I do have a few issues with it:
I bought one for that purpose. Realized it’s too much, the angles are so large I can’t hold it for long periods without hurting my wrists, and it’s really heavy, compounding the wrist pain issue. Also the triggers have way too much resistance.
Plus the battery life is really short.
I ended up buying an 8bitdo Ultimate. Much better.
Not really on topic but wait just a gosh darn second.
This person is playing and reviewing (what might be called) the prettiest, most demanding game ever made, and they’re doing it on a Steam Deck, on Low?
But still, the visuals are the main thing they praise about it?
I’m a bit surprised? Confused? Anyway that’s a little weird.
These days Nintendo doesn’t really try to compete on performance. The Wii, for instance, was unapologetically what it was. You played relatively low-poly, low-res, low-texture games on it, but you played them, because they were fun and imaginative.
That’s their main thing. Performance comes, like, 4th.
However, this time, they got burned on their own games. Zelda Tears of the Kingdom had pretty obvious performance issues that even the normiest of normies could notice, for instance. And my memory is short but I think that wasn’t the only first-party game where performance was a challenge.
I think this time they’ll care about performance more than last time. It’s not like they’ve never done it. The really old consoles from the 20th century were competitive on performance, right?
Oh that probably helps!