EnglishMobster

Hello!

I work as a AAA game programmer. I previously worked on the Battlefield series.

Before I worked in the AAA space, I worked at Disneyland as a Jungle Cruise skipper!

As a hobby, I have an N-Scale (1:160) model train layout.

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Joined 2Y ago
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Cake day: Jun 02, 2023

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Godot is a passable engine. It doesn’t have a massive pile of money behind it, but it’ll generally do most things adequately.

Honestly - and I may be biased as I’m a AAA dev who works with the engine - Unreal is really the way to go. Reasonable pricing on a powerful engine. The main issue is that it’s bloated as hell and there’s a learning curve… but if you’re an indie, it’s just as usable as Unity. Plus if you wanted to get into AAA development someday, Unreal is super popular and used everywhere.


This is the core issue with all procgen games, IMO.

You are promised “infinite exploration”, but in truth there are countable variants of the procgen algorithm. Once you see all those variants, you’ve effectively seen everything. Sure, you’ll see small variations, or new ways to combine the existing variants… but when you see all the “tricks” the veil falls.


It was pretty much used the way people use Discord with a group of friends today. It didn’t have servers or anything like that, but you could hop on a call with a couple of buds and play games together.

I played a lot of Halo Custom Edition over Xfire back in the day…


I’d love to see more races and classes. Artificers, Tortles, Warforged, Tabaxi, etc. There’s a bunch of missing subclasses too, like Storm Barbarian or Swashbuckler Rogue.

Maybe mod tools would allow that, but at the same time I’m not convinced. It just seems like easy territory for an expansion, sort of like Tasha’s or Eberron… but for the video game.


Yes, and if you wind up moving to a console (once console versions come out) it will support those saves on console as well - if the launcher is to be believed.


From your Mastodon account, just search @[email protected]. You’ll see the whole community as if it was one user. You can also interact with comments, reply, or upvote.

Note that Lemmy kind of does a bad job of integrating with Mastodon. Each community is an account that “boosts” (retweets) every post and comment in it, making it very noisy. I talked to the devs about it a while back and better integration is just not something they’re interested in.

Kbin (which is a Reddit clone like Lemmy) works much much better. If you search @[email protected] from Mastodon, you’ll see the Disneyland magazine appears to be an actual user and the threads/comment sections work like you’d expect them to on Mastodon. Any posts appear to come from that Mastodon account (instead of being “boosts”).

Kbin allows you to follow Mastodon users as well, which Lemmy doesn’t support and has no plans to support. You can flip between “Reddit mode” (“Threads”) and “Twitter mode” (“Microblog”) at the top of the page on Kbin, effectively merging 2 services into 1.

Kbin’s roadmap also has it integrating more ActivityPub stuff natively over time. It’s the reason why I use it over Lemmy.


Is it like Stardew Valley or more hardcore? My fiance loves casual games like Stardew, Harvest Moon, and Animal Crossing but hates anything where she could “lose” (basically).

On the one hand, it seems like it gives me Stardew vibes, but on the other hand I see the word “roguelike” and wonder if maybe she’s going to get frustrated and stop playing it.


Doesn’t seem to have federated with Kbin just yet. :(