While I agree with just about all of your points, there’s one thing I’m not clear on. Who’s the monopolist in your scenario? The console space has 3 competitors and on the PC side, you’ve got several more. I don’t see any of the big PC or console companies dictating game development trends. That seems to me to come from the publishers chasing the next big thing, or trying to make their own version of the last big thing. The rest of what you said is spot on, though. We need stronger unions and we need to demystify what developers do. And we absolutely need to tell the tech bro types to fuck off and stop stinking up the place.
They’ve always been quite clear that this is a passion project and that they’re nowhere near done with it. However, that doesn’t stop a chunk of the community from being absolutely convinced that the next update is the last, pointing to all kinds of obscure wording from old interviews or data mined files that are clearly incomplete as proof of this. It’s a really weird thing and I don’t get it at all. I remember last year a lot of people were spreading rumors that the summer update would be the last, based on kind of weird numerology. It’s baffling.
You’re all wrong. It’s DriveClub. They put so much detail in the simulation of air pressure, angle of light coming from the sun, dynamic volumetric clouds, and so much more. On top of that, they simulate their weather on the conditions 100 miles out from the actual racetrack to make things as realistic as possible. It’s absolutely gorgeous.
Are you talking about the highways? If so, those gave me trouble at first too, but I figured it out. Once you select one from the toolbar, tap a point on the map. That’ll be where it starts. Then, tap the location of the destination, and the highway will form itself automatically connecting those two points.