
Yeah, that checks out. There’s a number of early access release games that release to little fanfare or changes. If you’re going early access, use it as a prolonged testing period. Then release the full game.
GameDiscoverCo’s Simon Carless analyzed over 1,500 games released between 2015 and 2023, […] His results showed that the longer a game stayed in early access, the weaker its full-release sales tended to be.
Probably because most gamers at this point see EA release as just a release. It kinda begs the question of when it’s useful.
Hmm, I wish organizations had public postmortems on failed projects. I’d like to know the story there.