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Joined 1Y ago
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Cake day: Aug 01, 2023

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Double kill

Triple kill

Mega kill

ULTRA KILL

MUH-MUH-MUH-MUH MONSTER KILL



It’s only been “irrelevant” because of the poor reception to Sims 4. The Sims was the first great “life sim” game, and the 3rd installment added a crazy amount of content. That’s all we wanted. More stuff to decorate with and places for our Sims to explore. Nah, Sims 4 took away the variety and added paywalls and multiplayer and was just generally a poor experience.

For anyone holding out hope for #5, this is on par with Blizzard announcing their smartphone diablo game. EA killed this franchise, and yeah I’m a little sad about it.


Mega Man 8-Bit Deathmatch is a free fan project created by CutmanMike and Team MM8BDM which translates the Classic Mega Man games into a unique, yet very familiar first person shooter experience

what? Fucking hell these free fan projects are out of control. This looks awesome.


Figure I’ll wait for the re-remake. realRiven will be fun for a while, and the Masterpiece edition will add some nice quality of life improvements, but the real champ will be Riven (2032).


Which other Sim games are you eyeballing? I’ve been craving a good non-EA Sims game.


The marketing spin calling LLMs “Artificial Intelligence” doesn’t help.


Played a little bit of the first game and while aesthetically pleasing I couldn’t get into the actual gameplay. I’d watch the fuck out of a Hellblade show, though.



I listened to the first 4 tracks, and skipped around the rest to get an idea of the content. Lots of good stuff!

  • Great job mimicking the tone of Hades’ music. It has a fantastic OST. Korb also wrote Bastion’s OST, which is worth a listen, too.
  • In your soundtrack, I think there needs to be more balance between the “wall of sound” harmonies vs. lyrical melodies. IMO, the best game soundtracks are the ones you come away from humming a theme, and I struggled to find one here.

I think “Through Asphodel” is a good example - melody kicks in about 2 minutes in. From what I heard (which wasn’t everything, admittedly), you have the background metal sound figured out, but I think you’re missing that soaring melody in some of these.

Just my two cents!



“I think the argument to make is that The Crew was sold under a perpetual license, not a subscription, so we were being sold a good, not a service,” Ross says in his latest video. “Then the seller rendered the game unusable and deprived it of all value after the point of sale. It’s possible that argument won’t hold up either, in which case I think there’s no possible way to stop this practice, at least in the United States. But to the best of my knowledge, this angle has never been tested in court and might actually have some teeth."

It’s a good point. Interested to see how this unfolds.