Nukem 3D. 3D Realms discovered Fox's work in a Quake forum and decided to support and publish his game under their label. The game delivers a complete '90s experience, from its art and animation to its gameplay mechanics, such as the unique approach to health and save points. > > #boomer_shooter #quake #wrath #retrofps
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cross-posted from: https://lemmy.ninja/post/26002 > [![Click here for YouTube video](https://lemmy.ninja/pictrs/image/8a4907a2-14b7-4fef-a6f0-22b29e12c8e4.jpeg)](https://youtu.be/HYUJYKBCWhE) > > EDIT:A member of this community pointed out in the comments the following accurate representation of something I forgot to mention: “this game is still in early access and it’s been in early access for three years longer than it was supposed to be. The original developers are gone and the game has been handed to a new team. Communication from that team has been poor.” It’s almost laughable how much this game resembles Quake. Quake wasn’t initially fully released. The first episode was shareware/freeware. The game suffered from development problems, so much so that most of the original dev team left. I place my edits and errors up front so that you know when I make them and what they were. > > [Wrath: Aeon of Ruin](https://store.steampowered.com/app/1000410/WRATH_Aeon_of_Ruin/), is a boomer shooter built on a modified version of the Quake engine, released by 3D Realms and 1C Entertainment. Developed by KillPixel Games, the game will be available on PC, Switch, PS4, and Xbox One. The game embodies the DNA of revered '90s shooters, incorporating elements of classic titles such as DOOM, QUAKE, DUKE NUKEM 3D, BLOOD, UNREAL, and HEXEN. Players, playing as Outlander, are tasked to hunt down the remaining Guardians of the Old World, in a journey filled with diverse environments, engaging combat, and captivating lore. > > Players traverse through 15 interconnected levels and three hubs, using an arsenal of nine deadly weapons. Along the journey, players will encounter numerous enemies, discover hidden artifacts of great power, and uncover ancient secrets. The world of WRATH is richly detailed, created by expert Quake scene necromancers, and provides an authentic, classic FPS experience capped at 666 fps. It is also designed to be easily moddable, allowing players to create their own levels, weapons, and characters. > > ![](https://lemmy.ninja/pictrs/image/8728b7ed-f0c4-4ebb-b6b7-4f5501f3c6fb.jpeg) > > The game was envisioned by Jeremiah Fox, a former graphic designer turned game developer. Inspired by the original Quake, Fox quit his job, sold everything, and moved to the Florida Keys to work on his dream project. He wanted to create an FPS that encapsulates the essence of '90s shooters. He spent a significant amount of time researching the best elements from various games of that era, aiming to create an authentic and unique gaming experience. > > The game's story begins with the player adrift on an ageless sea, stranded on a dying world. The Shepherd of Wayward Souls, a figure emerging from the darkness, entrusts the player with the mission of slaying the corrupt, fallen guardians of this old world. The narrative is conveyed mostly through environmental storytelling, without overly burdening the player. The gameplay is designed to be fluid, with immense, intricately designed maps, and a refresh rate locked at a devilish 666 frames. > > ![](https://lemmy.ninja/pictrs/image/ea641958-3c42-4c8d-b567-f95738329120.jpeg) > > 3D Realms, the publisher of the game, found Fox's work while searching for projects built on the Quake engine. Impressed by Fox's game, they offered to support his project, build a team around him, and publish the game under the 3D Realms label. As a result, a team of modders and mappers, skilled in creating 'Quake' content, was assembled from across the globe to support the development of Wrath. > > The gameplay of Wrath: Aeon of Ruin is engaging, with a variety of enemies to battle and weapons to wield. One notable feature is the game's unique approach to health packs: there are none. Instead, an artifact delivers the damage dealt to an enemy back to the player as health for a limited time. Similarly, the game's save points are unique, requiring players to locate an artifact called a Soul Tether that serves as a portable, single-use checkpoint. > > ![](https://lemmy.ninja/pictrs/image/330d448d-93f6-4aef-8607-c26f24927fea.jpeg) > > Other innovative aspects include the in-game physics and environmental interactions. For example, when players slice an enemy, the game replaces the model with a new one, running a separate animation to mimic the dismemberment. The game also houses an abundance of secrets that are visible to the player, but often present a puzzle to access. The focus of the game is to ensure every element, from enemies to weapons, enhances the core play experience. > > The game's publisher, 3D Realms, is known for its impactful history in video games and its 90s classics like Duke Nukem Forever and Duke Nukem 3D. 3D Realms discovered Fox's work in a Quake forum and decided to support and publish his game under their label. The game delivers a complete '90s experience, from its art and animation to its gameplay mechanics, such as the unique approach to health and save points. > > #boomer_shooter #quake #wrath #retrofps
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cross-posted from: https://lemmy.ninja/post/25011 > ![](https://lemmy.ninja/pictrs/image/36a8d7fc-4f4d-4800-8a3a-7a7fef3e11c0.jpeg) > > In the Emperor's name, I recount my engagement within the digital battleground known as Boltgun, a visceral, rapid-fire test of might, reminiscent of the battles of the Great Crusade. It harks back to the early days of warfare simulations, replete with enemies of the Imperium and the might of our Astartes arsenal. > > This simulation thrusts me, Brother Malum Caedo of the Ultramarines, into intense scenarios teeming with the heretical and the alien. This engagement spans various arenas reminiscent of our 41st Millennium, rendered in a style befitting of pict-records from a time long past. Amidst the ceaseless battle, a thunderous score echoes, adding weight to each bolter round and chainsword strike. My own battle cry, as relayed through this medium, is carried by the talented Rahul Kohli, a recent adherent of our glorious Warhammer 40,000 cause. > > Boltgun honors the grim darkness of our 41st Millennium. The battlegrounds are vast, leading me through ranks of petty cultists and lesser daemons, before ushering me into grand arenas where champions