Doesn’t that imply it isn’t a core feature from the perspective of the devs? If they haven’t enhanced it by now, I wouldn’t expect them to going forward. For what it’s worth, the lackluster space combat is my biggest gripe with the game, but I just don’t play NMS when I’m looking for a space dogfight then.
I’m not sure what you’re looking for in a “game like NMS”, but
Or “base”-building
Not sure what you’re exactly looking for that NMS doesn’t scratch the itch of, but these are all games myself or friends have played that touch some of the same areas. Though, I understand the pain of “this game is so close to perfect for what I’m looking for, except for this one part that makes it unplayable to me”.
That’s a little unfair, because enjoyment of something doesn’t necessitate it being experienced from beginning to end in a linear progression. Something like the seasonal(?) content on No Man’s Sky often requiring a save file being restarted and not needed the main story to be completed to finish the new objectives. Or, something like Path of Exile, where each season progresses from a fresh start at level 1, with no progress carried over.
Progress gets rest on those about as frequently, it not more so, than the resets in Star Citizen, except those games are also feature complete with a full story involved.
Maybe something like Ark, then, with the creation of new servers. No real story being progressed through, but a multi-player sandbox environment. Again, though, that’s a feature complete game where all the systems (mostly) work.
I guess where I’m going is that you can certainly look at individual elements of the game and compare those to similar systems in other games. And if expectations are of it being a sandbox you can mess around in and experience some cool systems, it will deliver. But it is not a finished game that has persistent player driven progress. It is not a game with a story path you can follow (though, I don’t think it claims to be once fully released, either). It is buggy at times and suffers server issues as the small changes and interactions build up over time, making an instance unstable and eventually kicking everyone logged in.
“Demo” might be the closest description, but that doesn’t quite capture the experience of playing it. It falls very short of being a full game. It also is something that other games just don’t capture the same feeling of.
Again, I’m not trying to convince anyone to spend any money towards it, but absolutely give the free fly events a chance.
I’m really surprised I haven’t seen them mentioned here (and apologies if someone did suggest it and I missed it!).
The Monkey Island games. Super simple controls, as most of it is point and click. Not expensive to get into, so no big loss if it ends up not being her thing. They are silly and clever, and reward the player for being silly and clever. They are puzzle games that require some attention to detail and curiosity to solve, but there isn’t any “fail” condition. You just don’t progress if you can’t solve the puzzle. It doesn’t assume any prior game knowledge or habits; a lot of games will expect the player to be familiar with certain controls or tropes commonly used in games, but Monkey Island is more similar to a “choose your own adventure” style story.
Came here to leave the same comment! I have such distinct memories of Gunman, but could never remember the name of the game.