


Not every dev is compiling code to run on a devkit
Depends on the studio. There will be a lead platform, and if that platform is a console, then a majority will run on a devkit.
surely they are not running a new build every day.
In the studio I worked in, we ran new builds almost twice a day. That doesn’t include the iterative changes you make if you are a programmer. If you don’t run new builds contantly, that means you aren’t doing any actual work if you are on the engineering side. If you are in art you might not really screw around with too many builds. If you are a director or producer, you might not either if you’re bad at your job.
Awesome, so Japanese settings will soon be oversaturated in games. We already got Sekiro, Ghost of Tsushima (and will presumably get a sequel), and whatever that other Monster Hunter style game was. We will also be getting an Assassin’s Creed in Japan. Sounds like Santa Monica doesn’t know what to do so they are following trends. Really don’t think Kratos belongs in Japan.
I’ve been playing Sekiro lately. While it’s not generally on the top of “immersive games” lists, I find it immersive because of how cool the gameplay makes you feel. When you are just completely focused on timing each parry and reading the attacks of your enemy, it makes me feel like I’m actually in the game doing these feats. Combine that with the fact there are few cutscenes and little dialogue, and I’d say it feels pretty immersive.