of the Ruinous Powers await. These terrains are monumental, evoking both the majesty and terror of our Imperium, such as a crumbling bastion on the edge of oblivion or an endless maze of gothic arches within a warp portal. > > The echoing symphony of war, paired with the visuals, conveys a sensation akin to a grand orchestra held within the Ecclesiarchy's grandest cathedrums, adding depth to the simulation. The heretical forces faced within this battle are diverse, ranging from the recognizable forms of the Traitor Marines and their Terminator elites to lesser-known adversaries like Aspiring Champions and the various daemons of the warp. > > In a commendable attempt to mirror the trials of actual combat, Boltgun utilizes a system influenced by our tabletop war games. This "strength vs toughness" approach requires careful weapon selection based on enemy resilience. Although the early stages of this system were daunting, familiarity bred intuition and an instinctive grasp of each weapon's capabilities emerged, despite minor issues. > > Our mighty arsenal of Boltgun and Chainsword are faithfully replicated, causing devastating damage against our foes. The Chainsword, in particular, offers a thrilling combat experience as I plunge into the enemy lines with the fury of a thunderbolt. > > Though not without its limitations, Boltgun impresses with its accurate representation of our universe. The pace of the battle, the authenticity of the visuals, and the grueling industrial landscapes honor the grim darkness of our 41st Millennium. Boltgun combines intensity with faithful representation, offering an engaging respite from the actual battlefield. > > Surprisingly, the simulation injects a touch of levity into our grim universe. Drawing upon the over-the-top essence of early simulations like Duke Nukem, Boltgun delivers a gory, humorous spectacle that both veterans of the 40K lore and novices would appreciate. This unexpected humor does not compromise the intensity of battle but rather introduces a rhythmic cadence of exploration, combat, and light-hearted banter. Emperor protect us, and let us triumph over our enemies. > #boltgun #warhammer40k #ultramarine #journal #boomer_shooter #something_new
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cross-posted from: https://lemmy.ninja/post/24117 > [![Click here for YouTube video](https://lemmy.ninja/pictrs/image/f727f5fc-ffaa-4208-b9ee-42ce3ae2be27.jpeg)](https://youtu.be/QLQFAwzFyjA) > > [Warhammer 40,000: Boltgun](https://store.steampowered.com/app/2005010/Warhammer_40000_Boltgun/) is an adrenaline-fueled, blood-soaked, action-packed game now available on various platforms. The game takes inspiration from classic first-person shooter games, offering a fast-paced, intense, and visceral gaming experience. As a player, you take on the role of Malum Caedo, charging through expansive levels teeming with the foes of the Imperium, armed with iconic weapons from the Warhammer 40,000 universe. > > Boltgun is set in the 41st Millennium, beautifully rendered with pixel visuals reminiscent of the 90s era games. Your rampage through the levels is accompanied by a heavy soundtrack. The game's lead character, Caedo, is voiced by Rahul Kohli, an actor who has recently embraced the Warhammer 40,000 franchise and hobby. The game stands out as the first exceptional Warhammer 40,000 game since Dawn of War was released almost two decades ago. > > ![](https://lemmy.ninja/pictrs/image/5dd6dcf3-47a9-4ef8-953a-80a1a1e8a3a4.jpeg) > > Fans of 40K and the boomer shooter genre will appreciate Boltgun's homage to the chaotic 41st millennium. The game includes linear maps filled with lesser daemons and cultists, directing players into larger combat arenas with powerful champions and ascendant daemons waiting. The levels offer an impressive scale, with setpieces such as a collapsing cliffside bastion and a warp portal throwing you into an endlessly looping maze of gothic arch bridges. > > The atmosphere and rapid combat in Boltgun are augmented by a powerful soundtrack, reminiscent of the industrial heart of the fascist Imperium of Man. The audio-visual experience conjures up images of a Nine Inch Nails performance at the Vatican, adding another layer of immersion to the gameplay. This intricate detail extends to the enemies you face, from the familiar Chaos Space Marines and Terminators to more unique foes, such as the Aspiring Champion or the daemons of Chaos. > > ![](https://lemmy.ninja/pictrs/image/4ee67a2a-a48f-489b-a770-48fdb3f0ca72.jpeg) > > The game implements a unique system inspired by the tabletop Warhammer's "strength vs toughness" mechanic, urging players to choose the right weapon to counter the toughness of the enemy. Remembering the strength of each weapon could be challenging during intense battles. However, after a few levels with each weapon, it becomes second nature, despite minor issues such as poorly conveyed grenade information and ammunition tracking. > > The game's arsenal mainly reflects the tabletop game vibes, with weapons like the boltgun and the shotgun causing widespread destruction. The melee system is particularly interesting, allowing you to fly towards the enemy with an outstretched chainsword. The chainsword can be used in mid-air, allowing for some impressive in-flight slashing, which adds a lot to the simple shoot-and-slash loop. > > ![](https://lemmy.ninja/pictrs/image/ce557164-d72f-4dcd-94a8-7c613cf4e87c.jpeg) > > Despite some flaws, Boltgun wins over gamers with its impressive gameplay and attention to detail. The game pays homage to the Warhammer 40,000 universe with its low-poly models, immersive gameplay, and grim-dark industrial zones. Boltgun's intensity and pace combined with its faithful representation of the Warhammer universe make it an enjoyable gaming experience. > > Lastly, Boltgun manages to add humor to the otherwise grim universe of Warhammer 40,000. The game pays tribute to classic FPS games such as Duke Nukem, creating an over-the-top, gory romp that's both a delightful jest for Warhammer 40,000 fans and a thrill ride for new players. Despite the humorous approach, the gameplay doesn't lose its charm, maintaining a rhythmic balance between exploration and combat, and offering tiered difficulty options for players of different skill levels. > > #boomer_shooter #boltgun #retroFPS #video_game
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MrEUser
creator
to[email protected]Amid Evil
link
fedilink
English
32Y

That’s all I needed to hear. I’m trying to make it a daily thing, but, since it’s a hobby… no guarantees. Thanks for commenting, I wish you well.


