Lithuanian 30+ year-old shitposter who works as a programmer.
To be honest, “If it’s not giving me what I wanted out of this transaction, then it’s bad.” is a heuristic that works well for most things we buy. If I buy candy and it doesn’t taste good, it’s bad. If I buy a car and it breaks down, it’s bad.
I think the real problem is that some people see games as a product and others see it as an art piece. Some games fail at being either, some succeed at both.
Just got Snufkin: Melody of the Moomin Valley
Originally for my wife, but she got annoyed by the movement too fast. My favourite review of the game so far:
"In this game you will play as the world famous criminal and ecoterrorist Snufkin.
Snufkin is unemployed but charismatic traveller-musician helping various interesting creatures of Moominvalley, all while sabotaging typical autocratic right-winger Hemulen’s plans on making up mundane rules and destroying everything good and beautiful.
Cops in the game are represented evil and stupid, as they are in real life, so I would recommend the game for the whole family as educational game.
On the serious note: Gameplay is fine for this type of game. The core is in the atmosphere, dialogue and sound design which all are great. So far the experience has been smooth, fun and relaxing. Would recommend, but adults should not expect much challenge here."
I did those changes myself to make the game a bit easier.
Xendar is a lot like Bob’s mod, but even more realistic. Instead of iron ore, you get a banded iron formation. Instead of copper, you get a porphyry copper deposit to mine, etc.
Instead of a straightforward advancement through tech, where you mostly upgrade the electronic circuit, you also have to make and upgrade alloys and electric motors, some materials and products have more than one recipe, typically a convenient one and an efficient one, etc.
For example, I am currently making rubber from wood and sulphur, but I am planning to make it from BTX, an oil product, and sulphur, because you can’t farm trees in this mod and having vulcanised rubber leads to red belts and a better first tier electric motor recipe.
I think that the steep price doesn’t help. 50 euros for a turn-based strategy game when a lot of older, better known games are available is hard to justify. Steep competition from cheaper indy titles like Xenonauts 2 is not helping them either.
If I get the game it will be when it has a large discount.
every ad I see somehow makes me want it less.
That is called reactance bias. Being advertised or pressured to do something leads to want said thing less.
My personal favourite that fits the description but was not mentioned yet is Cultist Simulator.
A thing, a place, an attribute, a person or feeling: all of these are cards.
Talk, work, travel: those are special containers called verbs.
And this simple setting gives you a lot of freedom. Upgrade your abilities, hoard esoteric lore, recruit people into your cult, raid vaults for goodies, summon an alien demon to get rid of your annoying boss and try to become immortal.
Takes a bit long to master due to how opaque some parts of it are though.
The old Deus Ex and Endless Space are the ones I listen to the most.