VPNs are very common in Vietnam as everyone has seen the Barbie movie here.
I will also add that indie game devs are not going to setup a business in every country just so they can maybe make money from their app there. Maybe a massive publisher can, but are these the game companies we only want providing games in Vietnam? No…and this is why people will just VPN to get.
That is a good question. I spent the first 18 months making an early access version of my title and then started making money from that and have been growing it since. I am hyper focused on the overall experience which has put my title in the top .01% of all titles in Meta’s early access store called App Lab. Been at the top for nearly 3 years now. It is easily a 10+ year project even though I am full time now. Yes…I continuously update to keep current with the tech. It has all come a long way since I began over 4 years ago.
I am going slow too as I cannot hire people unless I make the money first. Really trying to do it organically. About to release another big update to the park (it is a highly detailed VR Theme Park) and will raise the price again. I raise the price each time I add more content while all those who already bought get all the new content for free. No in app purchases, no add ons as I wish to reward early adopters and ensure each guest’s experience is whole.
In my opinion game studios should not sell out to investors and/or have any stocks as it will lead to profit making the calls eventually. It is tempting to get a bunch of investment, I know it would make my game studio easier to run right now, but then you are constantly reminded how it all ends up. Don’t like the system, stop playing in it and build your company slowly and organically instead and retain full control.
Same goes for many businesses outside of gaming. Imagine if there was no such thing as the stock market / investors and all companies had to grow on their own merits.
In my virtual studio everyone is their own sole proprietorship contributing to the project off and on and getting compensated fairly for their contributions. They also have their own projects too and may even pay me to help them sometimes. This way everyone assumes their own risk and reaps their own benefits. If any one person on the virtual team has a hit with their project, they retain full control and owe no money back to some shareholders who did nothing but lend money to make money. It does mean I am way slower than if I could just hire everyone full time as employees, but knowing where having investors will ultimately take me, I accept. Plus going slower means more time to sit on things and polish and not feel time pressure to appease shareholders.
Shareholders are a little like getting a loan and depending on how successful you are, you have to pay back more than you borrowed and giving them control on your art. No thanks.
In my opinion game studios should not sell out to investors and/or have any stocks as it will lead to profit making the calls eventually. It is tempting to get a bunch of investment, I know it would make my game studio easier to run right now, but then you are constantly reminded how it all ends up. Don’t like the system, stop playing in it and build your company slowly and organically instead and retain full control.
Same goes for many businesses outside of gaming. Imagine if there was no such thing as the stock market / investors and all companies had to grow on their own merits.
In my virtual studio everyone is their own sole proprietorship contributing to the project off and on and getting compensated fairly for their contributions. They also have their own projects too and may even pay me to help them sometimes. This way everyone assumes their own risk and reaps their own benefits. If any one person on the virtual team has a hit with their project, they retain full control and owe no money back to some shareholders who did nothing but lend money to make money. It does mean I am way slower than if I could just hire everyone full time as employees, but knowing where having investors will ultimately take me, I accept. Plus going slower means more time to sit on things and polish and not feel time pressure to appease shareholders.
Shareholders are a little like getting a loan and depending on how successful you are, you have to pay back more than you borrowed and giving them control on your art. No thanks.
Unsure but I will explore it now. Thank you. https://matrix.org
You are not wrong, but if you want to be in a position to rise with Immersive tech you have to put the time in now to develop and refine it. Getting out of immersive computing right now is like getting out of AI until right now saying it needs to be more mature first. By the time it is more mature, the market players will have been established. I think Apple has really set the Immersive Computing benchmark based on overviews like this one. Immersive computing is very compelling when done right. https://www.youtube.com/live/xsFuHCTfaZw?si=A9XjgQfKpYJORbJ0
It is “the Internet” though and there is more than one and we all accept? I do not understand your point there. Your passionate reply reveals there is a lot of emotion behind your words. I remember having similar conversations in the early 1990s about theInternet where it was compared to a fad. The Metaverse is a thing that will only grow and make sense in our day to day.
There are many Metaverses like VRChat and Rec Room. Very small still in terms of global users as it is just so insignificant right now, but that will change in the decades to come. Carmack does believe in the Metaverse as he once said:
“I have pretty good reasons to believe that setting out to build the metaverse is not actually the best way to wind up with the metaverse."
I agree. The Metaverse will just emerge naturally as no one really knows what will bring the people right now. Like Walkabout Minigolf has turned out to be a fairly large Metaverse even though few would think of it as such. My VR Theme Park that is online is the same. These are the emerging Metaverses. There will be many more coming. It has to be immersive to be the Metaverse so thinks like Fortnite would not count presently.
I am smelling failure already as the best games are the ones made by passionate gamers who are making the game they would love to play. When corporations push out games “with familiar” IP, it is a major roll of the dice as more often than not the team who develops are just not that into it, and management do not understand the game they are trying to make.
I think the bigger issue is that the franchise is stuck in the USA, at the same locations, in the same gangsta American dream plot. I was hoping by they would branch out as there as so many other interesting places outside of the USA that are car focused that are dying to be explored. When I watched the trailer, I felt like I already played this game.
Really? I have very high hopes. Not next year or the year after but as we approach the end of the decade you will be able to ask for any experience you desire. Furthrr since it will get to know your taste, it will be tailored to you. I share this with both excitement as a consumer and sadness as a VR developer whose career will be replaced by AI one day.
Sure…be mad at the developer, but also be mad at the fools paying $250 to win as the only reason it is offered, is because people are buying.