cross-posted from: https://lemmy.ninja/post/14972 > First-person shooter (FPS) games originated from iD Software's Castle Wolfenstein (1992), introducing concepts like weapon usage and complex exploration. However, it was Doom (1993) that solidified the FPS genre with its immersive 3D graphics, multiplayer capabilities, and captivating design. A "boomer shooter" emulates 1990s FPS games like Doom, characterized by fast-paced action, skill-based movement, pixelated graphics, and a plethora of weapons.
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cross-posted from: https://lemmy.ninja/post/24108 > [![Click here for stream access](https://lemmy.ninja/pictrs/image/68d14515-1618-4682-b56e-e891d9f55e35.jpeg)](https://stream.lemmy.ninja) > > ***Click on the image above June 27th to see it streamed*** > > [Amid Evil](https://store.steampowered.com/app/673130/AMID_EVIL/) is a boomer shooter that breathes new life into the genre with an intriguing mix of weaponry, including a staff that fires homing blobs and a sword that slings waves of green energy. While the game pays homage to classics such as Heretic and Hexen, it differentiates itself through its disregard for some established FPS conventions, making the gameplay experience smoother and more enjoyable. Notably, the game eschews fall damage and hazards like crushing elevators, and instead emphasizes the thrill of the combat. > > However, the game is not without its flaws. For instance, moving out of water can be frustratingly difficult, and certain platforming sections of the game can be infuriating. While the lack of fall damage is generally beneficial, it can sometimes serve as a curse in these precise platforming sections. The constant quick-saving feature somewhat alleviates this issue by letting you retry a failed jump without having to climb back up. > > Furthermore, the game’s level designs, while intriguing and full of secrets, can sometimes slow down the pace due to their reliance on pressing buttons to activate changes in the environment. Despite the occasional tedium of retracing steps, the thrill of the combat, particularly with the Star of Torment, a weapon that pins enemies to walls, adds a fun element to the gameplay. > > The game's balance of challenge and reward is noteworthy. The Hard Mode is tough but manageable, and the game gives you tools such as the quicksaving feature and secret areas with health boosts to aid in your battles. Additionally, the game features Soul Mode, which significantly enhances your weapons' destructive power, turning them into "fire hoses of death". However, some players may find that they don't need to use this powerful feature often. > > Despite these minor complaints, Amid Evil still delivers a memorable gaming experience with its unique weaponry, compelling level design, and intense combat. Its beautiful visual design and fascinating enemies create a captivating world that keeps players intrigued to see what lies around the next corner. Whether it is fighting off space serpents in the astral plane or shredding through evil knights with your green energy-slinging sword, Amid Evil remains an engaging tribute to classic FPS games while introducing refreshing twists to the genre. > > #boomer_shooter #amid_evil #retroFPS #video_game
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cross-posted from: https://lemmy.ninja/post/24108 > [![Click here for stream access](https://lemmy.ninja/pictrs/image/68d14515-1618-4682-b56e-e891d9f55e35.jpeg)](https://stream.lemmy.ninja) > > ***Click on the image above June 27th to see it streamed*** > > [Amid Evil](https://store.steampowered.com/app/673130/AMID_EVIL/) is a boomer shooter that breathes new life into the genre with an intriguing mix of weaponry, including a staff that fires homing blobs and a sword that slings waves of green energy. While the game pays homage to classics such as Heretic and Hexen, it differentiates itself through its disregard for some established FPS conventions, making the gameplay experience smoother and more enjoyable. Notably, the game eschews fall damage and hazards like crushing elevators, and instead emphasizes the thrill of the combat. > > However, the game is not without its flaws. For instance, moving out of water can be frustratingly difficult, and certain platforming sections of the game can be infuriating. While the lack of fall damage is generally beneficial, it can sometimes serve as a curse in these precise platforming sections. The constant quick-saving feature somewhat alleviates this issue by letting you retry a failed jump without having to climb back up. > > Furthermore, the game’s level designs, while intriguing and full of secrets, can sometimes slow down the pace due to their reliance on pressing buttons to activate changes in the environment. Despite the occasional tedium of retracing steps, the thrill of the combat, particularly with the Star of Torment, a weapon that pins enemies to walls, adds a fun element to the gameplay. > > The game's balance of challenge and reward is noteworthy. The Hard Mode is tough but manageable, and the game gives you tools such as the quicksaving feature and secret areas with health boosts to aid in your battles. Additionally, the game features Soul Mode, which significantly enhances your weapons' destructive power, turning them into "fire hoses of death". However, some players may find that they don't need to use this powerful feature often. > > Despite these minor complaints, Amid Evil still delivers a memorable gaming experience with its unique weaponry, compelling level design, and intense combat. Its beautiful visual design and fascinating enemies create a captivating world that keeps players intrigued to see what lies around the next corner. Whether it is fighting off space serpents in the astral plane or shredding through evil knights with your green energy-slinging sword, Amid Evil remains an engaging tribute to classic FPS games while introducing refreshing twists to the genre. > > #boomer_shooter #amid_evil #retroFPS #video_game
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You can go here for a free demo of Trepang^2.


