I think the difference is that helldivers 2 never required me to log into anything except my steam account to play until only recently.
Just be cause the game says it may require it, but it’s not enforces from day 1, doesn’t change that feeling of having the rug pulled.
People don’t have a problem with needing an account, they have a problem with suddenly needing to have an account if they purchased and played it without one.
I have many negative options of this show. Ultimately, while Lucy was…okay… Norm and chet had my favorite dynamic and didn’t act like complete morons most of the time.
They seemed to have set out with the intention of making the BoS a slapstick comedy rayher than a serious player consisting of intelligent humans. Especially Knight Titus and Maximus felt like horribly written characters.
I understand them going for humor but… I feel the slapstick nature of it really took away my enjoyment of it.
While fallout has had humor in it, I felt it was backseat to the actual atmosphere of its story of surviving the wasteland. In the series, slapstick seems to be all it is.
Also I don’t understand why they added the thing about ghouls.
Same, largely. I love the look and feel of everything but…
I dunno. I just struggle to remain engaged in it. And I can’t decide on a char build either for some reason.
My friend group all said they stopped at the part where you rescue a certain somebody from a BD den, too. Which they said it just felt meh.
I’m slowly trying to force myself through it.
Personally, I’d like to see a bit more adjustment in ship abilities.
It feels like they’ve got active abilities on every ship you have to press to get them using their full potential. Even if they have adjusted the length and timer of the cool down, It doesn’t feel very good to me that way.
Red alert 3 kinda killed me because every unit had an alternate mode or active ability I had to use and target on enemies. If you weren’t constantly toggling abilities on all units or making use of these targeted abilities you were going to get rolled.
I’m hoping we can move some of these abilities over into researchable passives. It feels like adding all these activatables is ment to increase the skill ceiling for competitive gaming, which I can also see how that may be beneficial.
I can see them replacing artists to Ai generate art assets like in-game posters, promotive material, concept art… AI will have its uses, but I see them using it to fire the low hanging fruit like artists.
One game already replaced the voice actors for AI except when they needed a character to grunt. It’s all downhill from here for a bit.
Now if we could cleanse the junk and joke guides as well somehow…