It’s only been “irrelevant” because of the poor reception to Sims 4. The Sims was the first great “life sim” game, and the 3rd installment added a crazy amount of content. That’s all we wanted. More stuff to decorate with and places for our Sims to explore. Nah, Sims 4 took away the variety and added paywalls and multiplayer and was just generally a poor experience.
For anyone holding out hope for #5, this is on par with Blizzard announcing their smartphone diablo game. EA killed this franchise, and yeah I’m a little sad about it.
I listened to the first 4 tracks, and skipped around the rest to get an idea of the content. Lots of good stuff!
I think “Through Asphodel” is a good example - melody kicks in about 2 minutes in. From what I heard (which wasn’t everything, admittedly), you have the background metal sound figured out, but I think you’re missing that soaring melody in some of these.
Just my two cents!
“I think the argument to make is that The Crew was sold under a perpetual license, not a subscription, so we were being sold a good, not a service,” Ross says in his latest video. “Then the seller rendered the game unusable and deprived it of all value after the point of sale. It’s possible that argument won’t hold up either, in which case I think there’s no possible way to stop this practice, at least in the United States. But to the best of my knowledge, this angle has never been tested in court and might actually have some teeth."
It’s a good point. Interested to see how this unfolds.
Double kill
Triple kill
Mega kill
ULTRA KILL
MUH-MUH-MUH-MUH MONSTER KILL