There are A LOT of great current gen retroFPS games. I’ve written several articles on them. Trepang^2 was an unbelievable… (reboot?) of F.E.A.R. And I don’t even know where the awesome that is Warhammer 40k Boltgun (stop reading this and go play it) came from…


I honestly don’t care about the term either. I’m just having fun playing them and highlighting them so more people know about them.


I agree, this is why I’m trying to highlight indie devs. I’m not perfect at it (I’m barely good), but I enjoy what I do. Thanks for reading.


No, they’re not. The MODERN games BASED ON THEM are called “boomer shooters.”


cross-posted from: https://lemmy.ninja/post/22114 > ![](https://lemmy.ninja/pictrs/image/4cb2edaa-fdf2-4d0d-a799-b16bb07238f3.jpeg) > > I get it. You hate “boomer shooter.” Why have people spent years using the term without checking with you, the consumer? Maybe you just hate the idea of remakes. Maybe you prefer to play the standards that boomer shooters are built on. Buying old hardware can get expensive so I offer a way to go retro without breaking the bank. > > [PCem](https://www.pcem-emulator.co.uk/), a vintage PC emulator, while no longer maintained by its original creator, remains highly usable. As the author is open to delegating maintenance to a new individual, it's possible that updates may occur in the future. For Windows users, backwards compatibility support is robust, suggesting that existing Windows versions of PCem should operate smoothly for the foreseeable future. Despite a lack of recent enhancements, PCem's existing binaries are reliable and accessible, offering an excellent option for those interested in PC emulation. > > [UniPCemu](https://www.vogons.org/viewtopic.php?t=49212), another full PC emulator, originally developed for PSP but now available on multiple platforms including Windows, is also an active project. It provides near cycle-accurate emulation of 8086/8088 chips, with only a 4% discrepancy, according to the UniPCemu wiki. This makes it a promising choice for those seeking an accurate emulation experience. > > [DOSBox](https://www.dosbox.com/), another popular emulator focused on DOS-based games, is still actively maintained, with a significant number of changes accumulating in its development repository. However, new releases have been sparse, as the development team emphasizes ensuring minimal regressions before rolling out new versions. The existing releases, referred to as 0.74-x, are primarily focused on bug fixes and don't incorporate any new features from the development branch. Nonetheless, the developers have plans for a new release in the future. > > Contrastingly, [DOSBox-X](https://dosbox-x.com/) has a distinct focus and is subject to frequent updates. Originally aimed at enhancing fidelity for running demoscene productions, DOSBox-X has now expanded its focus to improving fidelity in general. This active maintenance and the unique value proposition makes DOSBox-X a worthy emulator for those interested in high fidelity PC emulation. > > Moreover, [MAME](https://www.mamedev.org/) is worth exploring for PC emulation. Its developers prioritize accuracy in their emulation, making it another strong choice for enthusiasts. Other options such as WeeCee, an actual miniature PC, could provide an authentic experience within a modern PC environment. Despite its size, WeeCee is capable of running a wide array of speed-sensitive games proficiently, making it another viable option for those interested in vintage PC gaming. > > #hardware #emulation #retrofps #boomer_shooter
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cross-posted from: https://lemmy.ninja/post/19628 > Trepang^2 is an exhilarating first-person shooter that channels the high-octane gameplay of mid-2000s classics, that launched on Steam on June 21. The game offers players the chance to embody a super soldier, utilizing a variety of superhuman abilities and weaponry while navigating a world teeming with dangerous foes. Through the campaign, players will uncover a deadly supernatural conspiracy, master game-changing abilities, and fight relentless waves of spec-ops forces. > > In Trepang^2 players are thrust into a world of over-the-top action where combat skills are pushed to their limits. Amid explosive campaigns and horde modes, the game calls on players to navigate a bullet-filled world, fighting thousands of highly trained operatives and otherworldly foes. Unfolding against the backdrop of a devastating heavy metal soundtrack, the game combines brutal melee combat with rapid fire gunfights, enhancing the fast-paced FPS gameplay. > > The game's mechanics also showcase a variety of innovative features reminiscent of Monolith's F.E.A.R, such as the ability to dual-wield weapons, use enemies as shields, and toss enemies around the battlefield. Furthermore, its liberal use of bullet-time ability lends an extra dimension to the gameplay, allowing players to visualize the shockwaves of explosions and other effects. Trepang^2’s graphical brilliance and superb execution make the combat seem not only realistic but also exceptionally thrilling. > > However, the cornerstone of Trepang^2's gameplay, like F.E.A.R., is its enemy AI. The game aims to deliver opponents that match the intelligence and cunning of F.E.A.R.'s weaponized clones. The ability of Trepang^2's foes to communicate and strategize will significantly determine its success in replicating the immersive FPS experience of its predecessor. > > Despite being an indie game developed by a small team, Trepang^2 successfully incorporates many elements from F.E.A.R., cementing its status as a spiritual successor. Its gameplay keeps the focus squarely on high-octane combat, ensuring a fast-paced and gory first-person military-style experience. Even though the game might appeal more to players untroubled by excessive in-game violence, its narrow focus on bloody first-person combat does justice to the genre. Borrowing elements from F.E.A.R. and other classic shooters, Trepang^2 offers an experience that is both familiar and refreshingly novel.
