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Joined 8M ago
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Cake day: May 11, 2024

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Ditto, I was about to start waxing poetic about my bard.


Huh. Grandpa Simpson was right. It did happen to me too.


It’s an old game, but Pixel Junk: Monsters is a ton of fun as a co-op tower defense. Don’t bother with the sequel - s’bad.



PS Plus, cause I own like 3 PS games otherwise, Nintendo because I keep forgetting to cancel it, and I’ve never had an X-box, on account of the steam library.


So I work in a creative industry (video production), and have for like three decades. If A.I. can do a lot of the work I do just as well, no part of me wants to continue to do that work. Most of what I get paid for is not “art” in the sense that it expresses some fundamental drive in me. But I do love collaborating with A.I.s to create things that I would’ve never been able to do on my own (and that A.I. would have never been able to do without me). This is where things are going, and I totally grant that greedy corpos doing greedy corpo shit is not to be lauded. But that’s an Ubisoft problem, not a gen AI problem. People are the issue with A.I.


I understand them both well enough to implement them in my projects. I don’t see why people are anything other than excited about the implementation of more capable AI in games. Are these initial implementations garbage? Probably, but that’s just growing pains, So what is it about gen AI that actually bothers people?








So if they don’t hallucinate, have object permanence, and are fun to talk to, you’re all good with gen AI NPCs?



Pathfinding was an absolute dumpster fire for a long time. Remember dreading any gameplay where you had to lead an NPC somewhere? Things take time to get better. Gotta start somewhere.