I’ll do this later…
All of my little cousins and nephews watch streamers. To them it’s more fun to watch someone play than to play most times. They don’t like dealing with challenging games all the time, they really just want to have fun. These kids do play games but they watch more than me so I tried watching some streamers and I get it. When I was growing up we had systems with multiple controller ports and no online. Online gaming was PC only until I went to college and console online took off. But growing up you had to bring your friends or cousins to play some Mario Kart 64. That was way different than playing with randoms online. Streamers kinda brings that connection back.
The alien was Elvis. I hope he comes back. What I miss the most was multiplayer. Playing with four people and bots that you could issue orders to, all the multiplayer modes, the weapons and their second functions (laptop gun torrent), and I think it had multiplayer campaigns. Also all the extra objectives during campaign mode to unlock more missions. Fun times!
I’ve been wanting to play these games for years. Years. I first got the games in like 2008 or 2009. I let my brother play the shit out of it on my PC but I never played. I was in college for engineering and couldn’t get into it because of coursework. Then I played Skyrim for a decade…
I have these games. I see them all the time on my Steam list. I just have a bunch of other games too.
All your points are valid but you forgot to mention the bias that AI may have. People seem to think that AI is unbiased because it’s a computer but no one thinks about who made and trained that AI. How does it change over time with more input from people? How do you code morality and empathy? How do you account for changing social norms or unrest? How would AI react to people affected by the George Floyd protest of even the War in Ukraine? You can try and train the AI on a company’s culture but every employee has their own life, problems, and history that the AI can’t account for.
People tend to forget that time Microsoft put some AI on Twitter but had to quickly take it back down.
The “paper” that OP is referring to is the one they posted a few levels up. It links to a researchgate paper that I believe is associated with the article. Just from a quick look at the paper, which is only 3 pages, they are talking about the design the aircraft uses to mitigate the negative effects that occur at hypersonic speeds. They refer to the Waverider design and modified it by including a High-Pressure Capturing Wing to improve lift. Waveriders are designed to conform to the shockwaves the vehicle produces at hypersonic speeds to reduce the drag from those shockwaves. When designing high speed aircraft you have to design around the shockwaves it will produce. This enhancement seems to improve the lift the vehicle creates at those speeds.
Also you aren’t getting everything right in your arguments. Earlier you stated that scramjets are fighting Newton’s 3rd law which states, “For every action, there is an equal and opposite reaction”. You do understand that all air-breathing engines slows the air down before it gets to the engine. This is usually done during a compression cycle to increase the pressure and density of the air. Turbojet and Turbofan engines do this using compression fans, Ramjets uses a normal shockwave, and scramjets uses a series of oblique shockwaves called a “shock train”. The difference between a scramjet and the other engines is the airflow is subsonic in Turbojet, Turbofan, Ramjet, etc while the air enters the engine at supersonic speeds for scramjets. That’s why its called a SCRamjet, Supersonic Combustion Ramjet. But like OP said the paper doesn’t mention what type of engine was used, only that it was a hypersonic vehicle so it could be a rocket.
How do I understand this? I actually have a degree in aerospace engineering, I’ve worked on scramjets (X-51) for the USAF, and I designed engines for GE Aviation. Your arguments are all wrong.