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cross-posted from: https://lemmy.ninja/post/18150 > In yesterdays [article](https://lemmy.ninja/post/14972) (that wouldn’t cross-post no matter what I tried) I provided some current releases and identified a retroFPS they most closely associated with. I did this because several people asked if there was “anything current like what they used to play.” The answer that article shows is… > Yes. > > Now I’m going to provide a list of six upcoming titles that are due to be released over the next six months. In some cases the developers have identified a quarter this year that they will release. In some cases they provided a month. If all I have is a quarter, I organize them alphabetically. I have done my best to provide a release schedule so you can know what to save for. As always I will provide a Steam link if you want to add it to your wishlist. For a YouTube demo click the image provided under each title (except for Verge World). > > **[Demonic Supremacy](https://store.steampowered.com/app/2301330/Demonic_Supremacy/)** > > [![YouTube demo click here](https://lemmy.ninja/pictrs/image/c869e64c-f27e-4b9b-9c38-7a992b445f77.jpeg)](https://youtu.be/rxI_3fB_zuI) > > ***Quarter 3 2023*** > > "Demonic Supremacy" is a retro-styled 3D shooter from [Chillidog Interactive](https://chilidoginteractive.com/game/demonic-supremacy) providing intense, old-school FPS gameplay paired with a heavy metal soundtrack. The game's narrative follows the Chosen One, the protagonist Zexus, tasked with combating demonic forces appearing every 3481 years. Zexus battles through a randomly manifested infernal tower, taking down monstrous enemies floor by floor, culminating in a showdown with the Lord of Hell. With 90's inspired graphics and formidable bosses, this game delivers a nostalgically thrilling experience. > > **[Verge World](https://store.steampowered.com/app/1975790/VergeWorld/)** > > [![](https://lemmy.ninja/pictrs/image/4547018f-cad8-493c-b213-c1b8177e7a50.jpeg)](https://lemmy.ninja) > > ***Quarter 3 2023*** > > Verge World from [Badbones](https://badbones.io/) is an engaging game that combines racing and shoot'em up dynamics, originally developed for the Amiga computer. The game leverages Voxel technology to create a unique 3D environment, bringing an innovative visual experience to players. The game offers a demo for potential users on its official site. Additionally, adaptations are planned for Atari ST, Macintosh, and Neo-Geo. The PC version offers a demo on the Steam site of a post-apocalyptic racing roguelite experience, mixing intense action, airship customization, retro 3D visuals, and synthwave music. > > **[Sprawl](https://store.steampowered.com/app/1549690/SPRAWL/)** > > [![YouTube Demo click here](https://lemmy.ninja/pictrs/image/d9b36e67-8b40-4995-8a63-51655d9939e3.jpeg)](https://youtu.be/YGjn8mHDwwI) > > ***August 2023*** > > SPRAWL from [MAETH corporation](https://sprawl.gg/) is a retro-style FPS game set in a limitless cyberpunk cityscape. Players can utilize the "Icarus" cybernetic implant for gravity-defying acrobatics. The implant is powered by the blood of defeated militarized police, enabling enhanced reaction times and bullet-time capabilities. Despite being a work in progress, the game merges modern and retro features, making it highly anticipated. Hannah Crawford, one of the developers, confirmed plans for Windows and Linux releases, with evidence of the game already running on Linux (Pop!_OS). > > **[Fortunes Run](https://store.steampowered.com/app/1692240/Fortunes_Run/)** > > [![YouTube Demo click here](https://lemmy.ninja/pictrs/image/ca0efae5-1531-4da5-ac2b-9a66c5eb4431.webp)](https://youtu.be/kos44a9ajL4) > > ***September 2023*** > > Fortune's Run from [Team Fortune](https://www.fortunes.run/) is an upcoming shooter game that combines high-speed gameplay and immersive sim elements. The developers recently shared a preview of a large, fully simulated space station level set against the void of space, offering a departure from the initial demo. Gameplay on this level involves navigating hydroponic labs, maintenance shafts, and enemy-infested quarters. Other teasers reveal a fireball-triggering mission, hand-cutting bulkheads to unveil hidden paths, and the creation of 2D sprites from 3D models for a retro aesthetic. > > **[Ad Infernum](https://store.steampowered.com/app/1390070/Ad_Infernum/)** > > [![YouTube Demo click here](https://lemmy.ninja/pictrs/image/0f3a045d-ea59-42bb-93c7-af84fc400c53.jpeg)](https://youtu.be/zOzjkTm9nNo) > > ***2023*** > > Ad Infernum is an upcoming survival-horror immersive sim, developed by [Glass Knuckle Games](https://glassknuckle.com/) the creators of "Heliophobia". Set in a deserted gas station, it features demonic entities, dark rituals, and a plethora of exploration options. Players can interact with almost any object, avoid or confront demons using an array of weapons, and follow a non-linear story at their own pace. The game introduces an arcane transmutation system for crafting new items and encourages discovery of hidden loot, lore, and secrets. Both main story objectives and optional tasks are available. > > **[Gunhead](https://store.steampowered.com/app/704000/GUNHEAD/)** > > [![YouTube demo click here](https://lemmy.ninja/pictrs/image/d5f9543a-d5db-4bc1-961c-06268925ee61.jpeg)](https://youtu.be/J8_f6_yWh2A) > > ***2023*** > > [Alientrap's](http://www.alientrap.com/) "GUNHEAD", a sequel to "CRYPTARK", is a 3D rogue-like FPS slated for a 2023 release. Players assume the role of a space pirate, strategizing entry into alien ships for scavenging. The game employs procedural generation for constructing internal ship structures. The objective is to disable the ship’s shield system before targeting the core system. Enemy generation automation systems can be destroyed too. The game climaxes with a powerful boss fight that also serves as a core system.
