English Mobster
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Joined 2Y ago
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Cake day: Jun 11, 2023

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I have a Pixel. The Pixel Launcher that comes stock on the phone has a Google search thing that is not removable except via switching to another launcher. It looks like a widget, but you can’t remove it. It exists on every “panel” of the screen, below the app shortcuts.

I do use it quite a bit when making searches, but only because it’s there already and can’t be removed. If I could remove it, I would.


You’d only be able to play with people local to you, in the same Stadia datacenter. If Stadia wanted to minimize latency, they would increase the number of datacenters (thus making fewer people per instance).


PS2 was before the days of internet-based games.

Now a lot of games expect an Internet connection and a store to download things from. When those are gone, the PS4 will be scrap.


I would have tried it if I could trust Google to maintain a commitment to something for longer than a couple years (at best).


Microsoft is bigger.

Nintendo’s market cap is about $56.7 billion.

Microsoft’s market cap is $2.44 trillion, with $111 billion worth of cash (not equity, cash) in the bank.

Microsoft is 43 times bigger than Nintendo. They can pay for Nintendo with only cash, if they desire.

These trillion-dollar players are an order of magnitude larger than anyone around them. They can do what they want, same as how Apple ($2.8 trillion) can easily buy Disney ($150.5 billion) if they wished.

This isn’t an exact science, but you can use market cap to ballpark these things and get an idea of how much an acquisition would cost. For example, Twitter had a market cap of $31 billion in August 2022, and Elon bought it a few months later for $44 billion. That’s a 1.4x increase, so applying the same math buying all of Disney would “only” cost about $214 billion - which both Apple and Microsoft (and Google) could do. Nintendo would cost about $80 billion, which Microsoft could do without even taking out a loan.

The issue isn’t necessarily the price; it’s the regulators.


What are they going to do? Ban them?

Honestly if I was migrating away from Fandom I’d do everything I can to burn every bridge. Go through and edit every page to have every link redirect to the better wiki. Ignore their 2-week period, and don’t inform the Fandom overlords that the wiki is being shut down (it’s not like they’re going to check without being prompted).

I’d make them ban me, and then good luck finding an admin.


Google is shit nowadays, sadly - it used to be you could Google “Tim Buckley Jackie” and see the picture yourself. A girl’s name written on his junk near his pubes.

It got out on his forum and he banned anyone who mentioned it. He wound up doing a complete purge of the CAD forums and got rid of half his mod staff. It’s not just a 4chan thing; it was all over the internet like… 15 years ago. (Maybe longer?)

I’ve had the unfortunate displeasure of having seen it one time, so I can vouch that it exists. I can’t find it nowadays, but I can find people referencing it:

Etc.

If you do the search now you can see that Google removed some results “for legal reasons”, which is likely the EU “right to be forgotten” law being used to scrub it. But it used to exist and was well-known for anyone who was on the internet in the long long ago times…


Ugh, CAD. I thought that webcomic died a decade ago.

I’m surprised you can write a 14-year-old’s name on your crotch and send her a dick pic on your own forum, yet years later people still find your comics and share them.


Because a lot of mobile games are made in Unity, and mobile has a higher rate of people who install and then uninstall without really playing the game. People also install things by mistake on mobile, thinking they’re something else.

So by charging based on installs, they’re able to squeeze developers a lot more (especially mobile game developers). Competitor engines like Unreal don’t run very well on mobile.


What about all the games that have already been cracked?

Bear in mind this affects every game, including games that have already been released. So if that stuff wasn’t patched out before, then devs would be charged for piracy.

I dunno. It just leaves a bad taste in my mouth. I agree that crackers aren’t bad people, but it leaves some unknowns because you’re counting on them to go above and beyond, essentially.


I dunno if Epic’s licensing is worse. At least it’s a cut of revenue and not charging per install.

Not to mention that Epic gives sweetheart deals to indies periodically. They make their money from Fortnite, not the engine.


This actively hurts the developers and helps Unity.

The devs will be charged for every install. Even if that install wasn’t legitimate.

So if you pirate a Unity game, it’s no longer a victimless crime. You’re actively making the developer pay for your piracy.

Like normally, I am totally cool with piracy. But giving piracy as a solution here is actually detrimental to the developers and doesn’t hurt Unity the company at all.


This channel used to be great, but ever since she changed her format it’s not been nearly as good. She spends so much time now on irrelevant details and pads things out to double the length of what they used to be.

I unsubbed when she stopped in the middle of one of her videos to make a dumb joke about being a weatherperson on TV. Like, the video stopped and it showed her presenting a weather forecast and she tapped the screen like she was stuck inside. I dunno; it just felt like bad taste to make a joke in videos like this, and with half the videos now being padding and fluff I just wasn’t feeling it anymore.

It sucks because I used to really like her content in the older format.


As long as there’s a shared skeleton, you can make any model work with any animation that has the same skeleton.

So all that was needed to be done was to figure out what skeleton the animations were looking for and then set up an equivalent skeleton for the modded race. Then you can just reuse the same animations the game does.



EA is not a believer in the sunk cost fallacy.

I’m a AAA game dev who worked on a game at EA for 4 years (plus 2 years of pre-production I was not involved with).

They cancelled the game a couple months before we were supposed to launch. Everyone at the studio got laid off. They had sunk literally millions into the game, but when they decided to change their minds there was nothing we could do to stop them. We literally had a working game that never went to players.


This is not exclusive to EA, either. Disney Interactive pulled this a couple times as well. There’s an open-world Iron Man game which was largely complete but never saw the light of day (even though it was really fun!) because Disney decided they didn’t like movie tie-ins one day.

There was a Pirates of the Caribbean game that was also nearly finished when it got cancelled. The assets/code got sold to Ubisoft and the game was reworked into Assassin’s Creed: Black Flag.

Moral of the story: never assume your game is safe until you see it on shelves.