A look back at the War Games demo, what we learned, and what’s changing. Just over a month ago we released Homeworld 3’s War Games demo. It’s

It’s great to see a studio clearly and transparently taking on user feedback. So often these demos feel like they’re only for drumming up sales and nothing more.

As someone who’s only dabbled in Homeworld before, I’m now excited to revisit the remaster and potentially buy #3 whereas before I had only passing interest.

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Personally, I’d like to see a bit more adjustment in ship abilities.

It feels like they’ve got active abilities on every ship you have to press to get them using their full potential. Even if they have adjusted the length and timer of the cool down, It doesn’t feel very good to me that way.

Red alert 3 kinda killed me because every unit had an alternate mode or active ability I had to use and target on enemies. If you weren’t constantly toggling abilities on all units or making use of these targeted abilities you were going to get rolled.

I’m hoping we can move some of these abilities over into researchable passives. It feels like adding all these activatables is ment to increase the skill ceiling for competitive gaming, which I can also see how that may be beneficial.

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