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cross-posted from: https://lemmy.ninja/post/22114 > ![](https://lemmy.ninja/pictrs/image/4cb2edaa-fdf2-4d0d-a799-b16bb07238f3.jpeg) > > I get it. You hate “boomer shooter.” Why have people spent years using the term without checking with you, the consumer? Maybe you just hate the idea of remakes. Maybe you prefer to play the standards that boomer shooters are built on. Buying old hardware can get expensive so I offer a way to go retro without breaking the bank. > > [PCem](https://www.pcem-emulator.co.uk/), a vintage PC emulator, while no longer maintained by its original creator, remains highly usable. As the author is open to delegating maintenance to a new individual, it's possible that updates may occur in the future. For Windows users, backwards compatibility support is robust, suggesting that existing Windows versions of PCem should operate smoothly for the foreseeable future. Despite a lack of recent enhancements, PCem's existing binaries are reliable and accessible, offering an excellent option for those interested in PC emulation. > > [UniPCemu](https://www.vogons.org/viewtopic.php?t=49212), another full PC emulator, originally developed for PSP but now available on multiple platforms including Windows, is also an active project. It provides near cycle-accurate emulation of 8086/8088 chips, with only a 4% discrepancy, according to the UniPCemu wiki. This makes it a promising choice for those seeking an accurate emulation experience. > > [DOSBox](https://www.dosbox.com/), another popular emulator focused on DOS-based games, is still actively maintained, with a significant number of changes accumulating in its development repository. However, new releases have been sparse, as the development team emphasizes ensuring minimal regressions before rolling out new versions. The existing releases, referred to as 0.74-x, are primarily focused on bug fixes and don't incorporate any new features from the development branch. Nonetheless, the developers have plans for a new release in the future. > > Contrastingly, [DOSBox-X](https://dosbox-x.com/) has a distinct focus and is subject to frequent updates. Originally aimed at enhancing fidelity for running demoscene productions, DOSBox-X has now expanded its focus to improving fidelity in general. This active maintenance and the unique value proposition makes DOSBox-X a worthy emulator for those interested in high fidelity PC emulation. > > Moreover, [MAME](https://www.mamedev.org/) is worth exploring for PC emulation. Its developers prioritize accuracy in their emulation, making it another strong choice for enthusiasts. Other options such as WeeCee, an actual miniature PC, could provide an authentic experience within a modern PC environment. Despite its size, WeeCee is capable of running a wide array of speed-sensitive games proficiently, making it another viable option for those interested in vintage PC gaming. > > #hardware #emulation #retrofps #boomer_shooter
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cross-posted from: https://lemmy.ninja/post/22012 > [![Click here for YouTube video](https://lemmy.ninja/pictrs/image/dfd870a2-ca69-4ab7-9685-d6a0cc8bf202.jpeg)](https://youtu.be/guO-W3aZbVw) > > [BattleBit Remastered](https://store.steampowered.com/app/671860/BattleBit_Remastered/), a 254-player FPS game, is currently stealing the limelight on Steam despite being launched in the already crowded market of first-person shooters. Developed by a team of only four people, the $15 indie game quickly became a top seller on the platform. Its success is especially notable since it competes against numerous free, well-supported shooters, yet still manages to outperform even popular titles like Call of Duty. > > What's particularly appealing about BattleBit, however, isn't just its gameplay, but its pricing model. Instead of following a free-to-play model, BattleBit costs $15 upfront. But this purchase comes with the assurance that players will receive a fully-featured game with no extra hidden costs. The game currently includes six classes, 39 unlockable guns, dozens of class-specific gadgets, 17 destructible maps, and community server support, among other things, making it a great value for its price. > > This model stands in stark contrast to the typical free-to-play games that tend to start with a modest offering and then add more content over time. These games often feel like they are always looking at the player as a potential target for further monetization, with constant reminders about battle pass buy-ins and overpriced skin bundles. This approach can lead to players feeling like they're being asked to invest financially and emotionally in the game's future potential, rather than simply enjoying what the game offers in the present. > > BattleBit, with its upfront price and a promise of no further monetary strings, is refreshingly different. It's fun, well-balanced, and surprisingly intense for a game with blocky characters and low-detail environments. The robust proximity chat feature also adds an additional layer of immersion and social interaction, with players often role-playing and communicating with genuine conviction during the game. > > Despite its minor shortcomings, like the lackluster sound effects for its guns, BattleBit's previous anonymity has worked in its favor, much like Eric Barone's Stardew Valley. Gamers come in with zero expectations and are often pleasantly surprised by the depth and quality of the game. Even if future updates don't materialize, many players feel they have already received their money's worth from the initial purchase. The game's focus on present value, rather than speculative future updates, appears to be a winning strategy in the eyes of its growing fanbase.
