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Cake day: Aug 16, 2023

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Or maybe they just disagree with the “common accepted minimum requirements” (please link your source) as they’ve done before.


Ah I see. Graphics didn’t get any more complex and needed stronger hardware before raytracing was introduced. There isn’t any way to make a game demanding and look pretty without raytracing.

If you think it’s not acceptable, then… Don’t accept it I guess?


Maybe the graphics are that intense, even at whatever they chose to call “medium”. Try “low” then and see how those work out.

You are worked up about linguistics because it’s nothing more to you at the moment. Just because you’re used to run every other game at “high” or whatever, doesn’t mean this different game has to be the same.

I refuse to agree with “my midrange GPU has to be able to run everything at Ultra for #random number# of years or I am going ballistics”. I want progress. That’s what I buy new hardware for every few years. If you want graphics to be stuck and don’t advance in any meaningful way, get a console.


You still don’t know what medium means. Until you do it’s pretty pointless to get worked up about linguistics.


You’ll be able to play a new game with state of the art graphics at medium settings with a mid range GPU from 3 years ago. Seems fine to me.

We don’t know what medium settings actually mean. It may still look amazing.

For Control (2019) the first released minium system requirements had a Nvidia GeForce GTX 1060 from 2016. This was later lowered but that’s pretty much in line with what we see now. They’re aiming for next gen graphics. It worked for Control. The game was used as a benchmark for raytracing for years.


Totally unrelated but did you know there’s a promotion deal for AMD’s latest and greatest RX7000 GPUs?


You’re funny, kinda. Sad funny. Maybe it’s just hard for you to remember a few lines back or something.

I don’t know why I am arguing with some random internet trollish child. I’ll need to work on that and ignore more.


You mean like a game needs to offer more than dull enviroments to be not boring although the astronauts on the moon didn’t seem to be bored on the dull moon?


And that’s why CoD hasn’t you going on patrol missions for hours and digging trenches or guard duty. A realistic war game would be boring as fuck.

You know CoD isn’t realistic at all, right?


Exactly! Now go tell Todd that his game isn’t real and therefor his example “astronauts on the moon weren’t bored although the moon is dull” doesn’t make any sense.

It’s like you’re getting there without actually ever getting there.


It’s a reason why the astronauts weren’t bored on the moon. The fear of death. Games don’t have that and that is one of the reasons games need to be interesting and can’t be dull like the moon. I’ll just rephrase the same thing over and over for you. I do see some things may appear challenging to understand for some.

Read the title of the article and you may be able to piece things together: Bethesda says most of Starfield’s 1000+ planets are dull on purpose because ‘when the astronauts went to the moon, there was nothing there’ but ‘they certainly weren’t bored’


Dude… You’re even agreeing with me without realizing it. My point is, because a game can’t create tension by threatening you with real death, it needs to be interesting in some way.


You do know this threat is about some dev saying the first guys on the moon weren’t bored although there’s basically just sand and rocks to be found? And that because of this it’s fine most planets in a game are baren and uninteresting?

The Bethesda guy compared the game to RL. I am just pointing out why this makes no sense.


No shit? That was the point

Astronauts aren’t bored in space because they’re busy trying not to die. games don’t kill you when you fuck up or something goes wrong



I am kinda certain no game has dying. I haven’t died in any yet. Although I remember a piece of The Onion of a suicide feature of a car seat. Maybe someone should build a gaming chair with this feature to improve the immersion.



Portal RTX was “easy” for your 2060? I remember having to set DLSS to ultra performance at 1080p to get it above 30fps on a 2060s.

That’s 640x360 internal render resolution. Around 1/10 pixels of 1080p


The cool thing about raytracing is it doesn’t really matter how complex a scene is. The bad thing about raytracing is it doesn’t really matter how complex a scene is.

If your card can’t run remixed HL2, it also won’t be able to do HL1