
Yeah, that checks out. There’s a number of early access release games that release to little fanfare or changes. If you’re going early access, use it as a prolonged testing period. Then release the full game.
GameDiscoverCo’s Simon Carless analyzed over 1,500 games released between 2015 and 2023, […] His results showed that the longer a game stayed in early access, the weaker its full-release sales tended to be.
Probably because most gamers at this point see EA release as just a release. It kinda begs the question of when it’s useful.
I’m interested to how they make their survey. Is it people who go to GDC, People with accounts with GDC, or an survey of workers?