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How to Cheese The Zora Quest
cross-posted from: https://lemmy.ninja/post/19176 > Ok - Here's my first tip. But first: > > **SPOILER ALERT** > __________________________________________________________________ > > > **I will be talking about mainline story in this tip! You have been warned!** > > > __________________________________________________________________ > > Boss: **Mucktorok** > > > **Behavior:** > > > Shark Mode: > >> 1. Circles the arena, then charges at the player. > >> 2. Creates Muck Circle that cover the entire arena. > >> 3. Shoots Muck Beam at player. > > Octopus Mode: > >> 1. Flees to side opposite to player when stunned out of Shark Mode. > >> 2. After 50% health damage will jump across much patches to avoid being hit before returning to Shark Mode. > > **How to cheese the boss:** > > 1. Since your jumps are amplified in the arena, you can gain airtime and that means you can slow-mo shoot your bow. > > 2. Use your bow in combination with fused chu-chu jelly, king's scale, or Splash-fruit to your arrows to aim at the boss while it's almost frozen. > > 3. Shoot Twice at the boss while in Shark Mode. While you're in slow-mo, make sure both arrows are fused with chu-chu jelly, king's scale, or Splash-fruit , otherwise it won't do anything to the shark. > > 4. Once the boss stunts out of Shark Mode, jump/glide to the boss that will now be in Octopus-mode, Attack it will your most powerful melee weapon > > 5. Octopus will skip over to the opposite side of the arena, wait for it to go Shark Mode, then jump again to repeat from step 1. > > 6. Once the boss is at 50%, the arena will get filled with muck, feel free to use Sidon's ability / more water arrows to clear the area, however it was a waste of time to me because I could simply fly over to the muck to get to the boss once in Octopus mode. > > 7: ??? > > 8: Profit. You have cheesed the Mucktorok >
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cross-posted from: https://lemmy.ninja/post/19628 > Trepang^2 is an exhilarating first-person shooter that channels the high-octane gameplay of mid-2000s classics, that launched on Steam on June 21. The game offers players the chance to embody a super soldier, utilizing a variety of superhuman abilities and weaponry while navigating a world teeming with dangerous foes. Through the campaign, players will uncover a deadly supernatural conspiracy, master game-changing abilities, and fight relentless waves of spec-ops forces. > > In Trepang^2 players are thrust into a world of over-the-top action where combat skills are pushed to their limits. Amid explosive campaigns and horde modes, the game calls on players to navigate a bullet-filled world, fighting thousands of highly trained operatives and otherworldly foes. Unfolding against the backdrop of a devastating heavy metal soundtrack, the game combines brutal melee combat with rapid fire gunfights, enhancing the fast-paced FPS gameplay. > > The game's mechanics also showcase a variety of innovative features reminiscent of Monolith's F.E.A.R, such as the ability to dual-wield weapons, use enemies as shields, and toss enemies around the battlefield. Furthermore, its liberal use of bullet-time ability lends an extra dimension to the gameplay, allowing players to visualize the shockwaves of explosions and other effects. Trepang^2’s graphical brilliance and superb execution make the combat seem not only realistic but also exceptionally thrilling. > > However, the cornerstone of Trepang^2's gameplay, like F.E.A.R., is its enemy AI. The game aims to deliver opponents that match the intelligence and cunning of F.E.A.R.'s weaponized clones. The ability of Trepang^2's foes to communicate and strategize will significantly determine its success in replicating the immersive FPS experience of its predecessor. > > Despite being an indie game developed by a small team, Trepang^2 successfully incorporates many elements from F.E.A.R., cementing its status as a spiritual successor. Its gameplay keeps the focus squarely on high-octane combat, ensuring a fast-paced and gory first-person military-style experience. Even though the game might appeal more to players untroubled by excessive in-game violence, its narrow focus on bloody first-person combat does justice to the genre. Borrowing elements from F.E.A.R. and other classic shooters, Trepang^2 offers an experience that is both familiar and refreshingly novel.
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cross-posted from: https://lemmy.ninja/post/19617 > While some individuals apply their critical thinking skills towards addressing significant issues in society, a peculiar subset chooses to engage in what can only be described as the most frivolous form of discourse. It's a peculiar phenomenon where adults fuss about matters that, in the grand scheme of things, have as much impact as a feather landing on the surface of the moon. One such topic that has stirred a tempest in a teacup is the term "boomer shooter" used to categorize a genre of first-person shooter games. > > The term "boomer shooter" is a tongue-in-cheek nod to a genre of games reminiscent of classic first-person shooter titles, hallmarks of the gaming world's proverbial 'boomer' generation. It is a blend of homage and humor, affectionately referencing the games of yore that laid the groundwork for the gaming landscape we appreciate today. But alas! Not everyone seems to be able to appreciate this jovial nod to history. There exists a group that deems the term offensive, trivializing their arguments into complaints about a name rather than enjoying the games themselves. > > This faction of discontented people takes umbrage with the term, decrying its usage as both ageist and derogatory, and generally making a mountain out of this pixelated molehill. Their objections are as passionate as they are pointless, transforming the comment sections into virtual battlegrounds of lexical warfare. But what's noteworthy is that their criticisms never seem to evolve into solutions. They attack the term "boomer shooter" with fervor but provide no alternatives, preferring to wallow in discontent rather than proposing an amicable resolution. > > Let's pause and ponder: What might the situation look like if these keyboard warriors channeled their energy into something more constructive? Picture a world where their fervor is redirected to propose alternative terms, facilitate constructive discussions, or perhaps even design their video game that might shape the future of the industry. But alas, this image of proactivity seems too far-fetched amidst the current scenario of incessant griping. > > While it can be entertaining to observe these individuals wage war on inconsequential matters, it's equally confounding. A term like "boomer shooter" is a light-hearted nod to a classic era in gaming history and should be perceived as such. But for those who opt to take offense and express outrage, here's a radical thought: instead of criticizing without providing solutions, why not channel that energy into proposing a better term? Who knows, such an initiative might not only end this petty dispute but could also add another amusing chapter to the annals of gaming history. #clownershooter #satire #boomer_shooter
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cross-posted from: https://lemmy.ninja/post/18163 > cross-posted from: https://lemmy.ninja/post/18150 > > > In yesterdays [article](https://lemmy.ninja/post/14972) (that wouldn’t cross-post no matter what I tried) I provided some current releases and identified a retroFPS they most closely associated with. I did this because several people asked if there was “anything current like what they used to play.” The answer that article shows is… > > Yes. > > > > Now I’m going to provide a list of six upcoming titles that are due to be released over the next six months. In some cases the developers have identified a quarter this year that they will release. In some cases they provided a month. If all I have is a quarter, I organize them alphabetically. I have done my best to provide a release schedule so you can know what to save for. As always I will provide a Steam link if you want to add it to your wishlist. For a YouTube demo click the image provided under each title (except for Verge World). > > > > **[Demonic Supremacy](https://store.steampowered.com/app/2301330/Demonic_Supremacy/)** > > > > [![YouTube demo click here](https://lemmy.ninja/pictrs/image/c869e64c-f27e-4b9b-9c38-7a992b445f77.jpeg)](https://youtu.be/rxI_3fB_zuI) > > > > ***Quarter 3 2023*** > > > > "Demonic Supremacy" is a retro-styled 3D shooter from [Chillidog Interactive](https://chilidoginteractive.com/game/demonic-supremacy) providing intense, old-school FPS gameplay paired with a heavy metal soundtrack. The game's narrative follows the Chosen One, the protagonist Zexus, tasked with combating demonic forces appearing every 3481 years. Zexus battles through a randomly manifested infernal tower, taking down monstrous enemies floor by floor, culminating in a showdown with the Lord of Hell. With 90's inspired graphics and formidable bosses, this game delivers a nostalgically thrilling experience. > > > > **[Verge World](https://store.steampowered.com/app/1975790/VergeWorld/)** > > > > [![](https://lemmy.ninja/pictrs/image/4547018f-cad8-493c-b213-c1b8177e7a50.jpeg)](https://lemmy.ninja) > > > > ***Quarter 3 2023*** > > > > Verge World from [Badbones](https://badbones.io/) is an engaging game that combines racing and shoot'em up dynamics, originally developed for the Amiga computer. The game leverages Voxel technology to create a unique 3D environment, bringing an innovative visual experience to players. The game offers a demo for potential users on its official site. Additionally, adaptations are planned for Atari ST, Macintosh, and Neo-Geo. The PC version offers a demo on the Steam site of a post-apocalyptic racing roguelite experience, mixing intense action, airship customization, retro 3D visuals, and synthwave music. > > > > **[Sprawl](https://store.steampowered.com/app/1549690/SPRAWL/)** > > > > [![YouTube Demo click here](https://lemmy.ninja/pictrs/image/d9b36e67-8b40-4995-8a63-51655d9939e3.jpeg)](https://youtu.be/YGjn8mHDwwI) > > > > ***August 2023*** > > > > SPRAWL from [MAETH corporation](https://sprawl.gg/) is a retro-style FPS game set in a limitless cyberpunk cityscape. Players can utilize the "Icarus" cybernetic implant for gravity-defying acrobatics. The implant is powered by the blood of defeated militarized police, enabling enhanced reaction times and bullet-time capabilities. Despite being a work in progress, the game merges modern and retro features, making it highly anticipated. Hannah Crawford, one of the developers, confirmed plans for Windows and Linux releases, with evidence of the game already running on Linux (Pop!_OS). > > > > **[Fortunes Run](https://store.steampowered.com/app/1692240/Fortunes_Run/)** > > > > [![YouTube Demo click here](https://lemmy.ninja/pictrs/image/ca0efae5-1531-4da5-ac2b-9a66c5eb4431.webp)](https://youtu.be/kos44a9ajL4) > > > > ***September 2023*** > > > > Fortune's Run from [Team Fortune](https://www.fortunes.run/) is an upcoming shooter game that combines high-speed gameplay and immersive sim elements. The developers recently shared a preview of a large, fully simulated space station level set against the void of space, offering a departure from the initial demo. Gameplay on this level involves navigating hydroponic labs, maintenance shafts, and enemy-infested quarters. Other teasers reveal a fireball-triggering mission, hand-cutting bulkheads to unveil hidden paths, and the creation of 2D sprites from 3D models for a retro aesthetic. > > > > **[Ad Infernum](https://store.steampowered.com/app/1390070/Ad_Infernum/)** > > > > [![YouTube Demo click here](https://lemmy.ninja/pictrs/image/0f3a045d-ea59-42bb-93c7-af84fc400c53.jpeg)](https://youtu.be/zOzjkTm9nNo) > > > > ***2023*** > > > > Ad Infernum is an upcoming survival-horror immersive sim, developed by [Glass Knuckle Games](https://glassknuckle.com/) the creators of "Heliophobia". Set in a deserted gas station, it features demonic entities, dark rituals, and a plethora of exploration options. Players can interact with almost any object, avoid or confront demons using an array of weapons, and follow a non-linear story at their own pace. The game introduces an arcane transmutation system for crafting new items and encourages discovery of hidden loot, lore, and secrets. Both main story objectives and optional tasks are available. > > > > **[Gunhead](https://store.steampowered.com/app/704000/GUNHEAD/)** > > > > [![YouTube demo click here](https://lemmy.ninja/pictrs/image/d5f9543a-d5db-4bc1-961c-06268925ee61.jpeg)](https://youtu.be/J8_f6_yWh2A) > > > > ***2023*** > > > > [Alientrap's](http://www.alientrap.com/) "GUNHEAD", a sequel to "CRYPTARK", is a 3D rogue-like FPS slated for a 2023 release. Players assume the role of a space pirate, strategizing entry into alien ships for scavenging. The game employs procedural generation for constructing internal ship structures. The objective is to disable the ship’s shield system before targeting the core system. Enemy generation automation systems can be destroyed too. The game climaxes with a powerful boss fight that also serves as a core system.
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